Difference between revisions of "Axes"
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− | {{ | + | {{Item |
− | |image=Wooden_axe.png | + | | image = Wooden_axe.png |
− | |name=Axe | + | | image2 = Stone_axe.png |
− | |type=Item, Tool | + | | image3 = Iron_axe.png |
− | |stackable=No | + | | image4 = Golden_axe.png |
+ | | image5 = Diamond_axe.png | ||
+ | | name = Axe | ||
+ | | type = Item, Tool | ||
+ | | stackable = No | ||
+ | | durability = '''Wooden:''' 60<br/>'''Stone:''' 132<br/>'''Iron:''' 251<br/>'''Gold:''' 33<br/>'''Diamond:''' 1562 | ||
+ | | renewable = '''Diamond:''' No<br/> | ||
+ | '''All others:''' Yes | ||
+ | | id = wooden_axe | ||
+ | | id2 = stone_axe | ||
+ | | id3 = iron_axe | ||
+ | | id4 = golden_axe | ||
+ | | id5 = diamond_axe | ||
}} | }} | ||
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== Obtaining == | == Obtaining == | ||
=== Natural Generation === | === Natural Generation === | ||
− | + | Wooden axes with full durability can be found in 52.2% of [[Chest#Bonus Chest|bonus chests]] with full durability, stone axes with 20 to 50 damage can be found in 52.2% of bonus chests, and stone axes with 50 to 100 damage can be found in 21.8% of [[loot chest]]s. All in stacks of 1. | |
=== Crafting === | === Crafting === | ||
− | + | {{CraftingTable | |
− | {{ | + | | name-1 = Axe |
− | | | + | | ingredients-1 = Two [[Stick]]s or<br/>two [[Bamboo]] and<br/>three [[Wooden Planks]] or<br/>three [[Cobblestone]] or<br/>three [[Iron Ingot]]s or<br/>three [[Gold Ingot]]s or<br/>three [[Diamond]]s. |
− | | | + | | recipe-1 = {{CraftBig |
− | | | + | | A2-animated = true |
− | | | + | | A2-name1 = Wooden Planks |
− | | | + | | A2-name2 = Cobblestone |
− | | | + | | A2-name3 = Iron Ingot |
− | | | + | | A2-name4 = Gold Ingot |
− | | | + | | A2-name5 = Diamond |
− | | | + | | A3-animated = true |
− | | | + | | A3-name1 = Wooden Planks |
− | |output= | + | | A3-name2 = Cobblestone |
− | | | + | | A3-name3 = Iron Ingot |
− | | | + | | A3-name4 = Gold Ingot |
+ | | A3-name5 = Diamond | ||
+ | | B2-animated = true | ||
+ | | B2-name1 = Stick | ||
+ | | B2-name2 = Bamboo | ||
+ | | B3-animated = true | ||
+ | | B3-name1 = Wooden Planks | ||
+ | | B3-name2 = Cobblestone | ||
+ | | B3-name3 = Iron Ingot | ||
+ | | B3-name4 = Gold Ingot | ||
+ | | B3-name5 = Diamond | ||
+ | | C2-animated = true | ||
+ | | C2-name1 = Stick | ||
+ | | C2-name2 = Bamboo | ||
+ | | output-animated = true | ||
+ | | output-name1 = Wooden Axe | ||
+ | | output-name2 = Stone Axe | ||
+ | | output-name3 = Iron Axe | ||
+ | | output-name4 = Golden Axe | ||
+ | | output-name5 = Diamond Axe | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | === Repairing === | ||
+ | Two axes of the same material can be combined in the crafting grid to combine their durability. | ||
+ | |||
+ | {{CraftBig | ||
+ | | A1-animated = true | ||
+ | | A1-name1 = Wooden Axe | ||
+ | | A1-name2 = Stone Axe | ||
+ | | A1-name3 = Iron Axe | ||
+ | | A1-name4 = Golden Axe | ||
+ | | A1-name5 = Diamond Axe | ||
+ | | A1-durability1 = 50 | ||
+ | | A1-durability2 = 50 | ||
+ | | A1-durability3 = 50 | ||
+ | | A1-durability4 = 50 | ||
+ | | A1-durability5 = 50 | ||
+ | | A2-animated = true | ||
+ | | A2-name1 = Wooden Axe | ||
+ | | A2-name2 = Stone Axe | ||
+ | | A2-name3 = Iron Axe | ||
+ | | A2-name4 = Golden Axe | ||
+ | | A2-name5 = Diamond Axe | ||
+ | | A2-durability1 = 50 | ||
+ | | A2-durability2 = 50 | ||
+ | | A2-durability3 = 50 | ||
+ | | A2-durability4 = 50 | ||
+ | | A2-durability5 = 50 | ||
+ | | A2-durability = 50 | ||
+ | | output-animated = true | ||
+ | | output-name1 = Wooden axe | ||
+ | | output-name2 = Stone axe | ||
+ | | output-name3 = Iron axe | ||
+ | | output-name4 = Golden axe | ||
+ | | output-name5 = Diamond axe | ||
+ | }} | ||
+ | |||
+ | This can also be done through use of the [[anvil]], to preserve enchantments. | ||
+ | |||
+ | {{Anvil | ||
+ | | animation-sync = true | ||
+ | | input-animated = true | ||
+ | | input-name1 = Wooden Axe | ||
+ | | input-name2 = Stone Axe | ||
+ | | input-name3 = Iron Axe | ||
+ | | input-name4 = Golden Axe | ||
+ | | input-name5 = Diamond Axe | ||
+ | | input-minetip-text1 = Sharpness III | ||
+ | | input-minetip-text2 = Sharpness III | ||
+ | | input-minetip-text3 = Sharpness III | ||
+ | | input-minetip-text4 = Sharpness III | ||
+ | | input-minetip-text5 = Sharpness III | ||
+ | | input-durability1 = 50 | ||
+ | | input-durability2 = 50 | ||
+ | | input-durability3 = 50 | ||
+ | | input-durability4 = 50 | ||
+ | | input-durability5 = 50 | ||
+ | | input2-animated = true | ||
+ | | input2-name1 = Wooden Axe | ||
+ | | input2-name2 = Stone Axe | ||
+ | | input2-name3 = Iron Axe | ||
+ | | input2-name4 = Golden Axe | ||
+ | | input2-name5 = Diamond Axe | ||
+ | | input2-durability1 = 50 | ||
+ | | input2-durability2 = 50 | ||
+ | | input2-durability3 = 50 | ||
+ | | input2-durability4 = 50 | ||
+ | | input2-durability5 = 50 | ||
+ | | output-animated = true | ||
+ | | output-name1 = Wooden Axe | ||
+ | | output-name2 = Stone Axe | ||
+ | | output-name3 = Iron Axe | ||
+ | | output-name4 = Golden Axe | ||
+ | | output-name5 = Diamond Axe | ||
+ | | output-minetip-text1 = Sharpness III | ||
+ | | output-minetip-text2 = Sharpness III | ||
+ | | output-minetip-text3 = Sharpness III | ||
+ | | output-minetip-text4 = Sharpness III | ||
+ | | output-minetip-text5 = Sharpness III | ||
}} | }} | ||
== Usage == | == Usage == | ||
− | === | + | === Chopping wood === |
− | The axe is used to | + | The axe is used to chop [[wood]] and wood-based [[blocks]] faster. |
=== Weapon === | === Weapon === | ||
− | Axes can be used to deal | + | Axes can be used to deal higher damage to mobs than by hand, however an axe does less damage than a sword of the same material and uses as twice durability points when used for that purpose. |
− | + | {| class="wikitable" | |
− | {|class="wikitable" | ||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | + | ! Axe | |
− | + | ! Damage | |
− | |||
− | |||
|- | |- | ||
− | | | + | | {{Icon link|Wooden Axe|Axes|Wooden}} |
− | | | + | | {{Health|2}} |
− | |||
− | | | ||
|- | |- | ||
− | | | + | | {{Icon link|Stone Axe|Axes|Stone}} |
− | | | + | | {{Health|2.5}} |
− | | | ||
− | | | ||
|- | |- | ||
− | | | + | | {{Icon link|Iron Axe|Axes|Iron}} |
− | | | + | | {{Health|3}} |
− | |||
− | | | ||
|- | |- | ||
− | | | + | | {{Icon link|Gold Axe|Axes|Golden}} |
− | | | + | | {{Health|3.5}} |
− | | | + | |- |
− | | | + | | {{Icon link|Diamond Axe|Axes|Diamond}} |
+ | | {{Health|4}} | ||
|} | |} | ||
+ | |||
+ | === Enchanting === | ||
+ | Axes can be enchanted directly through the [[enchantment table]]. | ||
+ | |||
+ | Enchantments applicable to axes include: | ||
+ | * [[Enchanting#Silk Touch|Silk touch]] * | ||
+ | * [[Enchanting#Fire Aspect|Fire aspect]] | ||
+ | * [[Enchanting#Efficiency|Efficiency]] | ||
+ | * [[Enchanting#Fortune|Fortune]] * | ||
+ | * [[Enchanting#Knockback|Knockback]] | ||
+ | * [[Enchanting#Looting|Looting]] | ||
+ | * [[Enchanting#Bane of Arthropods|Bane of arthropods]] | ||
+ | * [[Enchanting#Smite|Smite]] | ||
+ | * [[Enchanting#Sharpness|Sharpness]] | ||
+ | * [[Enchanting#Unbreaking|Unbreaking]] | ||
+ | |||
+ | ''* Silk touch and fortune are mutually exclusive.'' | ||
+ | |||
+ | === Smelting ingredient === | ||
+ | {{CraftingTable | ||
+ | | name-1 = [[Iron Nugget]] or <br/>[[Gold Nugget]] | ||
+ | | ingredients-1 = [[Axes|Iron Axe]] or<br/>[[Axes|Golden Axe]] and<br/>Any fuel | ||
+ | | recipe-1 = | ||
+ | {{Furnace new | ||
+ | | input-animated = true | ||
+ | | input-name1 = Iron Axe | ||
+ | | input-name2 = Golden Axe | ||
+ | | fuel = Coal | ||
+ | | output-animated = true | ||
+ | | output-name1 = Iron Nugget | ||
+ | | output-name2 = Gold Nugget | ||
+ | }} | ||
+ | }} | ||
== Data Values == | == Data Values == | ||
− | + | === Item Data === | |
− | + | Item data is used to determine the durability of the axe. If using the <code>/give</code> [[Commands|command]], this can be specified using the third parameter. Positive integers are how much durability the axe has taken away from full durability, and negative integers are how much durability the axe has left. For example, the command <code>/give wooden_axe 1 10</code> gives one wooden axe with ten durability taken away from full durability. | |
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== History == | == History == | ||
− | { | + | {{HistoryTable |
− | + | | [[First 30 days|Prior to 1.4.34]] | |
− | + | | [[First 30 days#Day 11|Day 11]] | |
− | + | | | |
− | | | + | * Added axes |
− | + | | [[Version History#1.19|1.19]] | |
− | + | | Nov 19, 2011 | |
+ | | | ||
+ | * Updated the textures of axes | ||
+ | | [[Version History#1.27|1.27]] | ||
+ | | Nov 13, 2015 | ||
| | | | ||
− | * | + | * Axes can be repaired through crafting and through the anvil |
− | + | }} | |
− | == See | + | == See also == |
* [[Shovels]] | * [[Shovels]] | ||
* [[Pickaxes]] | * [[Pickaxes]] | ||
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* [[Hoes]] | * [[Hoes]] | ||
* [[Tools]] | * [[Tools]] | ||
+ | |||
+ | {{Items|Tools}} | ||
[[Category:Tools]] | [[Category:Tools]] |
Latest revision as of 10:21, 13 October 2022
Axe | |
---|---|
Durability: | Wooden: 60 Stone: 132 Iron: 251 Gold: 33 Diamond: 1562 |
Stackable: | No |
Renewable: | Diamond: No All others: Yes |
Identifiers: | wooden_axe stone_axe iron_axe golden_axe diamond_axe |
Axes are tools used to ease the process of collecting wood and other wooden objects, but are not required to gather them.
Contents
Obtaining
Natural Generation
Wooden axes with full durability can be found in 52.2% of bonus chests with full durability, stone axes with 20 to 50 damage can be found in 52.2% of bonus chests, and stone axes with 50 to 100 damage can be found in 21.8% of loot chests. All in stacks of 1.
Crafting
Name | Ingredients | Recipe |
---|---|---|
Axe | Two Sticks or two Bamboo and three Wooden Planks or three Cobblestone or three Iron Ingots or three Gold Ingots or three Diamonds. |
Repairing
Two axes of the same material can be combined in the crafting grid to combine their durability.
This can also be done through use of the anvil, to preserve enchantments.
Anvil - Repair & Rename
Usage
Chopping wood
The axe is used to chop wood and wood-based blocks faster.
Weapon
Axes can be used to deal higher damage to mobs than by hand, however an axe does less damage than a sword of the same material and uses as twice durability points when used for that purpose.
Axe | Damage |
---|---|
Wooden | 2 () |
Stone | 2.5 ( × 1.25) |
Iron | 3 () |
Golden | 3.5 ( × 1.75) |
Diamond | 4 () |
Enchanting
Axes can be enchanted directly through the enchantment table.
Enchantments applicable to axes include:
- Silk touch *
- Fire aspect
- Efficiency
- Fortune *
- Knockback
- Looting
- Bane of arthropods
- Smite
- Sharpness
- Unbreaking
* Silk touch and fortune are mutually exclusive.
Smelting ingredient
Name | Ingredients | Recipe |
---|---|---|
Iron Nugget or Gold Nugget |
Iron Axe or Golden Axe and Any fuel |
Data Values
Item Data
Item data is used to determine the durability of the axe. If using the /give
command, this can be specified using the third parameter. Positive integers are how much durability the axe has taken away from full durability, and negative integers are how much durability the axe has left. For example, the command /give wooden_axe 1 10
gives one wooden axe with ten durability taken away from full durability.
History
Version | Date | Changes |
---|---|---|
Prior to 1.4.34 | Day 11 |
|
1.19 | Nov 19, 2011 |
|
1.27 | Nov 13, 2015 |
|