Difference between revisions of "Enchanting"

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Enchanting is a system in which [[the player]] trades [[experience]] to give [[armor]], [[tools]] and [[book]]s special boosts and abilities.
+
Enchanting is a system in which [[the player]] trades [[experience]] to give [[armor]], [[tools]] and [[book]]s special boosts and abilities. Enchanted items have a transparent purple animation overlayed infront.
 +
 
 +
== Enchanting methods ==
 +
There are three ways to enchant an item in [[Survival]] mode:
 +
 
 +
* Through an [[enchantment table]] in exchange for [[experience]]. Only unenchanted items may be enchanted this way.
 +
* Through an [[anvil]], combining an enchanted [[book]] with an item.
 +
* Through an [[anvil]], combining two of the same item with different existing enchantments into a single item that has the enchantments of both.
 +
 
 +
A player may also obtain items already enchanted through [[fishing]], which gives a chance of obtaining enchanted [[bow]]s, [[fishing rod]]s and [[book]]s.
 +
 
 +
Players in worlds with [[Commands|cheats]] enabled can also enchant items using the <code>/enchant</code> command. In [[Creative]] mode, items can be enchanted via an [[anvil]] and enchanted [[book]]s, with no [[experience]] required.
  
 
== Enchantments ==
 
== Enchantments ==
  
The Enchantments mostly come directly from Minecraft, and are sometimes increased in level such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.
+
The '''Enchantments''' are upgrades given to certain tools, and those mostly come directly from [[:wikipedia:Minecraft|Minecraft]], and are sometimes increased in levels such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.
 +
 
 +
The Level Requirement for Maximum Level column shows the minimum level needed to enchant an item with that enchantment at maximum level. This number can be useful, as if the player removes/adds [[Bookshelf|bookshelves]] around the [[enchantment table]] so that a certain level to enchant at is more probable, it will be more likely to get an specific enchantment.
  
{| class="wikitable sortable"  width=75%
+
{| class="wikitable sortable"  width=100%
 
!Name
 
!Name
 
!Summary
 
!Summary
!Max Level
+
!Maximum level
 +
!Level requirement for maximum level
 
!Applicable to
 
!Applicable to
 
|-
 
|-
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|Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen.
 
|Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen.
 
|4
 
|4
 +
|20, apart from 10 for [[Balloon]]s
 
|Any [[tools|tool]]
 
|Any [[tools|tool]]
 
|-
 
|-
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|Reduces the overall damage taken from attacks.
 
|Reduces the overall damage taken from attacks.
 
|5
 
|5
 +
|28
 
|[[Armor]]
 
|[[Armor]]
 
|-
 
|-
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|Reduces the damage taken from fire. This can be helpful against [[blaze]]s, especially when combined with Fire Resistance [[potions]].
 
|Reduces the damage taken from fire. This can be helpful against [[blaze]]s, especially when combined with Fire Resistance [[potions]].
 
|3
 
|3
 +
|16
 
|[[Armor]]
 
|[[Armor]]
 
|-
 
|-
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|Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius.
 
|Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius.
 
|3
 
|3
 +
|14
 
|[[Armor]]
 
|[[Armor]]
 
|-
 
|-
 
|Projectile Protection
 
|Projectile Protection
|Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against [[skeleton]]s, [[blaze]]s, [[ghast]]s, and the [[ender dragon]].  
+
|Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against blazes, [[skeleton]]s, [[ghast]]s, and the [[ender dragon]].  
 
|3
 
|3
 +
|17
 
|[[Armor]]
 
|[[Armor]]
 
|-
 
|-
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|Reduces fall damage.
 
|Reduces fall damage.
 
|3
 
|3
 +
|29
 +
|[[Armor|Boots]]
 +
|-
 +
|Depth Strider
 +
|Increases movement speed in water.
 +
|3
 +
|24
 +
|[[Armor|Boots]]
 +
|-
 +
|Frost Walker
 +
|Turns water sources below the player's feet into [[frosted ice]].
 +
|2
 +
|29
 
|[[Armor|Boots]]
 
|[[Armor|Boots]]
 
|-
 
|-
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|Damages a mob that has dealt damage to the player.
 
|Damages a mob that has dealt damage to the player.
 
|3
 
|3
 +
|20
 
|[[Armor|Chestplates]]
 
|[[Armor|Chestplates]]
 
|-
 
|-
 
|Respiration
 
|Respiration
|Increases the amount of time a player can hold their breath underwater without taking damage
+
|Increases the amount of time a player can hold their breath underwater without taking damage.
 
|3
 
|3
 +
|18
 
|[[Armor|Helmets]]
 
|[[Armor|Helmets]]
 
|-
 
|-
 
|Aqua Affinity
 
|Aqua Affinity
|Increases mining speed underwater
+
|Increases mining speed underwater.
 
|1
 
|1
 +
|10
 
|[[Armor|Helmets]]
 
|[[Armor|Helmets]]
 
|-
 
|-
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|Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword.
 
|Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword.
 
|4
 
|4
 +
|27
 
|[[Swords]], [[Axes]]
 
|[[Swords]], [[Axes]]
 
|-
 
|-
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|Increases damage dealt to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]].
 
|Increases damage dealt to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]].
 
|4
 
|4
 +
|22
 
|[[Swords]], [[Axes]]
 
|[[Swords]], [[Axes]]
 
|-
 
|-
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|Increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s.
 
|Increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s.
 
|3
 
|3
 +
|21
 
|[[Swords]], [[Axes]]
 
|[[Swords]], [[Axes]]
 
|-
 
|-
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|Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode.
 
|Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode.
 
|3
 
|3
 +
|24
 
|[[Swords]], [[Axes]]
 
|[[Swords]], [[Axes]]
 
|-
 
|-
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|Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain.
 
|Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain.
 
|1
 
|1
 +
|20
 
|[[Swords]], [[Axes]]
 
|[[Swords]], [[Axes]]
 
|-
 
|-
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|Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop.
 
|Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop.
 
|3
 
|3
 +
|25
 
|[[Swords]], [[Axes]]
 
|[[Swords]], [[Axes]]
 
|-
 
|-
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|Increases speed at which a tool breaks blocks.
 
|Increases speed at which a tool breaks blocks.
 
|2
 
|2
 +
|20
 
|[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]]
 
|[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]]
 
|-
 
|-
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|Causes certain blocks to drop themselves instead of their normal drops. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune.
 
|Causes certain blocks to drop themselves instead of their normal drops. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune.
 
|1
 
|1
 +
|14, apart from 23 for [[Axes]]
 
|[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]]
 
|[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]]
 
|-
 
|-
 
|Fortune
 
|Fortune
|Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on [[coal ore]], [[redstone ore]], [[odd rock ore]], [[diamond ore]], [[topaz ore]], [[lapis lazuli ore]], [[ender gem ore]], [[long grass]], and [[clay block]]. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch.
+
|Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on [[coal ore]], [[redstone ore]], [[odd rock ore]], [[diamond ore]], [[topaz ore]], [[lapis lazuli ore]], [[ender gem ore]], [[long grass]], and clay blocks. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch.
 
|3
 
|3
|[[Pickaxes]], [[Axes]], [[Shovels]]
+
|19, apart from 38 for [[Axes]]
 +
|[[Pickaxes]], [[Axes]], [[Shovels]]  
 
|-
 
|-
 
|Power
 
|Power
|Increases the damage dealt by an arrow shot from the bow.
+
|Increases the damage dealt by an [[arrow]] shot from the bow.
 
|3
 
|3
 +
|26
 
|[[Bow]]
 
|[[Bow]]
 
|-
 
|-
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|Increases the knockback dealt by an arrow shot from the bow.
 
|Increases the knockback dealt by an arrow shot from the bow.
 
|2
 
|2
 +
|20
 
|[[Bow]]
 
|[[Bow]]
 
|-
 
|-
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|Sets the entity hit by an arrow shot from the bow on [[fire]]. Cooked goods are dropped from meat-bearing mobs.
 
|Sets the entity hit by an arrow shot from the bow on [[fire]]. Cooked goods are dropped from meat-bearing mobs.
 
|1
 
|1
 +
|20
 
|[[Bow]]
 
|[[Bow]]
 
|-
 
|-
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|Shooting from the bow does not use up an arrow, though at least one is still required in the inventory.
 
|Shooting from the bow does not use up an arrow, though at least one is still required in the inventory.
 
|1
 
|1
 +
|20
 
|[[Bow]]
 
|[[Bow]]
 
|-
 
|-
 
|Lure
 
|Lure
 
|Decreases the time it takes to catch something while fishing.
 
|Decreases the time it takes to catch something while fishing.
|1
+
|3
 +
|15
 
|[[Fishing rod]]
 
|[[Fishing rod]]
 
|-
 
|-
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|Increases the chance of catching treasure with a fishing rod.
 
|Increases the chance of catching treasure with a fishing rod.
 
|3
 
|3
 +
|20
 
|[[Fishing rod]]
 
|[[Fishing rod]]
 
|}
 
|}
  
 
== Commands ==
 
== Commands ==
Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be:
+
Since the 1.28 update, you can enchant your equipment by using [[commands]]. An example enchant code would be:
 
<code>/enchant Unbreaking4</code> (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times <code>/enchant Unbreaking1</code> in a [[Balloon]] will make the Balloon have an Unbreaking III Enchantment).
 
<code>/enchant Unbreaking4</code> (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times <code>/enchant Unbreaking1</code> in a [[Balloon]] will make the Balloon have an Unbreaking III Enchantment).
  
Line 164: Line 214:
 
|3
 
|3
 
|Feather Falling
 
|Feather Falling
 +
|-
 +
|depthStrider
 +
|3
 +
|Depth Strider
 +
|-
 +
|frostWalker
 +
|2
 +
|Frost Walker
 
|-
 
|-
 
|thorns
 
|thorns
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|-
 
|-
 
|lure
 
|lure
|1
+
|3
 
|Lure
 
|Lure
 
|-
 
|-
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|3
 
|3
 
|Luck of the Sea
 
|Luck of the Sea
 +
|}
 +
 +
== Tasks ==
 +
 +
{| class="wikitable"
 +
!#
 +
!Task
 +
!Objective
 +
! Needs
 +
|-
 +
|-
 +
|'''46'''
 +
|Enchant an item
 +
|Use the [[enchantment table]] to enchant a [[Enchantment table#Enchanting|item]].
 +
|[[File:Enchantment table.png|center|20px|This task requires a enchantment table.]]
 
|}
 
|}
  
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* Enchantments of items in chests no longer wander
 
* Enchantments of items in chests no longer wander
 
* Unlimited enchanting in creative (Suggested by John Au)
 
* Unlimited enchanting in creative (Suggested by John Au)
 +
* Silk touch now works on giant mushrooms
 
|-
 
|-
 
![[Version History#1.28|1.28]]
 
![[Version History#1.28|1.28]]
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* Fixed similar enchantments not combining properly
 
* Fixed similar enchantments not combining properly
 
* Fixed respiration enchantment
 
* Fixed respiration enchantment
 +
* Fixed silk touch not working on ender gems
 +
|-
 +
![[Version History#1.29.0|1.29]]
 +
!Sep 27, 2019
 +
|
 +
* New enchantment: Frost walker
 +
* New enchantment: Depth strider
 +
* Added the task "Enchant an item"
 +
* Enchanting a book no longer just gives Unbreaking 1-4
 +
* Lure enchantment now works
 +
:* Fishing time adjusted to emphasize effects of the lure enchantment
 +
* Enchanting now takes the exact number of experience levels shown
 +
* Corrected the hitbox of enchanted items in the hotbar
 +
* Clay no longer drop both the block and the item with silk touch
 +
* Clay blocks are no longer affected by fortune
 +
* Silk touch now works on mob spawners
 +
* Damage dealt by bows is now affected by Power instead of Punch
 +
* Arrows shot with an Infinity bow can no longer be picked up
 +
|-
 +
![[Version History#1.29.2|1.29.2]]
 +
!Oct 20, 2019
 +
|
 +
* Knockback enchantment no longer pushes mobs only to the right
 
|}
 
|}
 
== Bugs ==
 
 
*''1.28'' - Sometimes, when an enchanted item on the hot-bar is selected, or when an item is selected to the left of the enchanted item, it locks the items to only the right of the enchanted item. this can be temporarily fixed by typing the slot the item you want appears on, or by using the scroll wheel.
 
*''1.28'' - Books cannot be enchanted with anything other than Unbreaking. This includes books obtained through fishing. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 20:45, 13 August 2019 (UTC)
 
  
 
== Trivia ==
 
== Trivia ==
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* You can name your shovel ''Bob'' and still be able to enchant it with '''Unbreaking''' and '''Silk Touch'''.
 
* You can name your shovel ''Bob'' and still be able to enchant it with '''Unbreaking''' and '''Silk Touch'''.
 
* Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
 
* Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
* Unlike [[Minecraft]], a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time.
+
* Unlike [[Minecraft]], there are not many mutually exclusive enchantments, except for Fortune and Silk Touch, meaning a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time, and a piece of armor can have both Fire Protection and Blast Protection.
 +
* Although some enchantments are for only a certain group of tools or armor, with [[commands]] the player can put any enchantment on a tool or armor piece, such as Sharpness on a shovel.  
  
 
== Gallery ==
 
== Gallery ==
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</gallery>
 
</gallery>
  
== See Also ==
+
== See also ==
  
 
*[[Enchantment table]]
 
*[[Enchantment table]]

Latest revision as of 23:09, 2 December 2023

Enchanting is a system in which the player trades experience to give armor, tools and books special boosts and abilities. Enchanted items have a transparent purple animation overlayed infront.

Enchanting methods

There are three ways to enchant an item in Survival mode:

  • Through an enchantment table in exchange for experience. Only unenchanted items may be enchanted this way.
  • Through an anvil, combining an enchanted book with an item.
  • Through an anvil, combining two of the same item with different existing enchantments into a single item that has the enchantments of both.

A player may also obtain items already enchanted through fishing, which gives a chance of obtaining enchanted bows, fishing rods and books.

Players in worlds with cheats enabled can also enchant items using the /enchant command. In Creative mode, items can be enchanted via an anvil and enchanted books, with no experience required.

Enchantments

The Enchantments are upgrades given to certain tools, and those mostly come directly from Minecraft, and are sometimes increased in levels such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.

The Level Requirement for Maximum Level column shows the minimum level needed to enchant an item with that enchantment at maximum level. This number can be useful, as if the player removes/adds bookshelves around the enchantment table so that a certain level to enchant at is more probable, it will be more likely to get an specific enchantment.

Name Summary Maximum level Level requirement for maximum level Applicable to
Unbreaking Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. 4 20, apart from 10 for Balloons Any tool
Protection Reduces the overall damage taken from attacks. 5 28 Armor
Fire Protection Reduces the damage taken from fire. This can be helpful against blazes, especially when combined with Fire Resistance potions. 3 16 Armor
Blast Protection Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius. 3 14 Armor
Projectile Protection Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against blazes, skeletons, ghasts, and the ender dragon. 3 17 Armor
Feather Falling Reduces fall damage. 3 29 Boots
Depth Strider Increases movement speed in water. 3 24 Boots
Frost Walker Turns water sources below the player's feet into frosted ice. 2 29 Boots
Thorns Damages a mob that has dealt damage to the player. 3 20 Chestplates
Respiration Increases the amount of time a player can hold their breath underwater without taking damage. 3 18 Helmets
Aqua Affinity Increases mining speed underwater. 1 10 Helmets
Sharpness Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. 4 27 Swords, Axes
Smite Increases damage dealt to undead foes. This includes: zombies, skeletons, and zombie pigmen. 4 22 Swords, Axes
Bane of Arthropods Increases damage dealt with a weapon to arthropods, which currently only includes spiders. 3 21 Swords, Axes
Knockback Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. 3 24 Swords, Axes
Fire Aspect Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. 1 20 Swords, Axes
Looting Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. 3 25 Swords, Axes
Efficiency Increases speed at which a tool breaks blocks. 2 20 Pickaxes, Axes, Shovels, Shears
Silk Touch Causes certain blocks to drop themselves instead of their normal drops. These blocks include stone, ores, grass, mycelium, glass, cobwebs, leaves long grass, shrub, desert shrub. mushroom caps, mushroom stems, and clay blocks. This enchantment is also mutually exclusive to fortune. 1 14, apart from 23 for Axes Pickaxes, Axes, Shovels, Shears
Fortune Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on coal ore, redstone ore, odd rock ore, diamond ore, topaz ore, lapis lazuli ore, ender gem ore, long grass, and clay blocks. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch. 3 19, apart from 38 for Axes Pickaxes, Axes, Shovels
Power Increases the damage dealt by an arrow shot from the bow. 3 26 Bow
Punch Increases the knockback dealt by an arrow shot from the bow. 2 20 Bow
Flame Sets the entity hit by an arrow shot from the bow on fire. Cooked goods are dropped from meat-bearing mobs. 1 20 Bow
Infinity Shooting from the bow does not use up an arrow, though at least one is still required in the inventory. 1 20 Bow
Lure Decreases the time it takes to catch something while fishing. 3 15 Fishing rod
Luck of the Sea Increases the chance of catching treasure with a fishing rod. 3 20 Fishing rod

Commands

Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be: /enchant Unbreaking4 (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times /enchant Unbreaking1 in a Balloon will make the Balloon have an Unbreaking III Enchantment).

ID Levels Name
unbreaking 4 Unbreaking
protection 5 Protection
protectionFire 3 Fire Protection
protectionBlast 3 Blast Protection
protectionProjectile 3 Projectile Protection
protectionFalling 3 Feather Falling
depthStrider 3 Depth Strider
frostWalker 2 Frost Walker
thorns 3 Thorns
respiration 3 Respiration
aguaAffinity / aquaAffinity 1 Aqua Affinity
sharpness 4 Sharpness
smite 4 Smite
baneOfArthropods 3 Bane of Arthropods
knockback 3 Knockback
fireAspect 1 Fire Aspect
looting 3 Looting
efficiency 2 Efficiency
silkTouch 1 Silk Touch
fortune 3 Fortune
power 3 Power
punch 2 Punch
flame 1 Flame
infinity 1 Infinity
lure 3 Lure
luckOfTheSea 3 Luck of the Sea

Tasks

# Task Objective Needs
46 Enchant an item Use the enchantment table to enchant a item.
This task requires a enchantment table.

History

Version Date Changes
1.25 May 11, 2013
  • 22 unique enchantments were added, along with the enchantment table.
1.26.5 Jul 03, 2014
  • Enchantments don’t randomly copy over to similar items
1.27 Nov 13, 2015
  • Added the anvil
  • Added Lure and Luck of the Sea enchantments
  • Books can be enchanted
  • Enchantments of items in chests no longer wander
  • Unlimited enchanting in creative (Suggested by John Au)
  • Silk touch now works on giant mushrooms
1.28 Oct 08, 2016
  • Enchanting can no longer result in fortune + silk touch
  • Added the /enchant command
  • Enchantments can be added when using the give command as a data tag
  • Fixed not being able to enchant a renamed item
  • Armor enchantments are no longer lost on respawn
  • Fixed similar enchantments not combining properly
  • Fixed respiration enchantment
  • Fixed silk touch not working on ender gems
1.29 Sep 27, 2019
  • New enchantment: Frost walker
  • New enchantment: Depth strider
  • Added the task "Enchant an item"
  • Enchanting a book no longer just gives Unbreaking 1-4
  • Lure enchantment now works
  • Fishing time adjusted to emphasize effects of the lure enchantment
  • Enchanting now takes the exact number of experience levels shown
  • Corrected the hitbox of enchanted items in the hotbar
  • Clay no longer drop both the block and the item with silk touch
  • Clay blocks are no longer affected by fortune
  • Silk touch now works on mob spawners
  • Damage dealt by bows is now affected by Power instead of Punch
  • Arrows shot with an Infinity bow can no longer be picked up
1.29.2 Oct 20, 2019
  • Knockback enchantment no longer pushes mobs only to the right

Trivia

  • You can name your shovel Bob and still be able to enchant it with Unbreaking and Silk Touch.
  • Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
  • Unlike Minecraft, there are not many mutually exclusive enchantments, except for Fortune and Silk Touch, meaning a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time, and a piece of armor can have both Fire Protection and Blast Protection.
  • Although some enchantments are for only a certain group of tools or armor, with commands the player can put any enchantment on a tool or armor piece, such as Sharpness on a shovel.

Gallery

See also