Difference between revisions of "Enchanting"
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− | Enchanting is a system in which [[the player]] trades [[experience]] to give [[armor]], [[tools]] and [[book]]s special boosts and abilities. | + | Enchanting is a system in which [[the player]] trades [[experience]] to give [[armor]], [[tools]] and [[book]]s special boosts and abilities. Enchanted items have a transparent purple animation overlayed infront. |
+ | |||
+ | == Enchanting methods == | ||
+ | There are three ways to enchant an item in [[Survival]] mode: | ||
+ | |||
+ | * Through an [[enchantment table]] in exchange for [[experience]]. Only unenchanted items may be enchanted this way. | ||
+ | * Through an [[anvil]], combining an enchanted [[book]] with an item. | ||
+ | * Through an [[anvil]], combining two of the same item with different existing enchantments into a single item that has the enchantments of both. | ||
+ | |||
+ | A player may also obtain items already enchanted through [[fishing]], which gives a chance of obtaining enchanted [[bow]]s, [[fishing rod]]s and [[book]]s. | ||
+ | |||
+ | Players in worlds with [[Commands|cheats]] enabled can also enchant items using the <code>/enchant</code> command. In [[Creative]] mode, items can be enchanted via an [[anvil]] and enchanted [[book]]s, with no [[experience]] required. | ||
== Enchantments == | == Enchantments == | ||
− | The Enchantments mostly come directly from Minecraft, and are sometimes increased in | + | The '''Enchantments''' are upgrades given to certain tools, and those mostly come directly from [[:wikipedia:Minecraft|Minecraft]], and are sometimes increased in levels such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54. |
+ | |||
+ | The Level Requirement for Maximum Level column shows the minimum level needed to enchant an item with that enchantment at maximum level. This number can be useful, as if the player removes/adds [[Bookshelf|bookshelves]] around the [[enchantment table]] so that a certain level to enchant at is more probable, it will be more likely to get an specific enchantment. | ||
− | {| class="wikitable sortable" width= | + | {| class="wikitable sortable" width=100% |
!Name | !Name | ||
!Summary | !Summary | ||
− | ! | + | !Maximum level |
+ | !Level requirement for maximum level | ||
!Applicable to | !Applicable to | ||
|- | |- | ||
Line 14: | Line 28: | ||
|Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. | |Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. | ||
|4 | |4 | ||
+ | |20, apart from 10 for [[Balloon]]s | ||
|Any [[tools|tool]] | |Any [[tools|tool]] | ||
|- | |- | ||
Line 19: | Line 34: | ||
|Reduces the overall damage taken from attacks. | |Reduces the overall damage taken from attacks. | ||
|5 | |5 | ||
+ | |28 | ||
|[[Armor]] | |[[Armor]] | ||
|- | |- | ||
Line 24: | Line 40: | ||
|Reduces the damage taken from fire. This can be helpful against [[blaze]]s, especially when combined with Fire Resistance [[potions]]. | |Reduces the damage taken from fire. This can be helpful against [[blaze]]s, especially when combined with Fire Resistance [[potions]]. | ||
|3 | |3 | ||
+ | |16 | ||
|[[Armor]] | |[[Armor]] | ||
|- | |- | ||
Line 29: | Line 46: | ||
|Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius. | |Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius. | ||
|3 | |3 | ||
+ | |14 | ||
|[[Armor]] | |[[Armor]] | ||
|- | |- | ||
|Projectile Protection | |Projectile Protection | ||
− | |Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against [[skeleton | + | |Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against blazes, [[skeleton]]s, [[ghast]]s, and the [[ender dragon]]. |
|3 | |3 | ||
+ | |17 | ||
|[[Armor]] | |[[Armor]] | ||
|- | |- | ||
Line 39: | Line 58: | ||
|Reduces fall damage. | |Reduces fall damage. | ||
|3 | |3 | ||
+ | |29 | ||
+ | |[[Armor|Boots]] | ||
+ | |- | ||
+ | |Depth Strider | ||
+ | |Increases movement speed in water. | ||
+ | |3 | ||
+ | |24 | ||
+ | |[[Armor|Boots]] | ||
+ | |- | ||
+ | |Frost Walker | ||
+ | |Turns water sources below the player's feet into [[frosted ice]]. | ||
+ | |2 | ||
+ | |29 | ||
|[[Armor|Boots]] | |[[Armor|Boots]] | ||
|- | |- | ||
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|Damages a mob that has dealt damage to the player. | |Damages a mob that has dealt damage to the player. | ||
|3 | |3 | ||
+ | |20 | ||
|[[Armor|Chestplates]] | |[[Armor|Chestplates]] | ||
|- | |- | ||
|Respiration | |Respiration | ||
− | |Increases the amount of time a player can hold their breath underwater without taking damage | + | |Increases the amount of time a player can hold their breath underwater without taking damage. |
|3 | |3 | ||
+ | |18 | ||
|[[Armor|Helmets]] | |[[Armor|Helmets]] | ||
|- | |- | ||
|Aqua Affinity | |Aqua Affinity | ||
− | |Increases mining speed underwater | + | |Increases mining speed underwater. |
|1 | |1 | ||
+ | |10 | ||
|[[Armor|Helmets]] | |[[Armor|Helmets]] | ||
|- | |- | ||
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|Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. | |Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. | ||
|4 | |4 | ||
+ | |27 | ||
|[[Swords]], [[Axes]] | |[[Swords]], [[Axes]] | ||
|- | |- | ||
Line 64: | Line 100: | ||
|Increases damage dealt to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]]. | |Increases damage dealt to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]]. | ||
|4 | |4 | ||
+ | |22 | ||
|[[Swords]], [[Axes]] | |[[Swords]], [[Axes]] | ||
|- | |- | ||
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|Increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s. | |Increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s. | ||
|3 | |3 | ||
+ | |21 | ||
|[[Swords]], [[Axes]] | |[[Swords]], [[Axes]] | ||
|- | |- | ||
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|Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. | |Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. | ||
|3 | |3 | ||
+ | |24 | ||
|[[Swords]], [[Axes]] | |[[Swords]], [[Axes]] | ||
|- | |- | ||
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|Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. | |Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. | ||
|1 | |1 | ||
+ | |20 | ||
|[[Swords]], [[Axes]] | |[[Swords]], [[Axes]] | ||
|- | |- | ||
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|Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. | |Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. | ||
|3 | |3 | ||
+ | |25 | ||
|[[Swords]], [[Axes]] | |[[Swords]], [[Axes]] | ||
|- | |- | ||
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|Increases speed at which a tool breaks blocks. | |Increases speed at which a tool breaks blocks. | ||
|2 | |2 | ||
+ | |20 | ||
|[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]] | |[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]] | ||
|- | |- | ||
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|Causes certain blocks to drop themselves instead of their normal drops. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune. | |Causes certain blocks to drop themselves instead of their normal drops. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune. | ||
|1 | |1 | ||
+ | |14, apart from 23 for [[Axes]] | ||
|[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]] | |[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]] | ||
|- | |- | ||
|Fortune | |Fortune | ||
− | |Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on [[coal ore]], [[redstone ore]], [[odd rock ore]], [[diamond ore]], [[topaz ore]], [[lapis lazuli ore]], [[ender gem ore]], [[long grass]], and | + | |Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on [[coal ore]], [[redstone ore]], [[odd rock ore]], [[diamond ore]], [[topaz ore]], [[lapis lazuli ore]], [[ender gem ore]], [[long grass]], and clay blocks. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch. |
|3 | |3 | ||
− | |[[Pickaxes]], [[Axes]], [[Shovels]] | + | |19, apart from 38 for [[Axes]] |
+ | |[[Pickaxes]], [[Axes]], [[Shovels]] | ||
|- | |- | ||
|Power | |Power | ||
− | |Increases the damage dealt by an arrow shot from the bow. | + | |Increases the damage dealt by an [[arrow]] shot from the bow. |
|3 | |3 | ||
+ | |26 | ||
|[[Bow]] | |[[Bow]] | ||
|- | |- | ||
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|Increases the knockback dealt by an arrow shot from the bow. | |Increases the knockback dealt by an arrow shot from the bow. | ||
|2 | |2 | ||
+ | |20 | ||
|[[Bow]] | |[[Bow]] | ||
|- | |- | ||
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|Sets the entity hit by an arrow shot from the bow on [[fire]]. Cooked goods are dropped from meat-bearing mobs. | |Sets the entity hit by an arrow shot from the bow on [[fire]]. Cooked goods are dropped from meat-bearing mobs. | ||
|1 | |1 | ||
+ | |20 | ||
|[[Bow]] | |[[Bow]] | ||
|- | |- | ||
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|Shooting from the bow does not use up an arrow, though at least one is still required in the inventory. | |Shooting from the bow does not use up an arrow, though at least one is still required in the inventory. | ||
|1 | |1 | ||
+ | |20 | ||
|[[Bow]] | |[[Bow]] | ||
|- | |- | ||
|Lure | |Lure | ||
|Decreases the time it takes to catch something while fishing. | |Decreases the time it takes to catch something while fishing. | ||
− | | | + | |3 |
+ | |15 | ||
|[[Fishing rod]] | |[[Fishing rod]] | ||
|- | |- | ||
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|Increases the chance of catching treasure with a fishing rod. | |Increases the chance of catching treasure with a fishing rod. | ||
|3 | |3 | ||
+ | |20 | ||
|[[Fishing rod]] | |[[Fishing rod]] | ||
|} | |} | ||
== Commands == | == Commands == | ||
− | Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be: | + | Since the 1.28 update, you can enchant your equipment by using [[commands]]. An example enchant code would be: |
<code>/enchant Unbreaking4</code> (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times <code>/enchant Unbreaking1</code> in a [[Balloon]] will make the Balloon have an Unbreaking III Enchantment). | <code>/enchant Unbreaking4</code> (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times <code>/enchant Unbreaking1</code> in a [[Balloon]] will make the Balloon have an Unbreaking III Enchantment). | ||
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|3 | |3 | ||
|Feather Falling | |Feather Falling | ||
+ | |- | ||
+ | |depthStrider | ||
+ | |3 | ||
+ | |Depth Strider | ||
+ | |- | ||
+ | |frostWalker | ||
+ | |2 | ||
+ | |Frost Walker | ||
|- | |- | ||
|thorns | |thorns | ||
Line 230: | Line 288: | ||
|- | |- | ||
|lure | |lure | ||
− | | | + | |3 |
|Lure | |Lure | ||
|- | |- | ||
Line 236: | Line 294: | ||
|3 | |3 | ||
|Luck of the Sea | |Luck of the Sea | ||
+ | |} | ||
+ | |||
+ | == Tasks == | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !# | ||
+ | !Task | ||
+ | !Objective | ||
+ | ! Needs | ||
+ | |- | ||
+ | |- | ||
+ | |'''46''' | ||
+ | |Enchant an item | ||
+ | |Use the [[enchantment table]] to enchant a [[Enchantment table#Enchanting|item]]. | ||
+ | |[[File:Enchantment table.png|center|20px|This task requires a enchantment table.]] | ||
|} | |} | ||
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* Enchantments of items in chests no longer wander | * Enchantments of items in chests no longer wander | ||
* Unlimited enchanting in creative (Suggested by John Au) | * Unlimited enchanting in creative (Suggested by John Au) | ||
+ | * Silk touch now works on giant mushrooms | ||
|- | |- | ||
![[Version History#1.28|1.28]] | ![[Version History#1.28|1.28]] | ||
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* Fixed similar enchantments not combining properly | * Fixed similar enchantments not combining properly | ||
* Fixed respiration enchantment | * Fixed respiration enchantment | ||
+ | * Fixed silk touch not working on ender gems | ||
+ | |- | ||
+ | ![[Version History#1.29.0|1.29]] | ||
+ | !Sep 27, 2019 | ||
+ | | | ||
+ | * New enchantment: Frost walker | ||
+ | * New enchantment: Depth strider | ||
+ | * Added the task "Enchant an item" | ||
+ | * Enchanting a book no longer just gives Unbreaking 1-4 | ||
+ | * Lure enchantment now works | ||
+ | :* Fishing time adjusted to emphasize effects of the lure enchantment | ||
+ | * Enchanting now takes the exact number of experience levels shown | ||
+ | * Corrected the hitbox of enchanted items in the hotbar | ||
+ | * Clay no longer drop both the block and the item with silk touch | ||
+ | * Clay blocks are no longer affected by fortune | ||
+ | * Silk touch now works on mob spawners | ||
+ | * Damage dealt by bows is now affected by Power instead of Punch | ||
+ | * Arrows shot with an Infinity bow can no longer be picked up | ||
+ | |- | ||
+ | ![[Version History#1.29.2|1.29.2]] | ||
+ | !Oct 20, 2019 | ||
+ | | | ||
+ | * Knockback enchantment no longer pushes mobs only to the right | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Trivia == | == Trivia == | ||
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* You can name your shovel ''Bob'' and still be able to enchant it with '''Unbreaking''' and '''Silk Touch'''. | * You can name your shovel ''Bob'' and still be able to enchant it with '''Unbreaking''' and '''Silk Touch'''. | ||
* Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted. | * Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted. | ||
− | * Unlike [[Minecraft]], a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time. | + | * Unlike [[Minecraft]], there are not many mutually exclusive enchantments, except for Fortune and Silk Touch, meaning a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time, and a piece of armor can have both Fire Protection and Blast Protection. |
+ | * Although some enchantments are for only a certain group of tools or armor, with [[commands]] the player can put any enchantment on a tool or armor piece, such as Sharpness on a shovel. | ||
== Gallery == | == Gallery == | ||
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</gallery> | </gallery> | ||
− | == See | + | == See also == |
*[[Enchantment table]] | *[[Enchantment table]] |
Latest revision as of 23:09, 2 December 2023
Enchanting is a system in which the player trades experience to give armor, tools and books special boosts and abilities. Enchanted items have a transparent purple animation overlayed infront.
Contents
Enchanting methods
There are three ways to enchant an item in Survival mode:
- Through an enchantment table in exchange for experience. Only unenchanted items may be enchanted this way.
- Through an anvil, combining an enchanted book with an item.
- Through an anvil, combining two of the same item with different existing enchantments into a single item that has the enchantments of both.
A player may also obtain items already enchanted through fishing, which gives a chance of obtaining enchanted bows, fishing rods and books.
Players in worlds with cheats enabled can also enchant items using the /enchant
command. In Creative mode, items can be enchanted via an anvil and enchanted books, with no experience required.
Enchantments
The Enchantments are upgrades given to certain tools, and those mostly come directly from Minecraft, and are sometimes increased in levels such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.
The Level Requirement for Maximum Level column shows the minimum level needed to enchant an item with that enchantment at maximum level. This number can be useful, as if the player removes/adds bookshelves around the enchantment table so that a certain level to enchant at is more probable, it will be more likely to get an specific enchantment.
Name | Summary | Maximum level | Level requirement for maximum level | Applicable to |
---|---|---|---|---|
Unbreaking | Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. | 4 | 20, apart from 10 for Balloons | Any tool |
Protection | Reduces the overall damage taken from attacks. | 5 | 28 | Armor |
Fire Protection | Reduces the damage taken from fire. This can be helpful against blazes, especially when combined with Fire Resistance potions. | 3 | 16 | Armor |
Blast Protection | Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius. | 3 | 14 | Armor |
Projectile Protection | Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against blazes, skeletons, ghasts, and the ender dragon. | 3 | 17 | Armor |
Feather Falling | Reduces fall damage. | 3 | 29 | Boots |
Depth Strider | Increases movement speed in water. | 3 | 24 | Boots |
Frost Walker | Turns water sources below the player's feet into frosted ice. | 2 | 29 | Boots |
Thorns | Damages a mob that has dealt damage to the player. | 3 | 20 | Chestplates |
Respiration | Increases the amount of time a player can hold their breath underwater without taking damage. | 3 | 18 | Helmets |
Aqua Affinity | Increases mining speed underwater. | 1 | 10 | Helmets |
Sharpness | Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. | 4 | 27 | Swords, Axes |
Smite | Increases damage dealt to undead foes. This includes: zombies, skeletons, and zombie pigmen. | 4 | 22 | Swords, Axes |
Bane of Arthropods | Increases damage dealt with a weapon to arthropods, which currently only includes spiders. | 3 | 21 | Swords, Axes |
Knockback | Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. | 3 | 24 | Swords, Axes |
Fire Aspect | Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. | 1 | 20 | Swords, Axes |
Looting | Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. | 3 | 25 | Swords, Axes |
Efficiency | Increases speed at which a tool breaks blocks. | 2 | 20 | Pickaxes, Axes, Shovels, Shears |
Silk Touch | Causes certain blocks to drop themselves instead of their normal drops. These blocks include stone, ores, grass, mycelium, glass, cobwebs, leaves long grass, shrub, desert shrub. mushroom caps, mushroom stems, and clay blocks. This enchantment is also mutually exclusive to fortune. | 1 | 14, apart from 23 for Axes | Pickaxes, Axes, Shovels, Shears |
Fortune | Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on coal ore, redstone ore, odd rock ore, diamond ore, topaz ore, lapis lazuli ore, ender gem ore, long grass, and clay blocks. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch. | 3 | 19, apart from 38 for Axes | Pickaxes, Axes, Shovels |
Power | Increases the damage dealt by an arrow shot from the bow. | 3 | 26 | Bow |
Punch | Increases the knockback dealt by an arrow shot from the bow. | 2 | 20 | Bow |
Flame | Sets the entity hit by an arrow shot from the bow on fire. Cooked goods are dropped from meat-bearing mobs. | 1 | 20 | Bow |
Infinity | Shooting from the bow does not use up an arrow, though at least one is still required in the inventory. | 1 | 20 | Bow |
Lure | Decreases the time it takes to catch something while fishing. | 3 | 15 | Fishing rod |
Luck of the Sea | Increases the chance of catching treasure with a fishing rod. | 3 | 20 | Fishing rod |
Commands
Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be:
/enchant Unbreaking4
(the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times /enchant Unbreaking1
in a Balloon will make the Balloon have an Unbreaking III Enchantment).
ID | Levels | Name |
---|---|---|
unbreaking | 4 | Unbreaking |
protection | 5 | Protection |
protectionFire | 3 | Fire Protection |
protectionBlast | 3 | Blast Protection |
protectionProjectile | 3 | Projectile Protection |
protectionFalling | 3 | Feather Falling |
depthStrider | 3 | Depth Strider |
frostWalker | 2 | Frost Walker |
thorns | 3 | Thorns |
respiration | 3 | Respiration |
aguaAffinity / aquaAffinity | 1 | Aqua Affinity |
sharpness | 4 | Sharpness |
smite | 4 | Smite |
baneOfArthropods | 3 | Bane of Arthropods |
knockback | 3 | Knockback |
fireAspect | 1 | Fire Aspect |
looting | 3 | Looting |
efficiency | 2 | Efficiency |
silkTouch | 1 | Silk Touch |
fortune | 3 | Fortune |
power | 3 | Power |
punch | 2 | Punch |
flame | 1 | Flame |
infinity | 1 | Infinity |
lure | 3 | Lure |
luckOfTheSea | 3 | Luck of the Sea |
Tasks
# | Task | Objective | Needs |
---|---|---|---|
46 | Enchant an item | Use the enchantment table to enchant a item. |
History
Version | Date | Changes |
---|---|---|
1.25 | May 11, 2013 |
|
1.26.5 | Jul 03, 2014 |
|
1.27 | Nov 13, 2015 |
|
1.28 | Oct 08, 2016 |
|
1.29 | Sep 27, 2019 |
|
1.29.2 | Oct 20, 2019 |
|
Trivia
- You can name your shovel Bob and still be able to enchant it with Unbreaking and Silk Touch.
- Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
- Unlike Minecraft, there are not many mutually exclusive enchantments, except for Fortune and Silk Touch, meaning a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time, and a piece of armor can have both Fire Protection and Blast Protection.
- Although some enchantments are for only a certain group of tools or armor, with commands the player can put any enchantment on a tool or armor piece, such as Sharpness on a shovel.