Fire is an entity that can spread to adjacent flammable blocks, eventually destroying them.
Fires can start or spread in these ways:
- Lava within two blocks, without other blocks between
- The player using a flint and steel on air above or to the sides of a flammable block
- A flaming chicken
- An adjacent block on fire, if fire spreading is enabled (as it is by default)
Fire spreads to nearby flammable blocks from fire, lava, and the flaming chicken.
If the block ignited using flint and steel isn't flammable, fire will appear briefly, then disappear.
Mobs can be set on fire using flint and steel, and will continue to burn them until they die, unless they enter water. Some mobs, including most Nether mobs, are immune to fire damage. Mobs with raw food drops will have their meat cooked upon fire death.
Fire will burn indefinitely on netherrack, unless it is put out.
Fire spread can be toggled via the gamerule "dofiretick" via commands. To disable the spreading of fire, use
gamerule dofiretick false. This makes it so that fire does not spread and is not put out naturally.
|Jul 20, 2011
|Dec 22, 2012
|Nov 13, 2015
- 1.28: Fires are not properly retained when the blocks are unloaded.[Citation needed]