Difference between revisions of "Enchanting"

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(Added lure and luck of the sea enchants)
(Put enchantments into a table)
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The Enchantments mostly come directly from Minecraft, and are sometimes increased in level such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.
 
The Enchantments mostly come directly from Minecraft, and are sometimes increased in level such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.
  
=== Any Enchantable Item ===
+
{| class="wikitable sortable"  width=75%
 
+
!Name
==== Unbreaking ====
+
!Summary
Unbreaking gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. It is especially useful for pickaxes and diamond tools, because it provides the highest yield per level. Unbreaking can be applied to any item that has durability (eg. [[flint and steel]], [[fishing rod]], [[balloon]]).
+
!Max Level
 
+
!Applicable to
=== Tool Enchantments ===
+
|-
 
+
|Unbreaking
==== Silk Touch ====
+
|Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen.
Silk Touch is an enchantment that allows players to mine various things and get the exact item they mined. This grants the player ability to harvest blocks that normally would be unobtainable or difficult to obtain. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune.
+
|4
 
+
|Any [[tools|tool]]
==== Efficiency ====
+
|-
Efficiency increases speed at which a tool breaks blocks. It can be especially helpful for diamond pickaxes that are used to gather obsidian, which usually takes a while to mine. Efficiency is also useful for mundane tasks such as cutting down trees which do not require much thought and could be sped up.
+
|Protection
 
+
|Reduces the overall damage taken from attacks.
==== Fortune ====
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|5
Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on [[coal ore]], [[redstone ore]], [[odd rock ore]], [[diamond ore]], [[topaz ore]], [[lapis lazuli ore]], [[ender gem ore]], [[long grass]], and [[clay block]]. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment cannot be applied to shears, unlike the other two tool specific enchants. This enchantment is also mutually exclusive to silk touch.
+
|[[Armor]]
 
+
|-
=== Weapon Enchantments ===
+
|Fire Protection
 
+
|Reduces the damage taken from fire. This can be helpful against [[blaze]]s, especially when combined with Fire Resistance [[potions]].
==== Sharpness ====
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|3
Sharpness gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword.
+
|[[Armor]]
 
+
|-
==== Smite ====
+
|Blast Protection
Smite makes a weapon deal more damage to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]].
+
|Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius.
 
+
|3
==== Bane of Arthropods ====
+
|[[Armor]]
Bane of Arthropods increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s.
+
|-
 
+
|Projectile Protection
==== Looting ====
+
|Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against [[skeleton]]s, [[blaze]]s, [[ghast]]s, and the [[ender dragon]].
Looting increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop.
+
|3
 
+
|[[Armor]]
==== Knockback ====
+
|-
Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode.
+
|Feather Falling
 
+
|Reduces fall damage.
==== Fire Aspect ====
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|3
Fire Aspect makes the enchanted weapon set the target on fire on hit. Meat-bearing animals will drop cooked meat when slain.
+
|[[Armor|Boots]]
 
+
|-
=== Bow Enchantments ===
+
|Thorns
==== Power ====
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|Damages a mob that has dealt damage to the player.
Similar to Sharpness for the sword, Power makes a bow deal more damage to the target hit by an arrow. The higher the power level is, the stronger the hit will be. After collecting a few Power levels on a bow, it will eventually do enough damage to take out an unarmored foe, such as a [[creeper]], in a single shot.
+
|3
 
+
|[[Armor|Chestplates]]
==== Punch ====
+
|-
Punch can be applied to a bow to hit the opponent farther back. Although the Bow already has an original small amount of knockback, increasing the amount of knockback allows for easier medium-range combat, knocking enemies farther.
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|Respiration
 
+
|Increases the amount of time a player can hold their breath underwater without taking damage
==== Flame ====
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|3
Flame will set the opponent on fire when hit with an arrow. Because hitting a mob with a flame arrow can cause them to die while on fire, cooked goods are dropped from peaceful farming mobs.
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|[[Armor|Helmets]]
 
+
|-
==== Infinity ====
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|Aqua Affinity
Infinity is a really useful enchantment for the bow. When a bow with infinity is fired, as long as there is at least one arrow in the inventory, the arrow is not used up. This means that as long as a player holds at least one arrow in their inventory they will never run out of arrows. The arrows shot from an infinity bow cannot be picked back up, unlike normal arrows.
+
|Increases mining speed underwater
 
+
|1
=== Armor Enchantments ===
+
|[[Armor|Helmets]]
 
+
|-
==== Protection ====
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|Sharpness
Protection is a common enchantment that helps reduce the overall damage taken from attacks.
+
|Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword.
 
+
|4
==== Fire Protection ====
+
|[[Swords]],[[Axes]]
Fire protection is a less common enchantment that reduces the damage taken from fire damage. This can be helpful against [[blaze]]s, especially when combined with Fire Resistance [[potions]].
+
|-
 
+
|Smite
==== Blast Protection ====
+
|Increases damage dealt to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]].
Blast protection is a less common enchantment that reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius.
+
|4
 
+
|[[Swords]],[[Axes]]
==== Projectile Protection ====
+
|-
This can be helpful against a skeleton, a [[ghast]], and the [[ender dragon]]. It decreases the amount of damage taken when you are it by an arrow, fireball, or snowball.
+
|Bane of Arthropods
 
+
|Increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s.
==== Thorns ====
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|3
Thorns is a rare enchantment that damages when a mob deals damage to the player.
+
|[[Swords]],[[Axes]]
 
+
|-
=== Fishing Rod Enchantments ===
+
|Knockback
 
+
|Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode.
==== Luck of the Sea ====
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|3
Luck of the Sea increases the chance of catching treasure with a fishing rod.
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|[[Swords]],[[Axes]]
 
+
|-
==== Lure ====
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|Fire Aspect
Lure decreases the time it takes to catch something while fishing.
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|Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain.
 +
|1
 +
|[[Swords]],[[Axes]]
 +
|-
 +
|Looting
 +
|Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop.
 +
|3
 +
|[[Swords]],[[Axes]]
 +
|-
 +
|Efficiency
 +
|Increases speed at which a tool breaks blocks.
 +
|2
 +
|[[Shears]], [[Pickaxes]], [[Axes]], [[Shovels]]
 +
|-
 +
|Silk Touch
 +
|Causes certain blocks to drop themselves instead of their normal drops. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune.
 +
|1
 +
|[[Shears]], [[Pickaxes]], [[Axes]], [[Shovels]]
 +
|-
 +
|Fortune
 +
|Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on [[coal ore]], [[redstone ore]], [[odd rock ore]], [[diamond ore]], [[topaz ore]], [[lapis lazuli ore]], [[ender gem ore]], [[long grass]], and [[clay block]]. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch.
 +
|3
 +
|[[Pickaxes]], [[Axes]], [[Shovels]]
 +
|-
 +
|Power
 +
|Increases the damage dealt by an arrow shot from the bow.
 +
|3
 +
|[[Bow]]
 +
|-
 +
|Punch
 +
|Increases the knockback dealt by an arrow shot from the bow.
 +
|2
 +
|[[Bow]]
 +
|-
 +
|Flame
 +
|Sets the entity hit by an arrow shot from the bow on [[fire]]. Cooked goods are dropped from meat-bearing mobs.
 +
|1
 +
|[[Bow]]
 +
|-
 +
|Infinity
 +
|Shooting from the bow does not use up an arrow, though at least one is still required in the inventory.
 +
|1
 +
|[[Bow]]
 +
|-
 +
|Lure
 +
|Decreases the time it takes to catch something while fishing.
 +
|1
 +
|[[Fishing rod]]
 +
|-
 +
|Luck of the Sea
 +
|Increases the chance of catching treasure with a fishing rod.
 +
|3
 +
|[[Fishing rod]]
 +
|}
  
 
== Commands ==
 
== Commands ==

Revision as of 09:52, 14 August 2019

Enchanting is a system in which the player trades experience to give armor, tools and books special boosts and abilities.

Enchantments

The Enchantments mostly come directly from Minecraft, and are sometimes increased in level such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.

Name Summary Max Level Applicable to
Unbreaking Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. 4 Any tool
Protection Reduces the overall damage taken from attacks. 5 Armor
Fire Protection Reduces the damage taken from fire. This can be helpful against blazes, especially when combined with Fire Resistance potions. 3 Armor
Blast Protection Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius. 3 Armor
Projectile Protection Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against skeletons, blazes, ghasts, and the ender dragon. 3 Armor
Feather Falling Reduces fall damage. 3 Boots
Thorns Damages a mob that has dealt damage to the player. 3 Chestplates
Respiration Increases the amount of time a player can hold their breath underwater without taking damage 3 Helmets
Aqua Affinity Increases mining speed underwater 1 Helmets
Sharpness Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. 4 Swords,Axes
Smite Increases damage dealt to undead foes. This includes: zombies, skeletons, and zombie pigmen. 4 Swords,Axes
Bane of Arthropods Increases damage dealt with a weapon to arthropods, which currently only includes spiders. 3 Swords,Axes
Knockback Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. 3 Swords,Axes
Fire Aspect Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. 1 Swords,Axes
Looting Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. 3 Swords,Axes
Efficiency Increases speed at which a tool breaks blocks. 2 Shears, Pickaxes, Axes, Shovels
Silk Touch Causes certain blocks to drop themselves instead of their normal drops. These blocks include stone, ores, grass, mycelium, glass, cobwebs, leaves long grass, shrub, desert shrub. mushroom caps, mushroom stems, and clay blocks. This enchantment is also mutually exclusive to fortune. 1 Shears, Pickaxes, Axes, Shovels
Fortune Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on coal ore, redstone ore, odd rock ore, diamond ore, topaz ore, lapis lazuli ore, ender gem ore, long grass, and clay block. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch. 3 Pickaxes, Axes, Shovels
Power Increases the damage dealt by an arrow shot from the bow. 3 Bow
Punch Increases the knockback dealt by an arrow shot from the bow. 2 Bow
Flame Sets the entity hit by an arrow shot from the bow on fire. Cooked goods are dropped from meat-bearing mobs. 1 Bow
Infinity Shooting from the bow does not use up an arrow, though at least one is still required in the inventory. 1 Bow
Lure Decreases the time it takes to catch something while fishing. 1 Fishing rod
Luck of the Sea Increases the chance of catching treasure with a fishing rod. 3 Fishing rod

Commands

Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be: /enchant Unbreaking4 (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times /enchant Unbreaking1 in a Balloon will make the Balloon have an Unbreaking III Enchantment).

ID Levels Name
unbreaking 4 Unbreaking
protection 5 Protection
protectionFire 3 Fire Protection
protectionBlast 3 Blast Protection
protectionProjectile 3 Projectile Protection
protectionFalling 3 Feather Falling
thorns 3 Thorns
respiration 3 Respiration
aguaAffinity / aquaAffinity 1 Aqua Affinity
sharpness 4 Sharpness
smite 4 Smite
baneOfArthropods 3 Bane of Arthropods
knockback 3 Knockback
fireAspect 1 Fire Aspect
looting 3 Looting
efficiency 2 Efficiency
silkTouch 1 Silk Touch
fortune 3 Fortune
power 3 Power
punch 2 Punch
flame 1 Flame
infinity 1 Infinity
lure 1 Lure
luckOfTheSea 3 Luck of the Sea

History

Version Date Changes
1.25 May 11, 2013
  • 22 unique enchantments were added, along with the enchantment table.
1.26.5 Jul 03, 2014
  • Enchantments don’t randomly copy over to similar items
1.27 Nov 13, 2015
  • Added the anvil
  • Added Lure and Luck of the Sea enchantments
  • Books can be enchanted
  • Enchantments of items in chests no longer wander
  • Unlimited enchanting in creative (Suggested by John Au)
1.28 Oct 08, 2016
  • Enchanting can no longer result in fortune + silk touch
  • Added the /enchant command
  • Enchantments can be added when using the give command as a data tag
  • Fixed not being able to enchant a renamed item
  • Armor enchantments are no longer lost on respawn
  • Fixed similar enchantments not combining properly
  • Fixed respiration enchantment

Bugs

  • 1.28 - Sometimes, when an enchanted item on the hot-bar is selected, or when an item is selected to the left of the enchanted item, it locks the items to only the right of the enchanted item. this can be temporarily fixed by typing the slot the item you want appears on, or by using the scroll wheel.
  • 1.28 - Books cannot be enchanted with anything other than Unbreaking. This includes books obtained through fishing. TheTopazRobot (talk) 20:45, 13 August 2019 (UTC)

Trivia

  • You can name your shovel Bob and still be able to enchant it with Unbreaking and Silk Touch.
  • Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
  • Unlike Minecraft, a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time.

Gallery

See Also