Difference between revisions of "Enchanting"
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|Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. | |Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. | ||
|4 | |4 | ||
− | |[[Swords]],[[Axes]] | + | |[[Swords]], [[Axes]] |
|- | |- | ||
|Smite | |Smite | ||
|Increases damage dealt to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]]. | |Increases damage dealt to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]]. | ||
|4 | |4 | ||
− | |[[Swords]],[[Axes]] | + | |[[Swords]], [[Axes]] |
|- | |- | ||
|Bane of Arthropods | |Bane of Arthropods | ||
|Increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s. | |Increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s. | ||
|3 | |3 | ||
− | |[[Swords]],[[Axes]] | + | |[[Swords]], [[Axes]] |
|- | |- | ||
|Knockback | |Knockback | ||
|Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. | |Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. | ||
|3 | |3 | ||
− | |[[Swords]],[[Axes]] | + | |[[Swords]], [[Axes]] |
|- | |- | ||
|Fire Aspect | |Fire Aspect | ||
|Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. | |Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. | ||
|1 | |1 | ||
− | |[[Swords]],[[Axes]] | + | |[[Swords]], [[Axes]] |
|- | |- | ||
|Looting | |Looting | ||
|Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. | |Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. | ||
|3 | |3 | ||
− | |[[Swords]],[[Axes]] | + | |[[Swords]], [[Axes]] |
|- | |- | ||
|Efficiency | |Efficiency | ||
|Increases speed at which a tool breaks blocks. | |Increases speed at which a tool breaks blocks. | ||
|2 | |2 | ||
− | |[[ | + | |[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]] |
|- | |- | ||
|Silk Touch | |Silk Touch | ||
|Causes certain blocks to drop themselves instead of their normal drops. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune. | |Causes certain blocks to drop themselves instead of their normal drops. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune. | ||
|1 | |1 | ||
− | |[[ | + | |[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]] |
|- | |- | ||
|Fortune | |Fortune |
Revision as of 08:53, 14 August 2019
Enchanting is a system in which the player trades experience to give armor, tools and books special boosts and abilities.
Enchantments
The Enchantments mostly come directly from Minecraft, and are sometimes increased in level such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.
Name | Summary | Max Level | Applicable to |
---|---|---|---|
Unbreaking | Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. | 4 | Any tool |
Protection | Reduces the overall damage taken from attacks. | 5 | Armor |
Fire Protection | Reduces the damage taken from fire. This can be helpful against blazes, especially when combined with Fire Resistance potions. | 3 | Armor |
Blast Protection | Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius. | 3 | Armor |
Projectile Protection | Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against skeletons, blazes, ghasts, and the ender dragon. | 3 | Armor |
Feather Falling | Reduces fall damage. | 3 | Boots |
Thorns | Damages a mob that has dealt damage to the player. | 3 | Chestplates |
Respiration | Increases the amount of time a player can hold their breath underwater without taking damage | 3 | Helmets |
Aqua Affinity | Increases mining speed underwater | 1 | Helmets |
Sharpness | Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. | 4 | Swords, Axes |
Smite | Increases damage dealt to undead foes. This includes: zombies, skeletons, and zombie pigmen. | 4 | Swords, Axes |
Bane of Arthropods | Increases damage dealt with a weapon to arthropods, which currently only includes spiders. | 3 | Swords, Axes |
Knockback | Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. | 3 | Swords, Axes |
Fire Aspect | Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. | 1 | Swords, Axes |
Looting | Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. | 3 | Swords, Axes |
Efficiency | Increases speed at which a tool breaks blocks. | 2 | Pickaxes, Axes, Shovels, Shears |
Silk Touch | Causes certain blocks to drop themselves instead of their normal drops. These blocks include stone, ores, grass, mycelium, glass, cobwebs, leaves long grass, shrub, desert shrub. mushroom caps, mushroom stems, and clay blocks. This enchantment is also mutually exclusive to fortune. | 1 | Pickaxes, Axes, Shovels, Shears |
Fortune | Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on coal ore, redstone ore, odd rock ore, diamond ore, topaz ore, lapis lazuli ore, ender gem ore, long grass, and clay block. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch. | 3 | Pickaxes, Axes, Shovels |
Power | Increases the damage dealt by an arrow shot from the bow. | 3 | Bow |
Punch | Increases the knockback dealt by an arrow shot from the bow. | 2 | Bow |
Flame | Sets the entity hit by an arrow shot from the bow on fire. Cooked goods are dropped from meat-bearing mobs. | 1 | Bow |
Infinity | Shooting from the bow does not use up an arrow, though at least one is still required in the inventory. | 1 | Bow |
Lure | Decreases the time it takes to catch something while fishing. | 1 | Fishing rod |
Luck of the Sea | Increases the chance of catching treasure with a fishing rod. | 3 | Fishing rod |
Commands
Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be:
/enchant Unbreaking4
(the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times /enchant Unbreaking1
in a Balloon will make the Balloon have an Unbreaking III Enchantment).
ID | Levels | Name |
---|---|---|
unbreaking | 4 | Unbreaking |
protection | 5 | Protection |
protectionFire | 3 | Fire Protection |
protectionBlast | 3 | Blast Protection |
protectionProjectile | 3 | Projectile Protection |
protectionFalling | 3 | Feather Falling |
thorns | 3 | Thorns |
respiration | 3 | Respiration |
aguaAffinity / aquaAffinity | 1 | Aqua Affinity |
sharpness | 4 | Sharpness |
smite | 4 | Smite |
baneOfArthropods | 3 | Bane of Arthropods |
knockback | 3 | Knockback |
fireAspect | 1 | Fire Aspect |
looting | 3 | Looting |
efficiency | 2 | Efficiency |
silkTouch | 1 | Silk Touch |
fortune | 3 | Fortune |
power | 3 | Power |
punch | 2 | Punch |
flame | 1 | Flame |
infinity | 1 | Infinity |
lure | 1 | Lure |
luckOfTheSea | 3 | Luck of the Sea |
History
Version | Date | Changes |
---|---|---|
1.25 | May 11, 2013 |
|
1.26.5 | Jul 03, 2014 |
|
1.27 | Nov 13, 2015 |
|
1.28 | Oct 08, 2016 |
|
Bugs
- 1.28 - Sometimes, when an enchanted item on the hot-bar is selected, or when an item is selected to the left of the enchanted item, it locks the items to only the right of the enchanted item. this can be temporarily fixed by typing the slot the item you want appears on, or by using the scroll wheel.
- 1.28 - Books cannot be enchanted with anything other than Unbreaking. This includes books obtained through fishing. TheTopazRobot (talk) 20:45, 13 August 2019 (UTC)
Trivia
- You can name your shovel Bob and still be able to enchant it with Unbreaking and Silk Touch.
- Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
- Unlike Minecraft, a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time.