Difference between revisions of "Monster Spawner"
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== Obtaining == | == Obtaining == | ||
− | + | ''When mined, they will not drop anything'', even if mined with a [[Pickaxes|diamond pickaxe]] that is [[Enchantment table|enchanted]] with [[Enchanting#Silk Touch|silk touch]]. | |
=== Natural Generation === | === Natural Generation === | ||
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The mobs that the monster spawner spawns are [[skeleton]]s, [[spider]]s, and [[zombie]]s. | The mobs that the monster spawner spawns are [[skeleton]]s, [[spider]]s, and [[zombie]]s. | ||
− | To spawn mobs, [[the player]] needs to be very close to the spawner. It | + | To spawn mobs, [[the player]] needs to be very close to the spawner. It spawns mobs in a radius of three blocks from the bottom right corner of the monster spawner, however it can spawn mobs up to two blocks above or below this area (see the [[#Pictures|picture]] below). However, the mob may be partially outside this area when it spawns, because skeletons and zombies require a 1 by 2 space to spawn, and spiders require a 2 by 1 space to spawn, and only one of these has to be inside the area for it to spawn. |
− | + | It can spawn mobs on any solid block within the spawning area (or two blocks above or below), if the area is not obstructed by solid blocks. They are not kept from spawning by non-solid blocks, such as [[water]] and [[backdrops]]. If the whole spawn area is obstructed by solid blocks, monsters will not spawn. | |
− | If the monsters were killed instantly, the monster spawner could have a 1 in 160 chance of spawning a monster every second. | + | Every 10 seconds or so, the spawner tries to spawn a mob. It will not spawn a mob if another mob spawned by the spawner is still alive, no matter how far away it goes. This is to prevent lag and dungeons and spawner rooms becoming too difficult to raid. If the monsters were killed instantly, the monster spawner could have a 1 in 160 chance of spawning a monster every second. |
=== Monster farms === | === Monster farms === |
Revision as of 09:48, 22 December 2018
Monster Spawner | |
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Type: | Solid |
Mine with: | Wooden pickaxe |
Physics: | None |
Found naturally: | One in every dungeon, one in every skyhold spawner room |
Renewable: | No |
Identifier: | monster_spawner |
A monster spawner spawns monsters.
Contents
Obtaining
When mined, they will not drop anything, even if mined with a diamond pickaxe that is enchanted with silk touch.
Natural Generation
The monster spawner generates in dungeons and in spawner rooms in the skyhold.
Crafting
The monster spawner can be crafted using eight odd rock and a diamond.
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Usage
Spawning
The mobs that the monster spawner spawns are skeletons, spiders, and zombies.
To spawn mobs, the player needs to be very close to the spawner. It spawns mobs in a radius of three blocks from the bottom right corner of the monster spawner, however it can spawn mobs up to two blocks above or below this area (see the picture below). However, the mob may be partially outside this area when it spawns, because skeletons and zombies require a 1 by 2 space to spawn, and spiders require a 2 by 1 space to spawn, and only one of these has to be inside the area for it to spawn.
It can spawn mobs on any solid block within the spawning area (or two blocks above or below), if the area is not obstructed by solid blocks. They are not kept from spawning by non-solid blocks, such as water and backdrops. If the whole spawn area is obstructed by solid blocks, monsters will not spawn.
Every 10 seconds or so, the spawner tries to spawn a mob. It will not spawn a mob if another mob spawned by the spawner is still alive, no matter how far away it goes. This is to prevent lag and dungeons and spawner rooms becoming too difficult to raid. If the monsters were killed instantly, the monster spawner could have a 1 in 160 chance of spawning a monster every second.
Monster farms
It is possible for the player to use mob spawner mechanics to their advantage and use it to kill mobs to collect their drops and experience.
For maximum efficiency, the player should kill the mobs as quickly as possible, so that the next mob can spawn. Having more spawning space doesn't seem to speed up spawning, so it is better to have a small area in which they can spawn, so that the player can kill the mob quickly without having to move themselves or the mob.
To make it dark, the player can build the farm underground (or high up in the sky) or use odd torches, which create darkness.