Difference between revisions of "Fire"
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*1.28: Fires are not properly retained when the blocks are unloaded.{{citation needed}} | *1.28: Fires are not properly retained when the blocks are unloaded.{{citation needed}} | ||
− | == See | + | == See also == |
* [[Flint and steel]] | * [[Flint and steel]] | ||
* [[Lava]] | * [[Lava]] | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Revision as of 15:39, 17 February 2020
Fire is an entity that can spread to adjacent flammable blocks, eventually destroying them.
Contents
Obtaining
Fires can start or spread in these ways:
- Lava within two blocks, without other blocks between
- The player using a flint and steel
- A flaming chicken
- An adjacent block on fire, if fire spreading is enabled (as it is by default)
Usage
Spread
Fire spreads to nearby flammable blocks from fire, lava, and the flaming chicken.
Most wooden blocks are flammable, such as wood, leaves, bookshelves, grass, flowers, and bamboo. This means that if they catch fire they will burn until they break.
If the block ignited using flint and steel isn't flammable, fire will appear briefly, then disappear.
Burning Mobs
Mobs can be set on fire using flint and steel, and will continue to burn them until they die, unless they enter water. Some mobs, including most Nether mobs, are immune to fire damage. Mobs with raw food drops will have their meat cooked upon fire death.
Eternal Fire
Fire will burn indefinitely on netherrack, unless it is put out.
Commands
Fire spread can be toggled via the gamerule "dofiretick" via commands. To disable the spreading of fire, use gamerule dofiretick false
. This makes it so that fire does not spread and is not put out naturally.
History
Version | Date | Changes |
---|---|---|
1.6 | Jul 20, 2011 |
|
1.24 | Dec 22, 2012 |
|
1.27 | Nov 13, 2015 |
|
Bugs
- 1.28: Fires are not properly retained when the blocks are unloaded.[Citation needed]