|Drops:||Raw porkchop, Raw bacon(when not on fire), Cooked porkchop, Cooked bacon (when on fire)|
A pig is a commonly found passive mob.
The pig will wonder around aimlessly, avoiding hazards in its direction. It can jump up to two blocks high.
The pig is not hostile, so it will not attack, even if it has been hit. If hit, it will run back and forth for a couple of seconds, like other passive mobs.
If a pig is struck by lightning, it turns into a zombie pigman.
The pig can be made rideable for the player by placing a saddle on its back. While riding the pig, the player can control the pig's movement using a carrot on a stick, however this is limited to sideways movement, as the pig will jump randomly by itself, and if the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, not avoiding any drops. As the pig moves, the durability of the carrot on a stick goes down.
|13||Slay a Pig.||Kill a pig.||None|
|1.6||Jul 20, 2011||
|1.26||May 31, 2014||
|1.27||Nov 13, 2015||
|1.28||Oct 8, 2016||
- 1.28 - Using a carrot on a stick while riding a pig does not deplete its durability.
- While on a saddled pig, if a Fishing rod is used downwards in rapid succession, the player can levitate with a pig. Additionally, if a pig jumps while a fishing rod is used, it will start flying in the direction opposite of the mouse pointer's location. Easily done against a wall.
- If a pig is struck by lightning, it will turn into a zombie pigman.
A pig with a saddle.