Fire is an effect that can spread to adjacent flammable blocks.
These things can start fires:
- Lava within two blocks, without other blocks between
- The player using a flint and steel
- A flaming chicken
- An adjacent block on fire, if fire spreading is enabled (as it is by default)
If the block ignited using flint and steel isn't flammable, fire will appear briefly, then disappear.
Mobs can be set on fire using flint and steel, and will continue to burn them until they die, unless they enter water. Some mobs, including most Nether mobs, are immune to fire damage. Mobs with raw food drops will have their meat cooked upon fire death.
- Fire spread can be toggled via the gamerule "dofiretick" via commands. To disable the spreading of fire, use
gamerule dofiretick false
- 1.28: Fires are not properly retained when the blocks are unloaded.[Citation needed]