Difference between revisions of "Weather"
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− | + | Weather is a system of precipitation and brightness that occurs in [[the Overworld]]. There are three types of weather: clear, rain, and thunder. | |
− | |||
− | + | == Precipitation == | |
+ | [[Cloud]]s are visible as a varied stripe moving against the background that straddles world coordinates y = 123(upper) and 122(lower). During rain and thunder, all [[rain]] and [[snow]] falls from these two layers. Any blocks above these layers will not experience the effects of precipitation. | ||
− | ===Shelter=== | + | Clouds also become darker during rain and thunder. |
+ | |||
+ | === Shelter === | ||
Suitable blocks at the lower cloud layer or below will stop rain and snow reaching the area beneath them. | Suitable blocks at the lower cloud layer or below will stop rain and snow reaching the area beneath them. | ||
Barriers include solid blocks and [[water]]. | Barriers include solid blocks and [[water]]. | ||
− | + | Puddles, snow, and [[moss]] can form as high as the upper cloud layer, while [[ice]] and [[snow block]]s can form on the lower. | |
− | Puddles, snow, and [[moss]] can form as high as the upper cloud layer, while [[ice]] and [[snow | + | |
+ | === Rain === | ||
+ | Precipitation falls in the form of [[rain]] in most areas, however [[Biomes#Desert|deserts]] experience no precipitation. | ||
− | + | Contact effects: | |
*Water blocks (puddles) form in 1x1 holes with a dirt floor and dirt walls. | *Water blocks (puddles) form in 1x1 holes with a dirt floor and dirt walls. | ||
*Moss forms on rock and cobblestone. | *Moss forms on rock and cobblestone. | ||
− | === | + | === Snow === |
+ | Precipitation falls in the form of [[Event:Snow|snow]] in snowy areas. These areas can generate in any [[biome]]. | ||
+ | |||
+ | Contact effects: | ||
*Ice replaces water. | *Ice replaces water. | ||
*Snow forms on most surfaces. | *Snow forms on most surfaces. | ||
*Snow blocks replace snow given walls, and can pile as deep as the walls allow. | *Snow blocks replace snow given walls, and can pile as deep as the walls allow. | ||
+ | |||
+ | == Brightness == | ||
+ | The game will become darker during certain types of weather. | ||
+ | |||
+ | In clear weather, the brightness is normal. | ||
+ | |||
+ | During rain, the game will appear darker. | ||
+ | |||
+ | During thunder the game will appear even darker than it does during rain. | ||
+ | |||
+ | == Lightning == | ||
+ | During thunder, [[lightning]] occurs every so often. Thunder sounds are played and the screen can flash slightly yellow. Lightning can spawn from the clouds, and it will look like a yellow branch. If it hits a [[Mobs|mob]] or the player, it can cause damage, or even death. | ||
+ | |||
+ | == Commands == | ||
+ | The "/weather" command can be used to manipulate the weather. These are its parameters: "/weather <get|set [clear|rain|thunder]>" | ||
+ | |||
+ | Typing "/weather get" outputs the current weather. | ||
+ | The player can change the weather by typing "/weather set [clear|rain|thunder]", eg. "/weather set clear" sets the weather to clear. | ||
+ | |||
+ | The player can also change the weather in the [[creative]] [[inventory]]. | ||
+ | |||
+ | == History == | ||
+ | {| class="wikitable" | ||
+ | !Version | ||
+ | !Date | ||
+ | !Changes | ||
+ | |- | ||
+ | ! [[First 3 Weeks|Prior to 1.4.34]] | ||
+ | ! ''[[First 3 Weeks#Day 15|Day 15]]'' | ||
+ | | | ||
+ | * Added snow biomes | ||
+ | |- | ||
+ | ! [[First 3 Weeks|Prior to 1.4.34]] | ||
+ | ! ''[[First 3 Weeks#Day 19|Day 19]]'' | ||
+ | | | ||
+ | * Added rain | ||
+ | * Added snow | ||
+ | * Made thunder sounds in storms | ||
+ | * Made moss form in rain | ||
+ | |- | ||
+ | ! [[First 3 Weeks|Prior to 1.4.34]] | ||
+ | ! ''[[First 3 Weeks#Day 20|Day 20]]'' | ||
+ | | | ||
+ | * Added rain sound loops | ||
+ | * Rain may seep through leaves | ||
+ | * Snow blocks form in 1x1 areas while it snows | ||
+ | * Puddles form in 1x1 areas while it rains | ||
+ | * It gets darker while it's raining | ||
+ | * Weather is now random | ||
+ | |- | ||
+ | ! [[Version History#Prior to 1.8.8|Prior to 1.8.8]] | ||
+ | ! ''N/A'' | ||
+ | | | ||
+ | * Snow can turn lava and acid into obsidian | ||
+ | * Lowered rain sound volume | ||
+ | * Rain and snow pause when the game pauses | ||
+ | * No raining in deserts | ||
+ | |- | ||
+ | ! [[Version History#1.21|1.21]] | ||
+ | ! May 27, 2012 | ||
+ | | | ||
+ | * Loud rain noises fixed | ||
+ | |- | ||
+ | ! [[Version History#1.23|1.23]] | ||
+ | ! Oct 31, 2012 | ||
+ | | | ||
+ | * Rain bugs fixed | ||
+ | * Rain can be collected in 1x1 blocks again | ||
+ | * Snowy regions are saved when a player exits | ||
+ | * Snow and snow blocks are placed correctly when snowing | ||
+ | |- | ||
+ | ! [[Version History#1.26.5|1.26.5]] | ||
+ | ! Jul 3, 2014 | ||
+ | | | ||
+ | * Added weather command | ||
+ | * Tweaked rain sound effect | ||
+ | * Snow doesn't form on lily pads | ||
+ | |- | ||
+ | ! [[Version History#1.27|1.27]] | ||
+ | ! Nov 13, 2015 | ||
+ | | | ||
+ | * Fixed loud and strange rain sound effect | ||
+ | |} | ||
+ | |||
+ | == See also == | ||
+ | * [[Rain]] | ||
+ | * [[Event:Snow|Snow]] | ||
+ | * [[Overworld]] | ||
[[Category:Events]] | [[Category:Events]] |
Revision as of 06:14, 13 February 2018
Weather is a system of precipitation and brightness that occurs in the Overworld. There are three types of weather: clear, rain, and thunder.
Contents
Precipitation
Clouds are visible as a varied stripe moving against the background that straddles world coordinates y = 123(upper) and 122(lower). During rain and thunder, all rain and snow falls from these two layers. Any blocks above these layers will not experience the effects of precipitation.
Clouds also become darker during rain and thunder.
Shelter
Suitable blocks at the lower cloud layer or below will stop rain and snow reaching the area beneath them. Barriers include solid blocks and water.
Puddles, snow, and moss can form as high as the upper cloud layer, while ice and snow blocks can form on the lower.
Rain
Precipitation falls in the form of rain in most areas, however deserts experience no precipitation.
Contact effects:
- Water blocks (puddles) form in 1x1 holes with a dirt floor and dirt walls.
- Moss forms on rock and cobblestone.
Snow
Precipitation falls in the form of snow in snowy areas. These areas can generate in any biome.
Contact effects:
- Ice replaces water.
- Snow forms on most surfaces.
- Snow blocks replace snow given walls, and can pile as deep as the walls allow.
Brightness
The game will become darker during certain types of weather.
In clear weather, the brightness is normal.
During rain, the game will appear darker.
During thunder the game will appear even darker than it does during rain.
Lightning
During thunder, lightning occurs every so often. Thunder sounds are played and the screen can flash slightly yellow. Lightning can spawn from the clouds, and it will look like a yellow branch. If it hits a mob or the player, it can cause damage, or even death.
Commands
The "/weather" command can be used to manipulate the weather. These are its parameters: "/weather <get|set [clear|rain|thunder]>"
Typing "/weather get" outputs the current weather. The player can change the weather by typing "/weather set [clear|rain|thunder]", eg. "/weather set clear" sets the weather to clear.
The player can also change the weather in the creative inventory.
History
Version | Date | Changes |
---|---|---|
Prior to 1.4.34 | Day 15 |
|
Prior to 1.4.34 | Day 19 |
|
Prior to 1.4.34 | Day 20 |
|
Prior to 1.8.8 | N/A |
|
1.21 | May 27, 2012 |
|
1.23 | Oct 31, 2012 |
|
1.26.5 | Jul 3, 2014 |
|
1.27 | Nov 13, 2015 |
|