Weather is a system of precipitation and brightness that occurs in the Overworld. There are three types of weather: clear, rain, and thunder.
Clouds are visible as a varied stripe moving against the background that straddles world coordinates y = 123(upper) and 122(lower). During rain and thunder, all rain and snow falls from these two layers. Any blocks above these layers will not experience the effects of precipitation.
Clouds also become darker during rain and thunder.
Suitable blocks at the lower cloud layer or below will stop rain and snow reaching the area beneath them. Barriers include solid blocks and water.
- Water blocks (puddles) form in 1x1 holes with a dirt floor and dirt walls.
- Moss forms on stone and cobblestone.
- Ice replaces water.
- Snow forms on most surfaces.
- Snow blocks replace snow given walls, and can pile as deep as the walls allow.
The game will become darker during certain types of weather.
In clear weather, the brightness is normal.
During rain, the game will appear darker.
During thunder the game will appear even darker than it does during rain.
During thunder, lightning occurs every so often. Thunder sounds are played and the screen can flash slightly yellow. Lightning can spawn from the clouds, and it will look like a yellow branch. If it hits a mob or the player, it can cause damage, or even death. lightning can be summoned with commands by using the command
/lightning ~ ~.
/weather command can be used to manipulate the weather. These are its parameters:
/weather <get|set [clear|rain|thunder]>
/weather get outputs the current weather.
The player can change the weather by typing
/weather set [clear|rain|thunder], eg.
/weather set clear sets the weather to clear.
|Prior to 1.4.34||Day 15||
|Prior to 1.4.34||Day 19||
|Prior to 1.4.34||Day 20||
|1.21||May 27, 2012||
|1.23||Oct 31, 2012||
|1.26.5||Jul 3, 2014||
|1.27||Nov 13, 2015||