Difference between revisions of "Monster Spawner"
m (TheTopazRobot moved page Mob Spawner to Monster spawner: Actual ingame block name) |
(Added some more info on spawning mechanics, according to my testing) |
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− | A monster spawner spawns [[mobs|monsters | + | A monster spawner spawns [[mobs|monsters]]. |
− | |||
− | + | == Obtaining == | |
+ | '''When mined, they will not drop anything''', even if mined with a [[Pickaxes|diamond pickaxe]] that is [[Enchantment table|enchanted]] with [[Enchanting#Silk Touch|silk touch]]. | ||
+ | == Natural generation == | ||
+ | The monster spawner generates in [[dungeons]] and in spawner rooms in the [[skyhold]]. | ||
− | == Crafting == | + | === Crafting === |
+ | The monster spawner can be crafted using eight [[odd rock]] and a [[diamond]]. | ||
{{BigCrafting | {{BigCrafting | ||
|1=Odd Rock | |1=Odd Rock | ||
Line 41: | Line 44: | ||
}} | }} | ||
− | == | + | == Usage == |
− | |||
− | |||
− | [[ | + | === Spawning === |
+ | The mobs that the monster spawner spawns are [[skeleton]]s, [[spider]]s, and [[zombie]]s. To spawn mobs, [[the player]] needs to be very close to the spawner. It can spawn mobs up to two blocks to the left, three blocks to the right, four blocks above, and five underneath (see the [[#Pictures|picture]] below). However, the mob may be partially outside this area when it spawns, because skeletons and zombies are two blocks tall and spiders are two blocks wide. Every 10 seconds or so, the spawner tries to spawn a mob. It will not spawn a mob if another mob spawned by the spawner is still alive, no matter how far away it goes. This is to prevent lag and dungeons and spawner rooms becoming too difficult to raid. It can spawn mobs on any solid block within the spawning area, if the area is not obstructed by solid blocks. Skeletons and zombies require a 1 by 2 space to spawn, and spiders require a 2 by 1 space to spawn. They are not kept from spawning by non-solid blocks, such as [[water]] and [[backdrops]]. If the whole spawn area is obstructed by solid blocks, mobs will not spawn. | ||
+ | |||
+ | If the monsters were killed instantly, the monster spawner could have a 1 in 160 chance of spawning a monster every second. | ||
+ | |||
+ | === Monster farms === | ||
+ | It is possible for the player to use mob spawner mechanics to their advantage and use it to kill mobs to collect their drops and [[experience]]. For maximum efficiency, the player should kill the mobs as quickly as possible, so that the next mob can spawn. Having more spawning space doesn't seem to speed up spawning, so it is better to have a small area in which they can spawn, so that the player can kill the mob quickly without having to move themselves or the mob. | ||
+ | |||
+ | == Bugs == | ||
+ | * 1.28: It has been suggested by [[User:Aftermoth]] that the monster spawner spawning area may have its X and Y values flipped, because they appear flipped 90 degrees compared to dungeons, in which monster spawners generate | ||
+ | * 1.28: Aftermoth has also suggested that it is unintended for the spawning area to be off center, however it is like this in Minecraft, so it could be intentional. | ||
+ | |||
+ | == Pictures == | ||
+ | <gallery> | ||
+ | File:Spawner range.png|Diamond blocks represent the spaces in which mobs can spawn. | ||
+ | </gallery> | ||
+ | |||
+ | == See also == | ||
+ | * [[Mobs]] | ||
+ | * [[Tools]] | ||
+ | |||
+ | [[Category:Blocks]] |
Revision as of 17:19, 16 February 2018
Monster Spawner | |
---|---|
Type: | Solid |
Mine with: | Wooden pickaxe |
Physics: | None |
Found naturally: | One in every dungeon, one in every skyhold spawner room |
Renewable: | No |
Identifier: | monster_spawner |
A monster spawner spawns monsters.
Contents
Obtaining
When mined, they will not drop anything, even if mined with a diamond pickaxe that is enchanted with silk touch.
Natural generation
The monster spawner generates in dungeons and in spawner rooms in the skyhold.
Crafting
The monster spawner can be crafted using eight odd rock and a diamond.
|
|
Usage
Spawning
The mobs that the monster spawner spawns are skeletons, spiders, and zombies. To spawn mobs, the player needs to be very close to the spawner. It can spawn mobs up to two blocks to the left, three blocks to the right, four blocks above, and five underneath (see the picture below). However, the mob may be partially outside this area when it spawns, because skeletons and zombies are two blocks tall and spiders are two blocks wide. Every 10 seconds or so, the spawner tries to spawn a mob. It will not spawn a mob if another mob spawned by the spawner is still alive, no matter how far away it goes. This is to prevent lag and dungeons and spawner rooms becoming too difficult to raid. It can spawn mobs on any solid block within the spawning area, if the area is not obstructed by solid blocks. Skeletons and zombies require a 1 by 2 space to spawn, and spiders require a 2 by 1 space to spawn. They are not kept from spawning by non-solid blocks, such as water and backdrops. If the whole spawn area is obstructed by solid blocks, mobs will not spawn.
If the monsters were killed instantly, the monster spawner could have a 1 in 160 chance of spawning a monster every second.
Monster farms
It is possible for the player to use mob spawner mechanics to their advantage and use it to kill mobs to collect their drops and experience. For maximum efficiency, the player should kill the mobs as quickly as possible, so that the next mob can spawn. Having more spawning space doesn't seem to speed up spawning, so it is better to have a small area in which they can spawn, so that the player can kill the mob quickly without having to move themselves or the mob.
Bugs
- 1.28: It has been suggested by User:Aftermoth that the monster spawner spawning area may have its X and Y values flipped, because they appear flipped 90 degrees compared to dungeons, in which monster spawners generate
- 1.28: Aftermoth has also suggested that it is unintended for the spawning area to be off center, however it is like this in Minecraft, so it could be intentional.