Difference between revisions of "Water"
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== Trivia == | == Trivia == | ||
− | * Your | + | * Your avatar will take damage in increments of 1 heart if you stay in deep water longer than your air bar can hold. |
* Water can remove the burning effect from mobs. | * Water can remove the burning effect from mobs. | ||
* Water disappears into smoke in the [[Nether]]. | * Water disappears into smoke in the [[Nether]]. | ||
− | * When it's raining the rain water can fill in 1x1 ground holes. | + | * When it's raining, the rain water can fill in 1x1 ground holes. |
− | * You can make unlimited | + | * You can make an unlimited source of water by placing two sources of water that are adjacent to each other. |
+ | |||
+ | [[File:Water_generator.jpg|200px|thumb|left|An infinite source of water. Select middle to obtain]] | ||
== History == | == History == | ||
* [[Version History#1.27|1.27]]: The texture of water was updated. | * [[Version History#1.27|1.27]]: The texture of water was updated. | ||
− | == See | + | == See also == |
* [[Lava]] | * [[Lava]] | ||
* [[Acid]] | * [[Acid]] | ||
* [[Liquids]] | * [[Liquids]] | ||
− | + | [[Category:Liquids]] |
Latest revision as of 16:38, 25 April 2020
Water | |
---|---|
Type: | liquid, natural |
Physics: | flows |
Found naturally: | Yes, Oceans, Ponds, Underground, Skyhold |
Renewable: | Yes |
Identifier: | water |
Water is an important liquid resource in Mine Blocks. It can be collected with a bucket. Water is found on the surface of the world naturally, as well as found in underground caverns. If it rains, water can be collected in 1x1 holes in the ground. If it snows, water may turn into ice. When ice breaks, it turns back into water.
Water flows with gravity.
Trivia
- Your avatar will take damage in increments of 1 heart if you stay in deep water longer than your air bar can hold.
- Water can remove the burning effect from mobs.
- Water disappears into smoke in the Nether.
- When it's raining, the rain water can fill in 1x1 ground holes.
- You can make an unlimited source of water by placing two sources of water that are adjacent to each other.
History
- 1.27: The texture of water was updated.