Difference between revisions of "Pig"

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|name=Pig
 
|name=Pig
 
|type=Passive
 
|type=Passive
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|drops= [[Raw porkchop]]<br>[[Raw bacon]]
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|id= pig
 
}}
 
}}
A pig is a commonly found passive mob. When a pig is killed, unless it dies from being set on fire, they will drop 0-2 [[raw pork chop]]s, along with 0-2 [[raw bacon]]s, which the player can cook. If they do die from a fire, however, the food items they drop will be already cooked!  They only spawn in the day time on grass tiles.  They are not hostile, so they will not attack, even if they have been hit.
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The [[pig]] is a passive mob commonly found in the overworld.
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This mob has {{Health|10}} health and will drop {{I|Raw Porkchop}} [[raw porkchop]] and {{I|Raw bacon}} [[raw bacon]] when killed
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== Spawning ==
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The pig can spawn in well lit areas only on [[grass]]/[[dirt]] blocks.
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=== Commands ===
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A pig can be spawned using the summon command: <code>/summon pig</code>.
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[[Data tags]] can be specified to customize the pig. Here are example:
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*<code>/summon pig 1 ~ ~ {name:"Thief Pig", health:5, defaultDrops:false, drops:[{item:{id:"gold_ingot", name:"Cash"}, quantity:6, bonus:2}]</code>
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*<code>/summon pig 1 ~ ~ {health:20, baby:5, defaultDrops:false, drops:[{item:{id:"carrot"}, isBaby:1}]}}</code>
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== Drops ==
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When killed, they may drop {{I|Raw Porkchop}} [[raw porkchop]]s and {{I|Raw bacon}} [[raw bacon]].
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{| class="wikitable" style="text-align: center; width: 40%;"
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|-
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! Loot !! Quantity !! Looting I !! Looting II !! Looting III
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|-
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| {{I-slot|name=Cooked Porkchop}} || 0-2 || 0-2 || 0-3 || 1-4
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|-
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| {{I-slot|name=Raw Porkchop}} || 0-2 || 0-2 || 0-3 || 1-4
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|-
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| {{I-slot|name=Cooked Bacon}} || 0-2 || 0-2 || 0-3 || 0-3
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|-
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| {{I-slot|name=Raw Bacon}} || 0-2 || 0-2 || 0-3 || 0-3
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|-
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| {{I-slot|name=Experience_orb_2|Experience Orb}} || 4 || || ||
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|-
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| colspan="5" style="background-color: #ffdddd; font-weight: bold;" | Note: Cooked meats can be obtained if the pig is on fire.
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|}
  
 
== Behavior ==
 
== Behavior ==
Pigs will wonder around aimlessly and while doing so, avoiding hazards in their direction. They will not attempt to harm the player. [[Saddle]]s can be placed on their backs and you are able to ride them. However, riding on them prevents control, unless you have a [[Carrot on a stick]], then they will obey you.
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The pig will wander around, avoiding cliffs. It can jump up to two blocks high.
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The pig is not [[mobs|hostile]], so it will not attack even when hit. If hit, it will panic, running back and forth for a couple of seconds, like other passive mobs.
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If a pig is struck by [[lightning]], it turns into a {{I|Zombie_Pigman_Head}} [[zombie pigman]].
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The pig can be ridden by the [[player]] after placing a [[saddle]] on its back. While riding the pig, the player can control the pig's movement by holding a {{I|Carrot_on_a_Stick}} [[carrot on a stick]]. If the player presses the jump button, they will dismount from the pig. If the player sneaks, the pig will stop, otherwise it just keeps going in the direction the player is facing, not avoiding any drops. The durability of the carrot on a stick decreases as the pig moves.
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== Tasks ==
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{{Tasks|13=}}
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== History ==
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{{HistoryTable
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| [[First 30 days#|First 30 Days]]
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| Day 28
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|* Added pig
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| [[First 30 days#|First 30 Days]]
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| Day 29
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|* Fixed pig height issue
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| [[Version History#1.22.0|1.22.0]]
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| Jun 29, 2012
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|* Updated pig textures
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| [[Version History#1.26.0|1.26.0]]
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| Mar 28, 2014
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|
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* A saddled pig is more obedient when ridden with a carrot on a stick
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* Fixed bug where the player gets stuck and levitates off of a pig or raft
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| [[Version History#1.27|1.27]]
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| Nov 13, 2015
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|* Sneaking while riding a pig will stop the pig
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| [[Version History#1.28|1.28]]
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| Oct 08, 2016
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|* Pigs turn to zombie pigmen when struck by lightning
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}}
  
== Pictures ==
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== Trivia ==
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* While on a saddled pig, if a [[fishing rod]] is used downwards in rapid succession, the player can levitate with a pig. Additionally, if a pig jumps while a fishing rod is used, it will start flying in the direction opposite of the mouse pointer's location. Easily done against a wall.
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== Gallery ==
 
<gallery>
 
<gallery>
 
Pig Egg.png|A pig's egg used for spawning pigs in creative mode.
 
Pig Egg.png|A pig's egg used for spawning pigs in creative mode.
pig2.jpeg|A pig found in the wild.
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Pig with Saddle.png|A pig with a [[saddle]].
pig3.jpeg|A pig with a saddle attached on it.
 
Pig with Saddle.png|A pig with a [[Saddle]].
 
 
</gallery>
 
</gallery>
  
== Trivia ==
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== See also ==
*Pigs don't attack you, even if being hit, however they do run in circles for a few moments because they're passive mobs.
 
*If a pig manages to get struck by lightning, they will turn into a Zombie Pigman!
 
 
 
== See Also ==
 
 
*[[Mobs]]
 
*[[Mobs]]
 
*[[Sheep]]
 
*[[Sheep]]
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*[[Chicken]]
 
*[[Chicken]]
  
[[Category:Mobs]][[Category:Unfinished]][[Category:Passive]]
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[[Category:Passive mobs]][[Category:Overworld mobs]]

Latest revision as of 20:28, 16 August 2024





Pig
Pig.png
Type:Passive
Drops:Raw porkchop
Raw bacon
Identifier:pig

The pig is a passive mob commonly found in the overworld.

This mob has 10 (♥♥♥♥♥) health and will drop Raw Porkchop raw porkchop and Raw bacon raw bacon when killed

Spawning

The pig can spawn in well lit areas only on grass/dirt blocks.

Commands

A pig can be spawned using the summon command: /summon pig.

Data tags can be specified to customize the pig. Here are example:

  • /summon pig 1 ~ ~ {name:"Thief Pig", health:5, defaultDrops:false, drops:[{item:{id:"gold_ingot", name:"Cash"}, quantity:6, bonus:2}]
  • /summon pig 1 ~ ~ {health:20, baby:5, defaultDrops:false, drops:[{item:{id:"carrot"}, isBaby:1}]}}

Drops

When killed, they may drop Raw Porkchop raw porkchops and Raw bacon raw bacon.

Loot Quantity Looting I Looting II Looting III
Cooked Porkchop 0-2 0-2 0-3 1-4
Raw Porkchop 0-2 0-2 0-3 1-4
Cooked Bacon 0-2 0-2 0-3 0-3
Raw Bacon 0-2 0-2 0-3 0-3
Experience_orb_2 4
Note: Cooked meats can be obtained if the pig is on fire.

Behavior

The pig will wander around, avoiding cliffs. It can jump up to two blocks high.

The pig is not hostile, so it will not attack even when hit. If hit, it will panic, running back and forth for a couple of seconds, like other passive mobs.

If a pig is struck by lightning, it turns into a Zombie_Pigman_Head zombie pigman.

The pig can be ridden by the player after placing a saddle on its back. While riding the pig, the player can control the pig's movement by holding a Carrot_on_a_Stick carrot on a stick. If the player presses the jump button, they will dismount from the pig. If the player sneaks, the pig will stop, otherwise it just keeps going in the direction the player is facing, not avoiding any drops. The durability of the carrot on a stick decreases as the pig moves.

Tasks

Number Icon[ng] Name Newgrounds name Description [ng] Objective Points[ng] Requirements
13 Slay a pig Kill a Pig Pigs drop pork, and you eat pork to live Kill a pig 5

History

Version Date Changes
First 30 Days Day 28
  • Added pig
First 30 Days Day 29
  • Fixed pig height issue
1.22.0 Jun 29, 2012
  • Updated pig textures
1.26.0 Mar 28, 2014
  • A saddled pig is more obedient when ridden with a carrot on a stick
  • Fixed bug where the player gets stuck and levitates off of a pig or raft
1.27 Nov 13, 2015
  • Sneaking while riding a pig will stop the pig
1.28 Oct 08, 2016
  • Pigs turn to zombie pigmen when struck by lightning

Trivia

  • While on a saddled pig, if a fishing rod is used downwards in rapid succession, the player can levitate with a pig. Additionally, if a pig jumps while a fishing rod is used, it will start flying in the direction opposite of the mouse pointer's location. Easily done against a wall.

Gallery

See also