Difference between revisions of "Health"

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Health is how much life [[the player]] has. The health meter is available in [[survival]] mode. Once the bar has completely empty, the player dies. When the player dies, their items will drop and the player will teleport to their spawn point.
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'''Health''' is the amount of hit points [[the player]] can take before dying. The health meter {{Health|10}} is available in [[survival]] mode and in  [[hardcore]] mode. Once the bar is empty, the player dies. When the player dies, their items will drop and they will teleport to their spawn point.  
  
== Ways of Losing Health ==
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If the player has a [[bed]] and has used it, they will respawn next to the bed's location upon death. Not having a used bed in the world will result in them spawning at the initial seed's spawn point.
* Fall damage
 
* Drowning
 
* Melting in [[lava]] or [[acid]]
 
* Attacked by a hostile mob
 
* Suffocating in a block (such as [[Sand]])
 
* Falling into the [[void]]
 
* Standing in [[fire]]
 
* Shot by an [[arrow]]
 
  
== See Also ==
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== Ways of losing health ==
* [[The Player]]
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* Receiving fall damage.
* [[Hud]]
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* Drowning.
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* Melting in [[lava]] or [[acid]].
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* Being attacked by a hostile mob.
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* Suffocating in a block (such as [[sand]]).
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* Falling into the [[void]].
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* Standing in [[fire]].
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* Being shot by a projectile.
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* Being damaged by explosions.
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* Starvation.
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* Using wall glitches.
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* Taking damage from a [[cactus]].
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* Being inflicted by harmful [[potion effects]] (Can be from [[potions]])
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* Using [[ender pearl]]
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== Trivia ==
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* The maximum number of blocks the player can fall off without dying is 55.
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* Items will not be dropped upon death if the keepinventory [[Commands#gamerule|gamerule]] is enabled.
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== See also ==
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* [[The player]]
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* [[HUD]]
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[[Category:Gameplay]]
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[[Category:Unfinished]]

Latest revision as of 14:07, 17 October 2024

Health is the amount of hit points the player can take before dying. The health meter 10 (♥♥♥♥♥) is available in survival mode and in hardcore mode. Once the bar is empty, the player dies. When the player dies, their items will drop and they will teleport to their spawn point.

If the player has a bed and has used it, they will respawn next to the bed's location upon death. Not having a used bed in the world will result in them spawning at the initial seed's spawn point.

Ways of losing health

  • Receiving fall damage.
  • Drowning.
  • Melting in lava or acid.
  • Being attacked by a hostile mob.
  • Suffocating in a block (such as sand).
  • Falling into the void.
  • Standing in fire.
  • Being shot by a projectile.
  • Being damaged by explosions.
  • Starvation.
  • Using wall glitches.
  • Taking damage from a cactus.
  • Being inflicted by harmful potion effects (Can be from potions)
  • Using ender pearl

Trivia

  • The maximum number of blocks the player can fall off without dying is 55.
  • Items will not be dropped upon death if the keepinventory gamerule is enabled.

See also