Redstone circuitry

From Mine Blocks Wiki
Jump to navigation Jump to search
If you find a typo, inconsistency, or error, please sign up and help out the wiki! We can't do it without your help! :D Thank you!

In general, Mine Blocks redstone circuits are assumed to behave like 2 dimensional Minecraft circuits, and Minecraft guides are applicable where this wiki is deficient.

Major differences between Minecraft and Mine Blocks

Limited components

There are very few Redstone components in Mine Blocks compared to those in Minecraft. Those are redstone dust, dispensers, droppers, buttons, levers, pressure plates, and the redstone torch.

Phantom power

The block updating order and internal states are not described here but it can have unexpected and temporary side-effects. It is easy to create "phantom" power in ways other than shown above. An off-switch attached to such positions then removed is a reliable remedy unless there is an active source causing it. It is also common for tiles that should be powered to remain inactive, or be made inactive by touching unpowered dust for example. The remedy is to force the update to work differently either by resetting power or partial rebuilding.

Downward signals

A Redstone torch placed on the side of a block does NOT power the block below it as in Minecraft. To get downward signals in Mine Blocks without moving parts, you can use the following arrangement.
Rs down.png

No redstone ticks

In Mine Blocks, Redstone Ticks do not exist as everything happens all at once, which it harder to time things in circuits

Redstone components

Main Article: Redstone components

A list of all the Redstone components and their intended functions


These components are used as a way for the player to interact with the Redstone contraption.


These components are mainly used to turn the inputs into outputs.


These components are usually the end result of a Redstone contraption.

Basic power configurations

This is to be used if you have a hard time understanding the complex technical aspects of the next section.

Redstone dust

When a piece of Redstone dust is powered, it has a full signal, if you carry on that signal by adding another Redstone dust onto the end, it will have a weaker signal, it keeps going like this until 16 blocks out, where the signal will have run out. Unlike Minecraft, Redstone dust does not power blocks 2 blocks below the dust, it has to be directly on top in order to be powered.

Redstone torch

Redstone torches will power all sides except for below the torch, and if it's placed on a wall, the block behind it.

Top-mounted inputs

Top-mounted inputs won't power blocks 2 blocks below like in Minecraft, but it can still power the sides

Side-mounted inputs

Side-mounted inputs can power below the input, and it can power both sides as well, but not above

Complex power configurations

This is used for a more technical understanding of the game's redstone mechanics.


Symbols for significant power levels with distinct effects. Rs legend p.png

Redstone dust

Rs dust p.png

The green blocks act as relays when present, causing the target tile states to be updated according to the dust state, otherwise, they stay at their last state. The left version overrides the right.

Redstone torch

Rs torch p.png

Top-mounted inputs

Rs switchtop p.png

Side-mounted inputs

Rs switchside p.png

The circled tile remains charged after power is removed, and activates the tile above it, unless explicitly depowered by other means.


The lamp's state doesn't fit any category.

The above scheme is simplified for practical use, but there are configurations that it can't describe.

See also