Difference between revisions of "Pig"

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== Spawning ==
 
== Spawning ==
The pig only spawns in the [[Times of day|day time]] on {{I|Grass}} [[grass]] blocks.
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The pig can spawn during [[Times of day|the daytime]] on {{I|Grass}} [[grass]] blocks.
  
 
=== Commands ===
 
=== Commands ===
A pig can be spawned in another way besides its respective [[spawn egg]], with the command <code>/summon pig</code> you can spawn it.
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A pig can be spawned with commands without [[spawn eggs]], with the command <code>/summon pig</code>.
  
 
In addition to that you can add [[data tags]] to customize the pig. examples:
 
In addition to that you can add [[data tags]] to customize the pig. examples:
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== Behavior ==
 
== Behavior ==
The pig will wonder around aimlessly, avoiding hazards in its direction. It can jump up to two blocks high.
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The pig will wonder around, avoiding hazards in its direction. It can jump up to two blocks high.
  
 
If a pig is struck by [[lightning]], it turns into a {{I|Zombie_Pigman_Head}} [[zombie pigman]].
 
If a pig is struck by [[lightning]], it turns into a {{I|Zombie_Pigman_Head}} [[zombie pigman]].

Revision as of 22:22, 10 August 2024





Pig
Pig.png
Type:Passive
Drops:Raw porkchop
Raw bacon
Identifier:pig

The PigHead pig is a passive mob commonly found in the overworld.

This mob has 10 (♥♥♥♥♥) health and will drop Raw Porkchop Raw porkchop and Raw bacon Raw bacon when killed

Spawning

The pig can spawn during the daytime on Grass grass blocks.

Commands

A pig can be spawned with commands without spawn eggs, with the command /summon pig.

In addition to that you can add data tags to customize the pig. examples:

  • /summon pig 1 ~ ~ {name:"Thief pig", Health:5, defaultDrops:0, drops:[{item:{id:"gold_ingot", name:"Cash"},quantity:6, bonus:2}]
  • /summon pig 1 ~ ~ {health:20, baby:5, defaultDrops:0, drops:[{item:{id:"carrot"}, isBaby:1}]}}

Drops

When killed, they drop Raw Porkchop raw porkchops and Raw bacon Raw bacon.

Loot Quantity Looting I Looting II Looting III
Cooked Porkchop 0-2 0-2 0-3 1-4
Raw Porkchop 0-2 0-2 0-3 1-4
Cooked Bacon 0-2 0-2 0-3 0-3
Raw Bacon 0-2 0-2 0-3 0-3
Experience_orb_2 4
Note: Cooked meats can be obtained if the pig is on fire.

Behavior

The pig will wonder around, avoiding hazards in its direction. It can jump up to two blocks high.

If a pig is struck by lightning, it turns into a Zombie_Pigman_Head zombie pigman.

The pig can be made rideable for the Player_head player by placing a saddle on its back. While riding the pig, the player can control the pig's movement using a Carrot_on_a_Stick carrot on a stick, however this is limited to sideways movement, as the pig will jump randomly by itself, and if the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, not avoiding any drops. As the pig moves, the durability of the carrot on a stick goes down.

Tasks

Number Icon[ng] Name Newgrounds name Description [ng] Objective Points[ng] Requirements
13 Slay a pig Kill a Pig Pigs drop pork, and you eat pork to live Kill a pig 5

History

Version Date Changes
First 30 Days Day 28
  • Added pig
First 30 Days Day 29
  • Fixed pig height issue
1.22.0 Jun 29, 2012
  • Updated pig textures
1.26.0 Mar 28, 2014
  • A saddled pig is more obedient when ridden with a carrot on a stick
  • Fixed bug where the player gets stuck and levitates off of a pig or raft
1.27 Nov 13, 2015
  • Sneaking while riding a pig will stop the pig
1.28 Oct 08, 2016
  • Pigs turn to zombie pigmen when struck by lightning

Bugs

  • 1.28 - Using a carrot on a stick while riding a pig does not deplete its durability.
  • While on a saddled pig, if a Fishing rod is used downwards in rapid succession, the player can levitate with a pig. Additionally, if a pig jumps while a fishing rod is used, it will start flying in the direction opposite of the mouse pointer's location. Easily done against a wall.

Trivia

  • If a pig is struck by lightning, it will turn into a zombie pigman.
  • The pig is not hostile, so it will not attack, even if it has been hit. If hit, it will run back and forth for a couple of seconds, like other passive mobs.

Gallery

See also