Difference between revisions of "Enchantment Table"
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== Commands == | == Commands == | ||
Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be: | Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be: | ||
− | <code>/enchant Unbreaking4</code> (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numbers (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times <code>/enchant Unbreaking1</code> in | + | <code>/enchant Unbreaking4</code> (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numbers (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times <code>/enchant Unbreaking1</code> in a [[Balloon]] will make the Balloon have an Unbreaking III Enchantment). |
{| class="wikitable" width="100%" | {| class="wikitable" width="100%" | ||
!ID | !ID |
Revision as of 02:59, 19 February 2017
Enchantment table | |
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Type: | Enchantment block |
Found naturally: | No |
Renewable: | Yes |
Identifier: | enchantment_table |
The enchantment table allow players to give weapons, armor and tools special abilities and strength. This feature can be looked at as trading experience for enchantments. There are a total of 22 enchantments available, although there are several tiers (strengths) to many of the enchantments. Some enchantments may only be given to certain tools/weaponries.
Contents
Crafting
Enchantment tables are expensive to make.To craft it you need 3 obsidian blocks at the bottom, 1 obsidian block in the middle and 2 diamonds on each sides in the middle, and on top, in the middle, is a book.
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Stronger Enchantments
To increase the quality and tier of the enchantments, bookshelves (and bookshelf backdrops) may be placed in the area around the enchantment table. The bookshelves/bookshelf backdrops will only increase enchanting tier and quality if they are placed level with or above the table. The more bookshelves/backdrops around the table, the more XP levels you can use per enchantment, which results in better enchantment tiers. It takes 27 bookshelves in order to enchant with 54 levels at once. That is believed to be the maximum enchanting level of the enchanting table (therefore, more than 27 bookshelves would be pointless).
Tool enchants
Silk touch Silk Touch is an enchantment that allows players to mine various things and get the exact item they mined. In other words, it grants the player ability to harvest blocks that normally would be unobtainable or difficult to obtain. Items can be converted to their regular form with the use of a normal tool. The negative side of the Silk Touch enchantment is that it will release the raw ore forms, not the drops of Coal, Odd Rock, and Diamond. This means that the player must smelt them (or use a normal tool) in order to receive them. Silk Touch is naturally available on both shovels and pickaxes. Silk Touch can be applied to Shears using the Book Enchanting method.Silk Touch also allows the player to obtain blocks that can't be obtained any other way in Survival. In addition to the mining blocks listed above, Silk Touch can be added to Shears, which allows the player to obtain Spider Webs found in Abandoned Mine Shafts.
Unbreaking Unbreaking gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. It is especially useful for pickaxes and diamond tools, because it provides the highest yield per level. Unbreaking can be applied to any item that has durability (Flint and Steel, Fishing Rod, Shears) using the book enchanting method.
Efficiency Efficiency increases the working power of the tool (the speed at which it mines/destroys blocks). It can be especially helpful for diamond pickaxes that are used to gather Obsidian, which has a very high durability. You can also find efficiency useful for cutting down trees with an axe as it is often found to be very boring.
Fortune Fortune is a special enchantment that gives the wielder of the enchanted tool a chance of obtaining copies of the mined object. Note that Fortune only works on immediate-drop ores, such as diamond, coal, and emerald. The higher the level, the more likely the player is to have the enchantment come into effect. It also makes it more likely to receive more than two.
Sword enchants
Sharpness Sharpness is a special enchantment that is enchanted onto a Sword, and is the most common enchantment for it. Sharpness gives the sword-of-choice a random chance of dealing one to two damage extra on the target, as if turning an Iron Sword into the equivalant of a Diamond Sword. Sharpness can be applied to an Axe using the book enchanting method.
Knockback Knockback is an enchantment that can commonly be found on Swords and is usually paired with Sharpness, creating a force to be reckoned with. Knockback increases the knockback dealt to an enemy or target depending on the level. Knockback can be done with this enchantment without having to sprint. Knockback can be applied to an Axe using the book enchanting method. This enchantment is useful for fighting creepers because it stops them from exploding
Fire aspect/Flame Fire Aspect makes the enchanted sword set the target on fire on hit. The higher the level, the longer the opponent will burn. Meat-bearing animals will drop cooked meat when slain. Fire Aspect is also useful for keeping player targets from running away, as taking environmental damage will cease a player's sprint, slowing them down. It can also be used to periodically wear down another player's armor.
Band of Arthropods Bane of Arthropods, sometimes referred to as BoA, is a common enchantment for swords. Bane of Arthropods affects all enemies classified by science to have an exoskeleton. In-game, it affects Spiders. Bane of Arthropods increases the amount of damage dealt to these types of enemies.
Smite Smite is a more rare enchantment that deals more damage to undead foes. This leaves a small range of opponents; Zombies and skeletons.
Unbreaking Unbreaking is the same as it is for the other tool enchantments. It is possible to get through normal enchanting methods, but is kind of rare and mostly found on really high enchant levels. In order to obtain unbreaking on a sword easily, the Player must enchant a book to get the enchantment on it. Once the book of Unbreaking is created, it is then possible to use an anvil to combine the book and the sword, thus making a sword with unbreaking on it.
Bow enchants
Power Power is an enchantment for the bow that is very similar to Sharpness for the Sword, dealing more damage to the player's foes on hit with an arrow. The higher the power level is, the stronger the hit will be. After collecting a few Power levels on a bow, it will eventually do enough damage to take out unarmored foes, such as a Creeper, in a single shot. It is the most common bow enchantment.
Punch Punch is the counterpart of Knockback for Bows. Punch will hit the opponent farther when this enchantment is applied on the bow. Although the Bow already has an original small amount of knockback, increasing the amount of knockback allows for easier medium-range combat, knocking enemies farther, giving the player time to reload and fire again.
Flame Fire Aspect's Bow counterpart, Flame will set the opponent on fire on hit with an arrow. Unlike Fire Aspect, there is only one level. As with any fire weapon, cooked goods are dropped from peaceful farming mobs. Flame is useful for dealing extra damage along with keeping other players from being able to sprint (as taking damage from the environment ceases the player's ability to sprint). Flame bows can also be used as a ranged detonator for TNT.
Infinity Infinity is the most useful enchantment for the bow. When Infinity is wielded by a Bow, it will give the user infinite arrows, requiring only one arrow in the player's inventory to use it. Although it can create an infinite amount of arrows, it still wears down durability and does not protect the Bow from taking damage. It is also important to know that the infinite arrows cannot be collected if they hit a block instead of the intended target.
Armor Enchants
Protection Protection is a common enchantment that helps reduce the overall damage taken from attacks.
Fire Resistance Fire Resistance is a less common enchantment that reduces the damage taken from fire damage. This can be helpful against Blazes, especially when combined with Fire Resistance potions.
Blast Resistance Blast Resistance is a less common enchantment that reduces the damage taken from explosive damage. This can be helpful against Creepers and when standing too close to a TNT's blast radius.
Projectile Protection This can be helpful against Skeletons, Ghasts, Witches and the Ender Dragon. This decreases the amount of damage taken when you are it by a bow.
Thorns Thorns is a rare enchantment that damages nearby mobs when they stand too close. This can be helpful against Zombies, hostile Wolves.
Experience Bar
The XP or Experience Bar shows how much experience the player has. Experience can be found by killing mobs and mining the following ores, Coal, Odd rock and Diamonds. Experience can be cheated in using the xp command (xp value|add amount), but the command will only give a total of 100 levels. Using Experience in a Bottle will bring the level up by 2.
Commands
Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be:
/enchant Unbreaking4
(the enchantment level can be specified by using either natural numbers (1 - 5) or roman numbers (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times /enchant Unbreaking1
in a Balloon will make the Balloon have an Unbreaking III Enchantment).
ID | Levels | Name |
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unbreaking | 4 | Unbreaking |
protection | 4 | Protection |
protectionFire | 3 | Fire Protection |
protectionBlast | 3 | Blast Protection |
protectionProjectile | 3 | Projectile Protection |
protectionFalling | 3 | Feather Falling |
thorns | 3 | Thorns |
respiration | 3 | Respiration |
aguaAffinity / aquaAffinity | 1 | Aqua Affinity |
sharpness | 4 | Sharpness |
smite | 4 | Smite |
baneOfArthropods | 3 | Bane of Arthropods |
knockback | 3 | Knockback |
fireAspect | 1 | Fire Aspect |
looting | 3 | Looting |
efficiency | 2 | Efficiency |
silkTouch | 1 | Silk Touch |
fortune | 3 | Fortune |
power | 3 | Power |
punch | 2 | Punch |
flame | 1 | Flame |
infinity | 1 | Infinity |
lure | 1 | Lure |
luckOfTheSea | 3 | Luck of the Sea |
The enchantments are functional with any in-game item.
Trivia
- Once an armor or item is enchanted with something, it can't be enchanted anymore.
- Books can be enchanted due to the addition of anvils in the game.
Bugs
- Sometimes, when you enchant something, the message displayed about the enchant ([INFO] {ENCHANTMENT NAME} added to the selected item) can appear as if you enchanted that item with one level more (ex: you enchanted an item with X enchantment at level 3 and the message will say that you enchanted that at level 4).
- When you enchant an item with Lure III or II, it applies at level I in the selected item.
- Sometimes, the enchantment can be repeated twice when you check the item. But after, it's replaced by other enchantment that the item has or it simply disappears.