Difference between revisions of "Pig"
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== Spawning == | == Spawning == | ||
− | The pig | + | The pig can spawn during [[Times of day|the daytime]] on {{I|Grass}} [[grass]] blocks. |
=== Commands === | === Commands === | ||
− | A pig can be spawned | + | A pig can be spawned with commands without [[spawn eggs]], with the command <code>/summon pig</code>. |
In addition to that you can add [[data tags]] to customize the pig. examples: | In addition to that you can add [[data tags]] to customize the pig. examples: | ||
Line 45: | Line 45: | ||
== Behavior == | == Behavior == | ||
− | The pig will wonder around | + | The pig will wonder around, avoiding hazards in its direction. It can jump up to two blocks high. |
If a pig is struck by [[lightning]], it turns into a {{I|Zombie_Pigman_Head}} [[zombie pigman]]. | If a pig is struck by [[lightning]], it turns into a {{I|Zombie_Pigman_Head}} [[zombie pigman]]. |
Revision as of 22:22, 10 August 2024
The pig is a passive mob commonly found in the overworld.
This mob has 10 () health and will drop Raw porkchop and Raw bacon when killed
Contents
Spawning
The pig can spawn during the daytime on grass blocks.
Commands
A pig can be spawned with commands without spawn eggs, with the command /summon pig
.
In addition to that you can add data tags to customize the pig. examples:
/summon pig 1 ~ ~ {name:"Thief pig", Health:5, defaultDrops:0, drops:[{item:{id:"gold_ingot", name:"Cash"},quantity:6, bonus:2}]
/summon pig 1 ~ ~ {health:20, baby:5, defaultDrops:0, drops:[{item:{id:"carrot"}, isBaby:1}]}}
Drops
When killed, they drop raw porkchops and Raw bacon.
Loot | Quantity | Looting I | Looting II | Looting III |
---|---|---|---|---|
0-2 | 0-2 | 0-3 | 1-4 | |
0-2 | 0-2 | 0-3 | 1-4 | |
0-2 | 0-2 | 0-3 | 0-3 | |
0-2 | 0-2 | 0-3 | 0-3 | |
4 | ||||
Note: Cooked meats can be obtained if the pig is on fire. |
Behavior
The pig will wonder around, avoiding hazards in its direction. It can jump up to two blocks high.
If a pig is struck by lightning, it turns into a zombie pigman.
The pig can be made rideable for the player by placing a saddle on its back. While riding the pig, the player can control the pig's movement using a carrot on a stick, however this is limited to sideways movement, as the pig will jump randomly by itself, and if the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, not avoiding any drops. As the pig moves, the durability of the carrot on a stick goes down.
Tasks
Number | Icon[ng] | Name | Newgrounds name | Description [ng] | Objective | Points[ng] | Requirements |
---|---|---|---|---|---|---|---|
13 | Slay a pig | Kill a Pig | Pigs drop pork, and you eat pork to live | Kill a pig | 5 |
History
Version | Date | Changes |
---|---|---|
First 30 Days | Day 28 |
|
First 30 Days | Day 29 |
|
1.22.0 | Jun 29, 2012 |
|
1.26.0 | Mar 28, 2014 |
|
1.27 | Nov 13, 2015 |
|
1.28 | Oct 08, 2016 |
|
Bugs
- 1.28 - Using a carrot on a stick while riding a pig does not deplete its durability.
- While on a saddled pig, if a Fishing rod is used downwards in rapid succession, the player can levitate with a pig. Additionally, if a pig jumps while a fishing rod is used, it will start flying in the direction opposite of the mouse pointer's location. Easily done against a wall.
Trivia
- If a pig is struck by lightning, it will turn into a zombie pigman.
- The pig is not hostile, so it will not attack, even if it has been hit. If hit, it will run back and forth for a couple of seconds, like other passive mobs.
Gallery
A pig with a saddle.