Difference between revisions of "Weather"
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− | Weather is a system of precipitation and brightness that occurs in [[ | + | Weather is a system of precipitation and brightness that occurs in the [[Overworld]]. There are three types of weather: clear, rain, and thunder. |
== Precipitation == | == Precipitation == | ||
− | [[Cloud]]s are visible as a varied stripe moving against the background that straddles world coordinates y = 123(upper) and 122(lower). During rain and thunder, all [[rain]] and [[snow]] falls from these two layers. Any blocks above these layers will not experience the effects of precipitation. | + | [[Sky#Clouds|Cloud]]s are visible as a varied stripe moving against the background that straddles world coordinates y = 123(upper) and 122(lower). During rain and thunder, all [[rain]] and [[snow]] falls from these two layers. Any blocks above these layers will not experience the effects of precipitation. |
Clouds also become darker during rain and thunder. | Clouds also become darker during rain and thunder. | ||
Line 17: | Line 17: | ||
Contact effects: | Contact effects: | ||
*Water blocks (puddles) form in 1x1 holes with a dirt floor and dirt walls. | *Water blocks (puddles) form in 1x1 holes with a dirt floor and dirt walls. | ||
− | *Moss forms on | + | *Moss forms on stone and cobblestone. |
=== Snow === | === Snow === | ||
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During thunder the game will appear even darker than it does during rain. | During thunder the game will appear even darker than it does during rain. | ||
+ | |||
+ | At night, rain and thunder will make the screen almost completely black. | ||
== Lightning == | == Lightning == | ||
− | During thunder, [[lightning]] occurs every so often. Thunder sounds are played and the screen can flash slightly yellow. Lightning can spawn from the clouds, and it will look like a yellow branch. If it hits a [[Mobs|mob]] or the player, it can cause damage, or even death. | + | During thunder, [[lightning]] occurs every so often. Thunder sounds are played and the screen can flash slightly yellow. Lightning can spawn from the clouds, and it will look like a yellow branch. If it hits a [[Mobs|mob]] or the player, it can cause damage, or even death. lightning can be summoned with commands by using the command <code>/lightning ~ ~</code>. |
== Commands == | == Commands == | ||
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Typing <code>/weather get</code> outputs the current weather. | Typing <code>/weather get</code> outputs the current weather. | ||
The player can change the weather by typing <code>/weather set [clear|rain|thunder]</code>, eg. <code>/weather set clear</code> sets the weather to clear. | The player can change the weather by typing <code>/weather set [clear|rain|thunder]</code>, eg. <code>/weather set clear</code> sets the weather to clear. | ||
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== History == | == History == | ||
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* Weather is now random | * Weather is now random | ||
|- | |- | ||
− | ! [[Version History# | + | ! [[Version History#1.7|1.7]] |
− | ! '' | + | ! ''Unknown'' |
| | | | ||
* Snow can turn lava and acid into obsidian | * Snow can turn lava and acid into obsidian | ||
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== See also == | == See also == | ||
* [[Rain]] | * [[Rain]] | ||
− | * [[ | + | * [[Snow]] |
* [[Overworld]] | * [[Overworld]] | ||
[[Category:Events]] | [[Category:Events]] |
Latest revision as of 18:52, 26 May 2022
Weather is a system of precipitation and brightness that occurs in the Overworld. There are three types of weather: clear, rain, and thunder.
Contents
Precipitation
Clouds are visible as a varied stripe moving against the background that straddles world coordinates y = 123(upper) and 122(lower). During rain and thunder, all rain and snow falls from these two layers. Any blocks above these layers will not experience the effects of precipitation.
Clouds also become darker during rain and thunder.
Shelter
Suitable blocks at the lower cloud layer or below will stop rain and snow reaching the area beneath them. Barriers include solid blocks and water.
Puddles, snow, and moss can form as high as the upper cloud layer, while ice and snow blocks can form on the lower.
Rain
Precipitation falls in the form of rain in most areas, however deserts experience no precipitation.
Contact effects:
- Water blocks (puddles) form in 1x1 holes with a dirt floor and dirt walls.
- Moss forms on stone and cobblestone.
Snow
Precipitation falls in the form of snow in snowy areas. These areas can generate in any biome.
Contact effects:
- Ice replaces water.
- Snow forms on most surfaces.
- Snow blocks replace snow given walls, and can pile as deep as the walls allow.
Brightness
The game will become darker during certain types of weather.
In clear weather, the brightness is normal.
During rain, the game will appear darker.
During thunder the game will appear even darker than it does during rain.
At night, rain and thunder will make the screen almost completely black.
Lightning
During thunder, lightning occurs every so often. Thunder sounds are played and the screen can flash slightly yellow. Lightning can spawn from the clouds, and it will look like a yellow branch. If it hits a mob or the player, it can cause damage, or even death. lightning can be summoned with commands by using the command /lightning ~ ~
.
Commands
The /weather
command can be used to manipulate the weather. These are its parameters: /weather <get|set [clear|rain|thunder]>
Typing /weather get
outputs the current weather.
The player can change the weather by typing /weather set [clear|rain|thunder]
, eg. /weather set clear
sets the weather to clear.
History
Version | Date | Changes |
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Prior to 1.4.34 | Day 15 |
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Prior to 1.4.34 | Day 19 |
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Prior to 1.4.34 | Day 20 |
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1.7 | Unknown |
|
1.21 | May 27, 2012 |
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1.23 | Oct 31, 2012 |
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1.26.5 | Jul 3, 2014 |
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1.27 | Nov 13, 2015 |
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