Difference between revisions of "Pig"
Greg Heffle (talk | contribs) m (→Gallery) |
SebasOfEek (talk | contribs) |
||
Line 3: | Line 3: | ||
|name=Pig | |name=Pig | ||
|type=Passive | |type=Passive | ||
− | |drops= [[Raw porkchop]] | + | |drops= [[Raw porkchop]]<br>[[Raw bacon]] |
+ | |id= pig | ||
}} | }} | ||
− | A pig is a commonly found | + | A {{I|PigHead}} [[pig]] is a passive mob commonly found in the world of Mine Blocks wandering aimlessly. |
+ | |||
+ | This mob has {{Health|10}} Health and will drop {{I|Raw Porkchop}} [[Raw porkchop]] and {{I|Raw bacon}} [[Raw bacon]] when killed | ||
== Spawning == | == Spawning == | ||
− | The pig only spawns in the [[Times of day|day time]] on [[grass]] blocks. | + | The pig only spawns in the [[Times of day|day time]] on {{I|Grass}} [[grass]] blocks. |
+ | |||
+ | === Commands === | ||
+ | A pig can be spawned in another way besides its respective [[spawn egg]], with the command <code>/summon pig</code> you can spawn it. | ||
+ | |||
+ | In addition to that you can add [[data tags]] to customize the pig. examples: | ||
+ | |||
+ | *<code>/summon pig 1 ~ ~ {name:"Thief pig", Health:5, defaultDrops:0, drops:[{item:{id:"gold_ingot", name:"Cash"},quantity:6, bonus:2}]</code> | ||
+ | |||
+ | *<code>/summon pig 1 ~ ~ {health:20, baby:5, defaultDrops:0, drops:[{item:{id:"carrot"}, isBaby:1}]}}</code> | ||
== Drops == | == Drops == | ||
− | When | + | When killed, they drop 0-2 {{I|Raw Porkchop}} [[raw porkchop]]s (0-2 {{I|Cooked Porkchop}} [[Cooked porkchop]] if on fire) and 0-2 {{I|Raw bacon}} [[Raw bacon]] (0-2 {{I|Cooked bacon}} [[Cooked bacon]] if on fire). |
+ | |||
+ | It will also drop some {{I|Experience_orb_2}} experience points. | ||
== Behavior == | == Behavior == | ||
The pig will wonder around aimlessly, avoiding hazards in its direction. It can jump up to two blocks high. | The pig will wonder around aimlessly, avoiding hazards in its direction. It can jump up to two blocks high. | ||
− | + | If a pig is struck by [[lightning]], it turns into a {{I|Zombie_Pigman_Head}} [[zombie pigman]]. | |
− | |||
− | If a pig is struck by lightning, it turns into a [[zombie pigman]]. | ||
− | The pig can be made rideable for the player by placing a [[saddle]] on its back. While riding the pig, the player can control the pig's movement using a [[carrot on a stick]], however this is limited to sideways movement, as the pig will jump randomly by itself, and if the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, not avoiding any drops. As the pig moves, the durability of the carrot on a stick goes down. | + | The pig can be made rideable for the {{I|Player_head}} [[player]] by placing a [[saddle]] on its back. While riding the pig, the player can control the pig's movement using a {{I|Carrot_on_a_Stick}} [[carrot on a stick]], however this is limited to sideways movement, as the pig will jump randomly by itself, and if the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, not avoiding any drops. As the pig moves, the durability of the carrot on a stick goes down. |
== Tasks == | == Tasks == | ||
− | {| | + | {{Tasks|13=}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== History == | == History == | ||
− | {| | + | {{HistoryTable |
− | | | + | | [[First 30 days#|First 30 Days]] |
− | + | | Day 28 | |
− | + | |* Added pig | |
− | + | | [[First 30 days#|First 30 Days]] | |
− | | | + | | Day 29 |
− | + | |* Fixed pig height issue | |
− | + | | [[Version History#1.22.0|1.22.0]] | |
+ | | Jun 29, 2012 | ||
+ | |* Updated pig textures | ||
+ | | [[Version History#1.26.0|1.26.0]] | ||
+ | | Mar 28, 2014 | ||
| | | | ||
− | * | + | * A saddled pig is more obedient when ridden with a carrot on a stick |
− | + | * Fixed bug where the player gets stuck and levitates off of a pig or raft | |
− | + | | [[Version History#1.27|1.27]] | |
− | + | | Nov 13, 2015 | |
− | + | |* Sneaking while riding a pig will stop the pig | |
− | + | | [[Version History#1.28|1.28]] | |
− | *Fixed bug where the player gets stuck and levitates off of a pig | + | | Oct 08, 2016 |
− | + | |* Pigs turn to zombie pigmen when struck by lightning | |
− | | | + | }} |
− | |||
− | |||
− | | | ||
− | *Sneaking while riding a pig will stop the pig | ||
− | | | ||
− | |||
− | |||
− | | | ||
− | *Pigs turn | ||
− | |||
== Bugs == | == Bugs == | ||
Line 72: | Line 68: | ||
== Trivia == | == Trivia == | ||
*If a pig is struck by lightning, it will turn into a [[zombie pigman]]. | *If a pig is struck by lightning, it will turn into a [[zombie pigman]]. | ||
+ | *The pig is not [[mobs|hostile]], so it will not attack, even if it has been hit. If hit, it will run back and forth for a couple of seconds, like other passive mobs. | ||
== Gallery == | == Gallery == |
Revision as of 09:53, 30 October 2023
A pig is a passive mob commonly found in the world of Mine Blocks wandering aimlessly.
This mob has 10 () Health and will drop Raw porkchop and Raw bacon when killed
Contents
Spawning
The pig only spawns in the day time on grass blocks.
Commands
A pig can be spawned in another way besides its respective spawn egg, with the command /summon pig
you can spawn it.
In addition to that you can add data tags to customize the pig. examples:
/summon pig 1 ~ ~ {name:"Thief pig", Health:5, defaultDrops:0, drops:[{item:{id:"gold_ingot", name:"Cash"},quantity:6, bonus:2}]
/summon pig 1 ~ ~ {health:20, baby:5, defaultDrops:0, drops:[{item:{id:"carrot"}, isBaby:1}]}}
Drops
When killed, they drop 0-2 raw porkchops (0-2 Cooked porkchop if on fire) and 0-2 Raw bacon (0-2 Cooked bacon if on fire).
It will also drop some experience points.
Behavior
The pig will wonder around aimlessly, avoiding hazards in its direction. It can jump up to two blocks high.
If a pig is struck by lightning, it turns into a zombie pigman.
The pig can be made rideable for the player by placing a saddle on its back. While riding the pig, the player can control the pig's movement using a carrot on a stick, however this is limited to sideways movement, as the pig will jump randomly by itself, and if the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, not avoiding any drops. As the pig moves, the durability of the carrot on a stick goes down.
Tasks
Number | Icon[ng] | Name | Newgrounds name | Description [ng] | Objective | Points[ng] | Requirements |
---|---|---|---|---|---|---|---|
13 | Slay a pig | Kill a Pig | Pigs drop pork, and you eat pork to live | Kill a pig | 5 |
History
Version | Date | Changes |
---|---|---|
First 30 Days | Day 28 |
|
First 30 Days | Day 29 |
|
1.22.0 | Jun 29, 2012 |
|
1.26.0 | Mar 28, 2014 |
|
1.27 | Nov 13, 2015 |
|
1.28 | Oct 08, 2016 |
|
Bugs
- 1.28 - Using a carrot on a stick while riding a pig does not deplete its durability.
- While on a saddled pig, if a Fishing rod is used downwards in rapid succession, the player can levitate with a pig. Additionally, if a pig jumps while a fishing rod is used, it will start flying in the direction opposite of the mouse pointer's location. Easily done against a wall.
Trivia
- If a pig is struck by lightning, it will turn into a zombie pigman.
- The pig is not hostile, so it will not attack, even if it has been hit. If hit, it will run back and forth for a couple of seconds, like other passive mobs.
Gallery
A pig with a saddle.