Difference between revisions of "Pig"

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(Updated history section, other minor edits)
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The pig is not hostile, so it will not attack, even if it has been hit. If hit, it will run back and forth for a couple of seconds, like other passive mobs.
 
The pig is not hostile, so it will not attack, even if it has been hit. If hit, it will run back and forth for a couple of seconds, like other passive mobs.
  
The pig can be made rideable for the player by placing a [[saddle]] on its back. While riding the pig, the player can control the pig's movement using a [[carrot on a stick]], however this is limited to sideways movement, as the pig will jump by itself. If the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, and will not avoid any drops. As the pig moves, the durability of the carrot on a stick goes down.
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The pig can be made rideable for the player by placing a [[saddle]] on its back. While riding the pig, the player can control the pig's movement using a [[carrot on a stick]], however this is limited to sideways movement, as the pig will jump randomly by itself, and if the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, not avoiding any drops. As the pig moves, the durability of the carrot on a stick goes down.
  
 
== Tasks ==
 
== Tasks ==
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|'''13'''
 
|'''13'''
 
|Slay a Pig.
 
|Slay a Pig.
|Kill a [[pig]].
+
|Kill a pig.
 
|None
 
|None
 
|}
 
|}

Revision as of 05:24, 14 October 2018





Pig
Pig.png
Type:Passive
Drops:Raw porkchop, Raw bacon(when not on fire), Cooked porkchop, Cooked bacon (when on fire)

A pig is a commonly found passive mob.

Spawning

The pig only spawns in the day time on grass tiles.

Drops

When the pig is killed, it will drop 0-2 raw porkchops, along with 0-2 raw bacon.

Behavior

The pig will wonder around aimlessly, avoiding hazards in its direction. It can jump up to two blocks high.

The pig is not hostile, so it will not attack, even if it has been hit. If hit, it will run back and forth for a couple of seconds, like other passive mobs.

The pig can be made rideable for the player by placing a saddle on its back. While riding the pig, the player can control the pig's movement using a carrot on a stick, however this is limited to sideways movement, as the pig will jump randomly by itself, and if the player presses the jump button they will dismount from the pig. If the player sneaks, the pig will stop, however otherwise it just keeps going in the direction it was going in before, not avoiding any drops. As the pig moves, the durability of the carrot on a stick goes down.

Tasks

# Task Objective
Needs
13 Slay a Pig. Kill a pig. None

History

Version Date Changes
1.6 Jul 20, 2011
  • Added pig
  • Drops raw porkchop
1.26 May 31, 2014
  • Fixed bug where the player gets stuck and levitates off of a pig
  • A saddled pig is more obedient when ridden with a carrot on a stick
1.27 Nov 13, 2015
  • Sneaking while riding a pig will stop the pig
1.28 Oct 8, 2016
  • Pigs turn into zombie pigmen when struck by lightning.

Bugs

  • 1.28 - Using a carrot on a stick while riding a pig does not deplete its durability.

Trivia

  • If a pig is struck by lightning, it will turn into a zombie pigman.

Gallery

See Also