Difference between revisions of "Combat"
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[[Mobs]] can be fought and killed. To attack a mob, click it while while wielding a melee weapon, or shift-click it if you are using a ranged weapon. Different weapons in Mine Blocks include [[swords]] and [[axes]] (melee) and bows, [[spear]]s, [[bone shuriken]]s, and [[snow ball]]s (ranged). When using a ranged weapon, don't forget to make sure you have enough ammunition! | [[Mobs]] can be fought and killed. To attack a mob, click it while while wielding a melee weapon, or shift-click it if you are using a ranged weapon. Different weapons in Mine Blocks include [[swords]] and [[axes]] (melee) and bows, [[spear]]s, [[bone shuriken]]s, and [[snow ball]]s (ranged). When using a ranged weapon, don't forget to make sure you have enough ammunition! | ||
− | = Damage = | + | == Damage == |
Any source of damage that is not a weapon will deal 1 damage to mobs. Critical hits without a proper weapon will instead deal 2 damage. | Any source of damage that is not a weapon will deal 1 damage to mobs. Critical hits without a proper weapon will instead deal 2 damage. | ||
Damage from swords and other tools will change on the release of 1.29 | Damage from swords and other tools will change on the release of 1.29 | ||
− | ==Critical Hits== | + | ===Critical Hits=== |
A critical hit is scored when the player attacks while falling, which usually grants a small damage increase. Red star-like particles will appear near the mob when a critical hit happens. The damage increase ranges from an additional 30%-50% attack bonus, including any extra enchantments, being rounded down before being added to the base damage. | A critical hit is scored when the player attacks while falling, which usually grants a small damage increase. Red star-like particles will appear near the mob when a critical hit happens. The damage increase ranges from an additional 30%-50% attack bonus, including any extra enchantments, being rounded down before being added to the base damage. | ||
− | ==Melee== | + | ===Melee=== |
{| class="wikitable" | {| class="wikitable" | ||
! style="width:37%;"| '''Weapon''' | ! style="width:37%;"| '''Weapon''' | ||
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− | == Ranged == | + | === Ranged === |
{| class="wikitable" | {| class="wikitable" | ||
! style="width:33%;"| '''Weapon''' | ! style="width:33%;"| '''Weapon''' | ||
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− | == Enchantments == | + | === Enchantments === |
Enchantments can be put on certain weapons to increase the damage of them: | Enchantments can be put on certain weapons to increase the damage of them: | ||
*Sharpness adds approximately 1-2 damage per level. | *Sharpness adds approximately 1-2 damage per level. |
Revision as of 11:16, 2 September 2019
Mobs can be fought and killed. To attack a mob, click it while while wielding a melee weapon, or shift-click it if you are using a ranged weapon. Different weapons in Mine Blocks include swords and axes (melee) and bows, spears, bone shurikens, and snow balls (ranged). When using a ranged weapon, don't forget to make sure you have enough ammunition!
Contents
Damage
Any source of damage that is not a weapon will deal 1 damage to mobs. Critical hits without a proper weapon will instead deal 2 damage. Damage from swords and other tools will change on the release of 1.29
Critical Hits
A critical hit is scored when the player attacks while falling, which usually grants a small damage increase. Red star-like particles will appear near the mob when a critical hit happens. The damage increase ranges from an additional 30%-50% attack bonus, including any extra enchantments, being rounded down before being added to the base damage.
Melee
Weapon | Damage | Critical Damage |
---|---|---|
All Hoes | 1 | 2 |
Wooden Shovel | 1 | 2 |
Wooden Pickaxe | 1 | 1 |
Wooden Axe | 2 | 2 |
Wooden Sword | 4 | 5 |
Stone Shovel | 1 | 2 |
Stone Pickaxe | 2 | 2 |
Stone Axe | 2 | 2-3 |
Stone Sword | 5 | 6-7 |
Iron Shovel | 1 | 1 |
Iron Pickaxe | 2 | 2 |
Iron Axe | 3 | 3-4 |
Iron Sword | 6 | 7-8 |
Golden Shovel | 2 | 2 |
Golden Pickaxe | 3 | 3-4 |
Golden Axe | 3 | 4 |
Golden Sword | 4 | 5 |
Diamond Shovel | 2 | 2-3 |
Diamond Pickaxe | 4 | 5 |
Diamond Axe | 4 | 5 |
Diamond Sword | 7 | 9-10 |
Spear | 2 | 2 |
Ranged
Weapon | Damage | Special |
---|---|---|
Spear | 5 | Sometimes goes through mobs, being able to be picked up and used again |
Bow & Arrow | 3 | Can be enchanted to make more powerful |
Bone Shuriken | 3 | |
Snowball | 0-1 (33% Chance) | Does 1 damage against Blazes and Endermen |
Enchantments
Enchantments can be put on certain weapons to increase the damage of them:
- Sharpness adds approximately 1-2 damage per level.
- Smite adds approximately 1-3 damage to Undead mobs per level.
- Bane Of Arthropods adds 3 damage to Spiders at level 1, then adds approximately 1-2 damage per level.
- Power does not add anything to the damage of an arrow, presumably a bug.
- Punch is used instead of power, which is supposed add 3 damage per arrow.
Trivia
- Enchantments can be stacked on one another, dealing more damage than usual.
Bugs
- Punch is used for both power and punch, therefore, the power enchantment does nothing.
- Wooden pickaxes and iron shovels gain no benefit from critical hits.
- Getting hit by a flaming arrow does not burn the player