Difference between revisions of "Armor"
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− | + | {{Item | |
+ | | image1 = Leather_Cap.png | ||
+ | | image2 = Leather_Tunic.png | ||
+ | | image3 = Leather_Pants.png | ||
+ | | image4 = Leather_Boots.png | ||
+ | | image5 = Iron_Helmet.png | ||
+ | | image6 = Iron_Chestplate.png | ||
+ | | image7 = Iron_Leggings.png | ||
+ | | image8 = Iron_Boots.png | ||
+ | | image9 = Gold_Helmet.png | ||
+ | | image10 = Gold_Chestplate.png | ||
+ | | image11 = Gold_Leggings.png | ||
+ | | image12 = Gold_Boots.png | ||
+ | | image13 = Diamond_Helmet.png | ||
+ | | image14 = Diamond_Chestplate.png | ||
+ | | image15 = Diamond_Leggings.png | ||
+ | | image16 = Diamond_Boots.png | ||
+ | | name = Armour | ||
+ | | durability = | ||
+ | | renewable = Yes | ||
+ | | stackable = No | ||
+ | | effects = | ||
+ | | id = | ||
+ | | idN = | ||
+ | }} | ||
+ | |||
+ | The '''armor''' is an equipment that allows the player to have more resistance from several damage sources. | ||
+ | {{Tocright}} | ||
+ | While it is not necessary for Mine Blocks, it makes survival easier by shielding damage dealt principally by mobs. By placing it in the armor slots in the inventory menu, the armor can be worn. There are 5 types of armor in the game: leather, iron, gold, diamond, and the dragon scale tier. Armor can be damaged in a series of ways such as preventing damage from a [[Cactus]], taking fall damage, [[mobs|mob]] attacks, [[lava]], [[acid]], explosions, [[anvil]] fall (affects only the helmet), fall damage (from [[Version History#1.28|v1.28]] and onwards), etc. | ||
+ | |||
+ | Armor provides a random amount of protection (based off of its tier), so calculating the exact amount of damage with armor isn't possible. However, there is a way to ''estimate'' how good a set of armor is by the following table: | ||
− | |||
{| class="wikitable" | {| class="wikitable" | ||
− | + | ! Types | |
− | + | ! % of damage protection<br/>per item worn | |
+ | ! Total % of damage protection<br/> from full set | ||
|- | |- | ||
| Leather | | Leather | ||
| 7 ±2% | | 7 ±2% | ||
+ | | 28 ±8% | ||
|- | |- | ||
| Iron | | Iron | ||
| 13 ±5% | | 13 ±5% | ||
+ | | 52 ±20% | ||
|- | |- | ||
| Gold | | Gold | ||
| 10 ±4% | | 10 ±4% | ||
+ | | 40 ±16% | ||
|- | |- | ||
| Diamond | | Diamond | ||
| 15 ±7% | | 15 ±7% | ||
+ | | 60 ±28% | ||
|- | |- | ||
| Dragon scale | | Dragon scale | ||
| 15 ±9% | | 15 ±9% | ||
+ | | 60 ±36% | ||
|} | |} | ||
− | |||
− | |||
== Crafting == | == Crafting == | ||
− | + | {{CraftingTable | |
− | == | + | | name-1 = Helmet |
− | + | | ingredients-1 = Five [[Leather]] or<br/>[[Iron Ingot]] or<br/>[[Gold Ingot]] or<br/>[[Diamond]] or<br/>[[Dragon Scale]] | |
− | + | | recipe-1 = {{CraftBig | |
− | | | + | | animation-sync = true |
− | + | | B1-animated = true | |
− | ==== | + | | B1-name1 = Leather |
− | + | | B1-name2 = Iron Ingot | |
− | | | + | | B1-name3 = Gold Ingot |
− | | | + | | B1-name4 = Diamond |
− | | | + | | B1-name5 = Dragon Scale |
− | | | + | | B2-animated = true |
− | | | + | | B2-name1 = Leather |
− | | | + | | B2-name2 = Iron Ingot |
− | | | + | | B2-name3 = Gold ingot |
− | | | + | | B2-name4 = Diamond |
− | | | + | | B2-name5 = Dragon Scale |
− | | | + | | B3-animated = true |
− | | | + | | B3-name1 = Leather |
− | | | + | | B3-name2 = Iron Ingot |
− | | | + | | B3-name3 = Gold ingot |
− | | | + | | B3-name4 = Diamond |
− | | | + | | B3-name5 = Dragon Scale |
− | | | + | | C1-animated = true |
− | | | + | | C1-name1 = Leather |
− | | | + | | C1-name2 = Iron Ingot |
− | |output= | + | | C1-name3 = Gold ingot |
− | | | + | | C1-name4 = Diamond |
− | | | + | | C1-name5 = Dragon Scale |
+ | | C3-animated = true | ||
+ | | C3-name1 = Leather | ||
+ | | C3-name2 = Iron Ingot | ||
+ | | C3-name3 = Gold ingot | ||
+ | | C3-name4 = Diamond | ||
+ | | C3-name5 = Dragon Scale | ||
+ | | output-animated = true | ||
+ | | output-name1 = Leather Cap | ||
+ | | output-name2 = Iron Helmet | ||
+ | | output-name3 = Gold Helmet | ||
+ | | output-name4 = Diamond Helmet | ||
+ | | output-name5 = Dragon Scale Helmet | ||
}} | }} | ||
− | + | | name-2 = Chestplate | |
− | | | + | | ingredients-2 = Eight [[Leather]] or<br/>[[Iron Ingot]] or<br/>[[Gold Ingot]] or<br/>[[Diamond]] or<br/>[[Dragon Scale]] |
− | + | | recipe-2 = {{CraftBig | |
− | ==== Leather | + | | animation-sync = true |
− | + | | A1-animated = true | |
− | | | + | | A1-name1 = Leather |
− | | | + | | A1-name2 = Iron Ingot |
− | | | + | | A1-name3 = Gold Ingot |
− | | | + | | A1-name4 = Diamond |
− | | | + | | A1-name5 = Dragon Scale |
− | | | + | | A3-animated = true |
− | | | + | | A3-name1 = Leather |
− | | | + | | A3-name2 = Iron Ingot |
− | | | + | | A3-name3 = Gold Ingot |
− | | | + | | A3-name4 = Diamond |
− | | | + | | A3-name5 = Dragon Scale |
− | | | + | | B1-animated = true |
− | | | + | | B1-name1 = Leather |
− | | | + | | B1-name2 = Iron Ingot |
− | | | + | | B1-name3 = Gold Ingot |
− | | | + | | B1-name4 = Diamond |
− | |output= | + | | B1-name5 = Dragon Scale |
− | | | + | | B2-animated = true |
− | | | + | | B2-name1 = Leather |
+ | | B2-name2 = Iron Ingot | ||
+ | | B2-name3 = Gold ingot | ||
+ | | B2-name4 = Diamond | ||
+ | | B2-name5 = Dragon Scale | ||
+ | | B3-animated = true | ||
+ | | B3-name1 = Leather | ||
+ | | B3-name2 = Iron Ingot | ||
+ | | B3-name3 = Gold ingot | ||
+ | | B3-name4 = Diamond | ||
+ | | B3-name5 = Dragon Scale | ||
+ | | C1-animated = true | ||
+ | | C1-name1 = Leather | ||
+ | | C1-name2 = Iron Ingot | ||
+ | | C1-name3 = Gold ingot | ||
+ | | C1-name4 = Diamond | ||
+ | | C1-name5 = Dragon Scale | ||
+ | | C2-animated = true | ||
+ | | C2-name1 = Leather | ||
+ | | C2-name2 = Iron Ingot | ||
+ | | C2-name3 = Gold ingot | ||
+ | | C2-name4 = Diamond | ||
+ | | C2-name5 = Dragon Scale | ||
+ | | C3-animated = true | ||
+ | | C3-name1 = Leather | ||
+ | | C3-name2 = Iron Ingot | ||
+ | | C3-name3 = Gold ingot | ||
+ | | C3-name4 = Diamond | ||
+ | | C3-name5 = Dragon Scale | ||
+ | | output-animated = true | ||
+ | | output-name1 = Leather Tunic | ||
+ | | output-name2 = Iron Chestplate | ||
+ | | output-name3 = Gold Chestplate | ||
+ | | output-name4 = Diamond Chestplate | ||
+ | | output-name5 = Dragon Scale Chestplate | ||
}} | }} | ||
− | + | | name-3 = Leggings | |
− | |- | + | | ingredients-3 = Seven [[Leather]] or<br/>[[Iron Ingot]] or<br/>[[Gold Ingot]] or<br/>[[Diamond]] or<br/>[[Dragon Scale]] |
− | | | + | | recipe-3 = {{CraftBig |
− | + | | animation-sync = true | |
− | ==== Leather | + | | A1-animated = true |
− | + | | A1-name1 = Leather | |
− | | | + | | A1-name2 = Iron Ingot |
− | | | + | | A1-name3 = Gold Ingot |
− | | | + | | A1-name4 = Diamond |
− | | | + | | A1-name5 = Dragon Scale |
− | | | + | | A2-animated = true |
− | | | + | | A2-name1 = Leather |
− | | | + | | A2-name2 = Iron Ingot |
− | | | + | | A2-name3 = Gold Ingot |
− | | | + | | A2-name4 = Diamond |
− | | | + | | A2-name5 = Dragon Scale |
− | | | + | | A3-animated = true |
− | | | + | | A3-name1 = Leather |
− | | | + | | A3-name2 = Iron Ingot |
− | | | + | | A3-name3 = Gold Ingot |
− | |output= | + | | A3-name4 = Diamond |
− | | | + | | A3-name5 = Dragon Scale |
− | | | + | | B1-animated = true |
+ | | B1-name1 = Leather | ||
+ | | B1-name2 = Iron Ingot | ||
+ | | B1-name3 = Gold Ingot | ||
+ | | B1-name4 = Diamond | ||
+ | | B1-name5 = Dragon Scale | ||
+ | | B3-animated = true | ||
+ | | B3-name1 = Leather | ||
+ | | B3-name2 = Iron Ingot | ||
+ | | B3-name3 = Gold ingot | ||
+ | | B3-name4 = Diamond | ||
+ | | B3-name5 = Dragon Scale | ||
+ | | C1-animated = true | ||
+ | | C1-name1 = Leather | ||
+ | | C1-name2 = Iron Ingot | ||
+ | | C1-name3 = Gold ingot | ||
+ | | C1-name4 = Diamond | ||
+ | | C1-name5 = Dragon Scale | ||
+ | | C3-animated = true | ||
+ | | C3-name1 = Leather | ||
+ | | C3-name2 = Iron Ingot | ||
+ | | C3-name3 = Gold ingot | ||
+ | | C3-name4 = Diamond | ||
+ | | C3-name5 = Dragon Scale | ||
+ | | output-animated = true | ||
+ | | output-name1 = Leather Pants | ||
+ | | output-name2 = Iron Leggings | ||
+ | | output-name3 = Gold Leggings | ||
+ | | output-name4 = Diamond Leggings | ||
+ | | output-name5 = Dragon Scale Leggings | ||
}} | }} | ||
− | + | | name-4 = Boots | |
− | | | + | | ingredients-4 = Four [[Leather]] or<br/>[[Iron Ingot]] or<br/>[[Gold Ingot]] or<br/>[[Diamond]] or<br/>[[Dragon Scale]] |
− | + | | recipe-4 = {{CraftBig | |
− | ==== Leather | + | | animation-sync = true |
− | + | | B1-animated = true | |
− | | | + | | B1-name1 = Leather |
− | | | + | | B1-name2 = Iron Ingot |
− | | | + | | B1-name3 = Gold Ingot |
− | | | + | | B1-name4 = Diamond |
− | | | + | | B1-name5 = Dragon Scale |
− | | | + | | B3-animated = true |
− | | | + | | B3-name1 = Leather |
− | | | + | | B3-name2 = Iron Ingot |
− | |output= | + | | B3-name3 = Gold ingot |
− | | | + | | B3-name4 = Diamond |
− | | | + | | B3-name5 = Dragon Scale |
+ | | C1-animated = true | ||
+ | | C1-name1 = Leather | ||
+ | | C1-name2 = Iron Ingot | ||
+ | | C1-name3 = Gold ingot | ||
+ | | C1-name4 = Diamond | ||
+ | | C1-name5 = Dragon Scale | ||
+ | | C3-animated = true | ||
+ | | C3-name1 = Leather | ||
+ | | C3-name2 = Iron Ingot | ||
+ | | C3-name3 = Gold ingot | ||
+ | | C3-name4 = Diamond | ||
+ | | C3-name5 = Dragon Scale | ||
+ | | output-animated = true | ||
+ | | output-name1 = Leather Boots | ||
+ | | output-name2 = Iron Boots | ||
+ | | output-name3 = Gold Boots | ||
+ | | output-name4 = Diamond Boots | ||
+ | | output-name5 = Dragon Scale Boots | ||
}} | }} | ||
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}} | }} | ||
− | + | ==Enchanting== | |
− | + | Armor can receive various different enchantments through [[enchanting]]. | |
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+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Enchant !! Armor Pieces !! Purpose !! Maximum Level | ||
+ | |- | ||
+ | | Protection || All || Reduces all damage taken || 5 | ||
+ | |- | ||
+ | | Projectile Protection || All || Reduces damage taken from projectile such as bows || 3 | ||
+ | |- | ||
+ | | Fire Protection || All || Reduces damage taken from fire and lava || 3 | ||
+ | |- | ||
+ | | Blast Protection || All || Reduces Damage Taken From Explosions || 3 | ||
+ | |- | ||
+ | | Unbreaking || All || Increases durability || 4 | ||
+ | |- | ||
+ | | Aqua Affinity || Helmet || Increases mining speed underwater || 1 | ||
+ | |- | ||
+ | | Respiration || Helmet || Increases time a player can stay underwater || 3 | ||
+ | |- | ||
+ | | Thorns || Chestplate || Damages mobs that deal damage to the player || 3 | ||
+ | |- | ||
+ | | Feather Falling || Boots || Decreases fall damage || 3 | ||
+ | |- | ||
+ | | Depth Strider || Boots || Increases swim speed || 3 | ||
|- | |- | ||
− | | | + | | Frost Walker || Boots || Creates a layer of ice underneath the player when on water || 2 |
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|} | |} | ||
− | == | + | == Armor points == |
− | + | Armor points show how much protection each peice of armor supplies and can be found in the armor [[HUD]]. Armor pieces give different armor points based on their tier. | |
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+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armor Tier !! Armor points | ||
+ | |- | ||
+ | | Leather Piece || {{Armor|1}} | ||
+ | |- | ||
+ | | Full Leather || {{Armor|4}} | ||
+ | |- | ||
+ | | Gold Piece || {{Armor|1.5}} | ||
+ | |- | ||
+ | | Full Gold || {{Armor|6}} | ||
+ | |- | ||
+ | | Iron Piece || {{Armor|1.75}} | ||
+ | |- | ||
+ | | Full Iron || {{Armor|7}} | ||
+ | |- | ||
+ | | Diamond Piece || {{Armor|2.25}} | ||
|- | |- | ||
− | | | + | | Full Diamond || {{Armor|9}} |
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|- | |- | ||
− | | | + | | Dragon Scale Piece || {{Armor|2.5}} |
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|- | |- | ||
− | | | + | | Full Dragon Scale || {{Armor|10}} |
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|} | |} | ||
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{| class='wikitable' | {| class='wikitable' | ||
− | |''' | + | ! Name |
− | |'' | + | ! Description |
+ | |- | ||
+ | ! <code>name</code> | ||
+ | | ''String'' | ||
+ | Renames the item. | ||
+ | |- | ||
+ | ! <code>enchantments</code> | ||
+ | | Array of Strings'' | ||
+ | Enchants the item (see [[Enchanting#Commands|enchanting]]). | ||
+ | |- | ||
+ | ! <code>anvilUses</code> | ||
+ | | ''Integer'' | ||
+ | Number of times an anvil was used on the item. | ||
|- | |- | ||
− | + | ! <code>color</code> | |
− | |''String'' | + | | ''String'' |
'''For leather armor types only.''' | '''For leather armor types only.''' | ||
Sets the item to be dyed to any [[Data_tags#Colors_Tags|valid color value]], excluding <code>rainbow</code>. | Sets the item to be dyed to any [[Data_tags#Colors_Tags|valid color value]], excluding <code>rainbow</code>. | ||
− | |||
|} | |} | ||
== Trivia == | == Trivia == | ||
− | * | + | * Each armor piece, such as a chestplate or helmet, gives the same amount of armor protection, so a chestplate and boots offer the same amount of protection, unlike in Minecraft, where each armor piece offers different levels of protection. |
− | |||
== Gallery == | == Gallery == | ||
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</gallery> | </gallery> | ||
− | == See | + | == See also == |
* [[Health]] | * [[Health]] | ||
* [[Enchanting#Armor_Enchantments|Armor enchantments]] | * [[Enchanting#Armor_Enchantments|Armor enchantments]] | ||
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− | [[Category:Items]][[Category:Gameplay]] | + | [[Category:Items]] |
+ | [[Category:Gameplay]] |
Latest revision as of 06:16, 30 August 2023
Armour | |
---|---|
Stackable: | No |
Renewable: | Yes |
The armor is an equipment that allows the player to have more resistance from several damage sources.
While it is not necessary for Mine Blocks, it makes survival easier by shielding damage dealt principally by mobs. By placing it in the armor slots in the inventory menu, the armor can be worn. There are 5 types of armor in the game: leather, iron, gold, diamond, and the dragon scale tier. Armor can be damaged in a series of ways such as preventing damage from a Cactus, taking fall damage, mob attacks, lava, acid, explosions, anvil fall (affects only the helmet), fall damage (from v1.28 and onwards), etc.
Armor provides a random amount of protection (based off of its tier), so calculating the exact amount of damage with armor isn't possible. However, there is a way to estimate how good a set of armor is by the following table:
Types | % of damage protection per item worn |
Total % of damage protection from full set |
---|---|---|
Leather | 7 ±2% | 28 ±8% |
Iron | 13 ±5% | 52 ±20% |
Gold | 10 ±4% | 40 ±16% |
Diamond | 15 ±7% | 60 ±28% |
Dragon scale | 15 ±9% | 60 ±36% |
Crafting
Name | Ingredients | Recipe |
---|---|---|
Helmet | Five Leather or Iron Ingot or Gold Ingot or Diamond or Dragon Scale |
|
Chestplate | Eight Leather or Iron Ingot or Gold Ingot or Diamond or Dragon Scale |
|
Leggings | Seven Leather or Iron Ingot or Gold Ingot or Diamond or Dragon Scale |
|
Boots | Four Leather or Iron Ingot or Gold Ingot or Diamond or Dragon Scale |
Enchanting
Armor can receive various different enchantments through enchanting.
Enchant | Armor Pieces | Purpose | Maximum Level |
---|---|---|---|
Protection | All | Reduces all damage taken | 5 |
Projectile Protection | All | Reduces damage taken from projectile such as bows | 3 |
Fire Protection | All | Reduces damage taken from fire and lava | 3 |
Blast Protection | All | Reduces Damage Taken From Explosions | 3 |
Unbreaking | All | Increases durability | 4 |
Aqua Affinity | Helmet | Increases mining speed underwater | 1 |
Respiration | Helmet | Increases time a player can stay underwater | 3 |
Thorns | Chestplate | Damages mobs that deal damage to the player | 3 |
Feather Falling | Boots | Decreases fall damage | 3 |
Depth Strider | Boots | Increases swim speed | 3 |
Frost Walker | Boots | Creates a layer of ice underneath the player when on water | 2 |
Armor points
Armor points show how much protection each peice of armor supplies and can be found in the armor HUD. Armor pieces give different armor points based on their tier.
Armor Tier | Armor points |
---|---|
Leather Piece | 1 () |
Full Leather | 4 () |
Gold Piece | 1.5 ( × 1.5) |
Full Gold | 6 () |
Iron Piece | 1.75 ( × 1.75) |
Full Iron | 7 () |
Diamond Piece | 2.25 ( × 2.25) |
Full Diamond | 9 () |
Dragon Scale Piece | 2.5 ( × 2.5) |
Full Dragon Scale | 10 () |
History
Version | Date | Changes |
---|---|---|
1.21 | May 17, 2012 |
|
1.23 | Oct 31, 2012 |
|
1.25 | May 11, 2013 |
|
1.27 | Nov 13, 2015 |
|
1.28 | Oct 08, 2016 |
|
Data Tags
Main article: Data tags
Name | Description |
---|---|
name
|
String
Renames the item. |
enchantments
|
Array of Strings
Enchants the item (see enchanting). |
anvilUses
|
Integer
Number of times an anvil was used on the item. |
color
|
String
For leather armor types only. Sets the item to be dyed to any valid color value, excluding |
Trivia
- Each armor piece, such as a chestplate or helmet, gives the same amount of armor protection, so a chestplate and boots offer the same amount of protection, unlike in Minecraft, where each armor piece offers different levels of protection.