Difference between revisions of "Wolf"
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− | + | {{Object | |
+ | |image=Wolf.PNG | ||
+ | |name=Wolf | ||
+ | |type=Neutral | ||
+ | |drops=Exp | ||
+ | }} | ||
+ | Wolves are neutral [[mobs]] that can be tamed into [[dog]]s. | ||
+ | |||
+ | == Spawning == | ||
+ | Wolves only spawn in the [[Times of day|day time]] on [[grass]] blocks. Wolves still spawn in the peaceful difficulty. | ||
+ | |||
+ | The number of wolves in a world is limited. This means that if the maximum is reached, no more wolves spawn unless a wolf is tamed turning it into a [[dog]], a wolf despawns, or is killed. | ||
+ | |||
+ | == Drops == | ||
+ | The wolf drops nothing but a small amount of xp when killed by the player. This, and the danger that comes with damaging wolves, makes them rarely hunted by players. | ||
== Behavior == | == Behavior == | ||
− | Wolves are neutral mobs. If left alone, they will wander around, jump in place and yip. | + | Wolves are neutral mobs. If left alone, they will wander around, jump in place and yip. Wolves can jump two blocks high. If there is a [[sheep]] or [[rabbit]] nearby, a wolf will chase and cause damage to it. |
+ | |||
+ | If a wolf is attacked, it becomes aggravated. It will follow the player, growl, and do damage if it gets close enough. This also makes it no longer able to be tamed. | ||
+ | |||
+ | If a non-aggravated wolf is given enough [[bone]]s, it turns into a [[dog]], which has a different skin and a very different behavior. | ||
− | + | == Task == | |
+ | {{Tasks|12=}} | ||
− | == | + | == History == |
− | {| class="wikitable" | + | {| class="wikitable" |
− | ! | + | |- |
− | ! | + | !Version |
− | ! | + | !Date |
− | ! | + | !Changes |
+ | |- | ||
+ | ! [[Version History#1.22.4|1.22.4]] | ||
+ | ! Jul 19, 2012 | ||
+ | | | ||
+ | *Added wolves (can be tamed) | ||
|- | |- | ||
− | + | ! [[Version History#1.27|1.27]] | |
− | + | ! Nov 13, 2015 | |
− | + | | | |
− | | | + | *Lowered the volume of the wolf barking sounds (Suggested by pmaguire13) |
|} | |} | ||
− | |||
== Bugs == | == Bugs == | ||
''1.28:'' | ''1.28:'' | ||
− | *Wolves no longer provoke other wolves when hit by the player, and will also no longer chase | + | * Wolves no longer provoke other wolves when hit by the player, and will also no longer chase the player or mobs. Hostile wolves can still cause damage if they make contact with their target by chance, however. |
− | * | + | * When tamed, they often make duplicates that appear in different places |
− | |||
− | |||
== Trivia == | == Trivia == | ||
− | * | + | * Wolves are one of the few mobs that can attack the player in peaceful mode, the others being the [[snow golem]], the [[flaming chicken]], and the [[ender dragon]]. |
− | *If other wolves are nearby when | + | * If other wolves are nearby when one is hit, they will all chase and attack the player. (Currently does not work, see [[#bugs|bugs]] above) |
− | *If a wolf comes in contact with a | + | * If a wolf comes in contact with a rabbit or a sheep, the wolf will become aggravated at it, and if it kills it the items will drop from the killed animal. |
− | == | + | == Gallery == |
<gallery> | <gallery> | ||
− | + | Dog.png|A wolf and a dog for comparison. | |
</gallery> | </gallery> | ||
Line 43: | Line 64: | ||
* [[Mobs]] | * [[Mobs]] | ||
− | [[Category: | + | [[Category:Neutral mobs]] |
− | [[Category: | + | [[Category:Overworld mobs]] |
− |
Latest revision as of 19:17, 2 January 2022
Wolf | |
---|---|
Type: | Neutral |
Drops: | Exp |
Wolves are neutral mobs that can be tamed into dogs.
Spawning
Wolves only spawn in the day time on grass blocks. Wolves still spawn in the peaceful difficulty.
The number of wolves in a world is limited. This means that if the maximum is reached, no more wolves spawn unless a wolf is tamed turning it into a dog, a wolf despawns, or is killed.
Drops
The wolf drops nothing but a small amount of xp when killed by the player. This, and the danger that comes with damaging wolves, makes them rarely hunted by players.
Behavior
Wolves are neutral mobs. If left alone, they will wander around, jump in place and yip. Wolves can jump two blocks high. If there is a sheep or rabbit nearby, a wolf will chase and cause damage to it.
If a wolf is attacked, it becomes aggravated. It will follow the player, growl, and do damage if it gets close enough. This also makes it no longer able to be tamed.
If a non-aggravated wolf is given enough bones, it turns into a dog, which has a different skin and a very different behavior.
Task
Number | Icon[ng] | Name | Newgrounds name | Description [ng] | Objective | Points[ng] | Requirements |
---|---|---|---|---|---|---|---|
12 | Tame a dog | Tame a Dog | They'll be your best friends in the world! | Tame a wolf into a dog (using bones on the wolf). | 5 |
History
Version | Date | Changes |
---|---|---|
1.22.4 | Jul 19, 2012 |
|
1.27 | Nov 13, 2015 |
|
Bugs
1.28:
- Wolves no longer provoke other wolves when hit by the player, and will also no longer chase the player or mobs. Hostile wolves can still cause damage if they make contact with their target by chance, however.
- When tamed, they often make duplicates that appear in different places
Trivia
- Wolves are one of the few mobs that can attack the player in peaceful mode, the others being the snow golem, the flaming chicken, and the ender dragon.
- If other wolves are nearby when one is hit, they will all chase and attack the player. (Currently does not work, see bugs above)
- If a wolf comes in contact with a rabbit or a sheep, the wolf will become aggravated at it, and if it kills it the items will drop from the killed animal.