Difference between revisions of "Creeper"
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|name=Creeper | |name=Creeper | ||
|type=Hostile | |type=Hostile | ||
− | |drops=[[Gun powder]] | + | |drops=0-2 [[Gun powder]] |
}} | }} | ||
− | Creepers are hostile [[mobs]]. | + | Creepers are hostile [[mobs]] that explode when close to the [[player]]. |
== Spawning == | == Spawning == |
Revision as of 11:42, 22 December 2018
Creepers are hostile mobs that explode when close to the player.
Contents
Spawning
Creepers spawn in any dark area, such as underground or on the surface at night.
Behavior
Creepers will attempt to follow the player. It can jump two blocks high.
If a creeper gets close to a player, it makes a hissing sound of a lit fuse. If the player doesn't back away far enough (or kill it first), it explodes, turning some of the blocks around it into collectible items, and completely destroy others. If a creeper is set on fire with flint and steel, it does not explode.
An effective method for killing a creeper that is seen ahead of time is to create a wall that is at least three blocks high and a one block overhang on the creeper's side. This prevents the creeper from getting to the player by jumping over the wall, so the player may proceed to attack it. This method also works on other mobs.
Unlike zombies and skeletons, creepers do not catch fire in daylight.
Drops
Creepers drop 0-2 gun powder and some xp when killed. They do not drop anything if they explode.
History
Version | Date | Changes |
---|---|---|
1.7 | Unknown release date |
|
1.26.5 | Jul 03, 2014 |
|