Difference between revisions of "Zombie"

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Zombies are hostile undead mobs. They look very similar to the player, but their colors are different.
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Zombies are hostile undead mobs. They look very similar to the player, with different coloring.
  
 
This mob has {{Health|20}} Health and will drop Rotten flesh when killed.
 
This mob has {{Health|20}} Health and will drop Rotten flesh when killed.
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|-
 
|-
 
| Chance
 
| Chance
| 12.827754%
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| 12.807246%
 
| 25.635%
 
| 25.635%
 
| 48.73%
 
| 48.73%
| 12.807246%
+
| 12.827754%
 
|-
 
|-
 
|}
 
|}
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== Drops ==
 
== Drops ==
When killed, zombies drop 1-2 {{I|Rotten flesh}} [[Rotten flesh]].
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When killed, zombies drop {{I|Rotten flesh}} [[Rotten flesh]] and 10 {{I|Experience orb 2}} [[experience]].
  
They also have a chance of dropping rare items such as {{I|Iron ingot}} [[iron ingot]]s, {{I|Potato}} [[potato]]es, and {{I|Carrot}} [[carrot]]s.
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They also have a chance of dropping rare items such as {{I|Iron ingot}} [[iron ingot]]s, {{I|Potato}} [[potato]]es, and {{I|Carrot}} [[carrot]]s. The drop rates are:
 +
 
 +
{| class="wikitable" width="850 px"
 +
|-
 +
|
 +
| Rotten Flesh
 +
| Any individual rare item
 +
|-
 +
| No Looting
 +
| 1-2
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| 1.66%
 +
|-
 +
| Looting I
 +
| 1-4
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| 1.96%
 +
|-
 +
| Looting II
 +
| 2-5
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| 2.38%
 +
|-
 +
| Looting III
 +
| 2-6
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| 3.03%
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|-
 +
|}
  
 
== Behavior ==
 
== Behavior ==

Revision as of 21:48, 4 December 2023





Zombie
Zombie.png
Type:Hostile
Drops:Rotten flesh rare Potato, Carrot, Iron ingot
Identifier:zombie

Zombies are hostile undead mobs. They look very similar to the player, with different coloring.

This mob has 20 (♥ × 10) Health and will drop Rotten flesh when killed.

Spawning

Zombies spawn in dark places in the Overworld, which includes the surface at night.

Besides spawning randomly, zombies will also spawn from monster spawners, making monster spawners a convenient way to get their drops.

Armor

Some zombies will spawn wearing armor in difficulties above Easy. The chances of different armor materials are:

Leather Iron Gold Diamond
Leather Cap Leather Cap Iron Helmet Iron Helmet Gold Helmet Gold Helmet Diamond Helmet Diamond Helmet
Leather Tunic Leather Tunic Iron Chestplate Iron Chestplate Gold Chestplate Gold Chestplate Diamond Chestplate Diamond Chestplate
Leather Pants Leather Pants Iron Leggings Iron Leggings Gold Leggings Gold Leggings Diamond Leggings Diamond Leggings
Leather Boots Leather Boots Iron Boots Iron Boots Gold Boots Gold Boots Diamond Boots Diamond Boots
Chance 12.807246% 25.635% 48.73% 12.827754%

There is a chance that a zombie will spawn in with an Afro Afro (0.1% on Easy, 0.096% on Normal, 0.092% on Hard)

Chances of a zombie spawning with different armor pieces, per difficulty

Armor Medium Hard
Helmet 4% 8%
Helmet and chestplate 3% 7.2%
Helmet, chestplate, and leggings 2.25% 6.48%
Full set 1.6875% 5.832%

Commands

A zombie can be spawned in another way besides its respective spawn egg, with the command /summon zombie you can spawn it.

In addition to that you can add data tags to customize the zombie. examples:

  • /summon zombie 1 ~ ~ {name:"zombie", armor:["iron_helmet", "diamond_chestplate", "diamond_leggings", "iron_boots"]}
  • /summon zombie 1 ~ ~ {name:"zombie miner", drops:[{item:{id:"diamond_pickaxe", name:"mining pickaxe", damage:-3}}]}

Drops

When killed, zombies drop Rotten flesh Rotten flesh and 10 Experience orb 2 experience.

They also have a chance of dropping rare items such as Iron ingot iron ingots, Potato potatoes, and Carrot carrots. The drop rates are:

Rotten Flesh Any individual rare item
No Looting 1-2 1.66%
Looting I 1-4 1.96%
Looting II 2-5 2.38%
Looting III 2-6 3.03%

Behavior

If a zombie gets close enough to the Player_head player or is provoked, it will start following the player to attack them. Zombies move slower than the player's walking pace and deal 2 (♥) damage per second. They can jump 2 blocks high, just like the player.

Zombies burn in direct sunlight, unless they are wearing head armor, are in water, or are covered by a block.

Tasks

Number Icon[ng] Name Newgrounds name Description [ng] Objective Points[ng] Requirements
16 Slay a zombie Kill a Zombie Careful though - you might need a sword Kill a zombie 5

History

Version Date Changes
1.6 Jul 20, 2011
1.24 Dec 22, 2012
  • Zombie drops changed to rotten flesh, with additional rare drops (iron ingots, potatoes, carrots)
  • Decreased zombie/skeleton sunlight check time
1.25 May 11, 2013
  • Fixed zombies and skeletons crashing the game if they are under a block during the day
1.27 Nov 13, 2015
  • Made use of a previously unused zombie death sound
1.30.0 Nov 13, 2020
  • Zombies can now wear armor
1.30.2 Nov 14, 2020
  • Zombies can spawn with an afro
1.30.3 Nov 14, 2020
  • Zombies don't always spawn with an afro

Bugs

  • 1.28: Zombies drop rare drops even if not killed by the player TheTopazRobot (talk) 10:30, 22 December 2018 (CST)

Trivia

  • Zombies resemble an undead version of the default Mine Blocks skin.
  • Zombies can spawn with all armor in the game except dragon armor.

Gallery

See Also