Difference between revisions of "Early Beta Development"
(Previous 2 month of updates) |
|||
Line 18: | Line 18: | ||
!Date Released | !Date Released | ||
!Changes | !Changes | ||
+ | |- | ||
+ | |1.2.0.38 | ||
+ | |Aug 6, 2021 | ||
+ | | | ||
+ | * Sign editing | ||
+ | * Dying in hardcore now sets gamemode to spectator | ||
+ | * Crop graphics now update when grown with bone meal | ||
+ | * Block mining is now interrupted when using inventory | ||
+ | |- | ||
+ | |1.2.0.37 | ||
+ | |Jul 30, 2021 | ||
+ | | | ||
+ | * Henry Stickmin easter egg | ||
+ | * Redstone torch and odd torch graphics updated | ||
+ | * Item use timers double to match original timing | ||
+ | * Crop graphics update | ||
+ | |- | ||
+ | |1.2.0.36 | ||
+ | |Jul 23, 2021 | ||
+ | | | ||
+ | * In-game music | ||
+ | * J block text sequence | ||
+ | * Armor on zombies now renders | ||
+ | * Spear stacks no longer disappear when used to hit mobs | ||
+ | * Instabilities with armor on spawnskins fixed | ||
+ | |- | ||
+ | |1.2.0.35 | ||
+ | |Jul 16, 2021 | ||
+ | | | ||
+ | * Spawnskins | ||
+ | * Boss health bar now hides properly when exiting end | ||
+ | * Squid hit box is no longer too large | ||
+ | * Secondary explosion smoke particle position is no longer offset | ||
+ | * Chest on left side of ender portal now generates loot | ||
+ | * Skin magenta transparency is now removed more accurately | ||
+ | * Frosted ice now properly re-renders when dragging in inventory | ||
+ | * Crash when using incomplete armor data tag in command now fixed | ||
+ | |- | ||
+ | |1.2.0.34 | ||
+ | |Jul 09, 2021 | ||
+ | | | ||
+ | * Ender dragon | ||
+ | * End crystal | ||
+ | * Healing crystal | ||
+ | * Dragon fire ball | ||
+ | * Boss bar | ||
+ | * Ender dragon beam particles | ||
+ | * End credits | ||
+ | * Return to sender achievement fixed | ||
+ | * Rain now affects endermen and mobs on fire | ||
+ | * Crash when using dispenser with null item fixed | ||
+ | |- | ||
+ | |1.2.0.33 | ||
+ | |Jul 02, 2021 | ||
+ | | | ||
+ | * Endermen | ||
+ | * Wood used as fuel now works | ||
+ | * Crash when loading invalid world file fixed | ||
+ | * Crash when exiting minecart in a particular way fixed | ||
+ | * Crash when powering particular configurations of rail fixed | ||
+ | |- | ||
+ | |1.2.0.32 | ||
+ | |Jun 25, 2021 | ||
+ | | | ||
+ | * Zombie pigmen | ||
+ | * Icons for armor slots in inventory | ||
+ | * Armor damage no longer resets upon death | ||
+ | * Rainbow wool is no longer transparent | ||
+ | * Commands close button now works | ||
+ | * Pumpkin now has face when worn as helmet | ||
+ | * Crash when striking pig with lightning now fixed | ||
+ | |- | ||
+ | |1.2.0.31 | ||
+ | |Jun 18, 2021 | ||
+ | | | ||
+ | * Armor | ||
+ | * Thunder fixed | ||
+ | * Mob head item names now match item type | ||
+ | * Clouds now fade in and out (delinked with quality) | ||
+ | * Command entry is now cleared when exiting commands | ||
+ | * Enchantments added with give command now work | ||
+ | * Crash when writing "xp add" in commands fixed | ||
+ | * Crash when omitting Y coordinate in setblock fixed | ||
+ | |- | ||
+ | |1.2.0.30 | ||
+ | |Jun 11, 2021 | ||
+ | | | ||
+ | * Commands (all of them) | ||
+ | * Ghast | ||
+ | * Blaze | ||
+ | * Squid | ||
+ | * Fishing | ||
+ | * Clouds | ||
+ | * Lightning | ||
+ | * Command book | ||
+ | * Console messages | ||
+ | * Frosted ice fixed | ||
+ | * Crafting no longer triggers when output is empty | ||
+ | * Item graphic now updates after enchanting | ||
+ | * Anvil output can no longer exceed one item | ||
+ | * Several unrecognized enchantments fixed | ||
+ | * Mobs no longer bounce on half blocks | ||
|- | |- | ||
|1.2.0.29 | |1.2.0.29 | ||
− | | | + | |Jun 04, 2021 |
| | | | ||
* Anvil | * Anvil |
Revision as of 05:10, 9 August 2021
The Beta Development period is the time during which Mine Blocks is being rewritten in the Haxe Programming language. This is due to the deprecation of Flash. Versions of Mine Blocks made in Haxe are referred to as Beta Versions, while past versions made in Flash are referred to as Classic Versions. Beta development began on February 2nd, 2020.
Background for Port
In Zanzlanz' 2017 Projects Video he announced his plan to port Mine Blocks along with his other games using Haxe. The reasons he gave were: to be able to support multiple platforms, and to "stop relying on Flash, in the case that browsers stop supporting it". [{{{1}}} Source] Zanzlanz gave version 1.32 as an estimate for when Mine Blocks would be ported, stating the need for the separation of graphics from logic for mobs, blocks, entities, backgrounds, and ui before this could be done (with this already being done for projectiles). [{{{1}}} Source]
In July 2017, Adobe deprecated Flash, and announced its End-Of-Life at the end of 2020, and will cease support, distribution, and security updates for Flash Player. [ Source] Zanzlanz tweeted that he plans to port his bigger games to "HTML5, desktop, and/or mobile" by the time Flash completely loses support. Source In the 2018 Projects Video, Zanzlanz announced that he has been working on recoding the mobs as a step towards the Haxe port. [{{{1}}} Source] He also said that he had made "major progress" in learning Haxe, having started work on the Game Engine to which he would port his games. [{{{1}}} Source] He said he would like to start working on the Haxe port of Mine Blocks. [{{{1}}} Source]
The following year, in the 2019 Projects Video Zanzlanz announced that he had finished a "basic functional version" of his Haxe Game Engine, and ported 5 of his other games. [{{{1}}} Source] He also announced that he planned to port 7 more games, and continue working on the Game Engine. [{{{1}}} Source] Here he also mentions that he would like to start working on the Mine Blocks port, and announced his plan to release in-development builds once it is started. [{{{1}}} Source] He also mentioned that he would like to release more frequent builds of the game port only to patrons. [{{{1}}} Source]
However, the port was delayed again to 2020. [{{{1}}} Source] In the 2020 Projects video, Zanzlanz announced that he has been making progress in "optimising and adding features" to the Haxe Game Engine, [{{{1}}} Source] and although the port hadn't been started, the progress made to the Engine which would help in the port. [{{{1}}} Source] He reiterated his goal from the previous year to port 7 games, however, this year also to release them, [{{{1}}} Source] and also to port Mine Blocks [{{{1}}} Source]. He said he would start the port "immediately after releasing this video", [{{{1}}} Source] and it was started on February 2nd 2020. Source Early access builds started being released weekly starting on November 13, 2020, alongside the release of 1.30 Classic.
Early Access History
Version | Date Released | Changes |
---|---|---|
1.2.0.38 | Aug 6, 2021 |
|
1.2.0.37 | Jul 30, 2021 |
|
1.2.0.36 | Jul 23, 2021 |
|
1.2.0.35 | Jul 16, 2021 |
|
1.2.0.34 | Jul 09, 2021 |
|
1.2.0.33 | Jul 02, 2021 |
|
1.2.0.32 | Jun 25, 2021 |
|
1.2.0.31 | Jun 18, 2021 |
|
1.2.0.30 | Jun 11, 2021 |
|
1.2.0.29 | Jun 04, 2021 |
|
1.2.0.28 | May 28, 2021 |
|
1.2.0.27 | May 21, 2021 |
|
1.2.0.26 | May 14, 2021 |
|
1.2.0.25 | May 07, 2021 |
|
1.2.0.24 | Apr 30, 2021 |
|
1.2.0.23 | Apr 23, 2021 |
|
1.2.0.22 | Apr 16, 2021 |
|
1.2.0.21 | Apr 09, 2021 |
|
1.2.0.20 | Apr 02, 2021 |
|
1.2.0.19 | Mar 26, 2021 |
|
1.2.0.18 | Mar 19, 2021 |
|
1.2.0.17 | Mar 12, 2021 |
|
1.2.0.16 | Mar 05, 2021 |
|
1.2.0.15 | Feb 26, 2021 |
|
1.2.0.14 | Feb 19, 2021 |
|
1.2.0.13 | Feb 12, 2021 |
|
1.2.0.12 | Feb 05, 2021 |
|
1.2.0.11 | Jan 29, 2021 |
|
1.2.0.10 | Jan 22, 2021 |
|
1.2.0.9 | Jan 15, 2021 |
|
1.2.0.8 | Jan 8, 2021 |
|
1.2.0.7 | Jan 1, 2020 |
|
1.2.0.6 | Dec 25, 2020 |
|
1.2.0.5 | Dec 18, 2020 |
|
1.2.0.4 | Dec 11, 2020 |
|
1.2.0.3 | Dec 4, 2020 |
|
1.2.0.2 | Nov 27, 2020 |
|
1.2.0.1 | Nov 20, 2020 |
|
1.2.0.0 | Nov 13, 2020 |
|
Development Before Early Access
Date | Changes |
---|---|
Nov 12, 2020 |
|
Sep 19, 2020 |
|
Sep 12, 2020 | |
Sep 05, 2020 |
|
Aug 31, 2020 |
|
Aug 29, 2020 |
|
Aug 15, 2020 |
|
May 30, 2020 |
|
May 03, 2020 |
|
Apr 26, 2020 | |
Apr 25, 2020 |
|
Apr 24, 2020 | |
Apr 19, 2020 |
|
Apr 12, 2020 |
|
Apr 10, 2020 |
|
Mar 29, 2020 | |
Mar 21, 2020 |
|
Mar 15, 2020 | |
Mar 02, 2020 |
|
Mar 01, 2020 | |
Feb 24, 2020 |
|
Feb 04, 2020 |
|
Feb 02, 2020 |
|