Difference between revisions of "Early Beta Development"
(1.2.0.25 & 1.2.0.26) |
(1.2.0.27-29) |
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Line 17: | Line 17: | ||
!Date Released | !Date Released | ||
!Changes | !Changes | ||
+ | |- | ||
+ | |1.2.0.29 | ||
+ | |June 04, 2021 | ||
+ | | | ||
+ | * Anvil | ||
+ | * Name tag | ||
+ | * Creative search | ||
+ | * Item graphic now updates after enchanting | ||
+ | * Water now properly spawns as ice and evaporates in the nether | ||
+ | * Crash when dispensing missing item fixed | ||
+ | * Crash caused by balloons not properly swapping in hand fixed | ||
+ | * Crash caused by unported mobs fixed | ||
+ | * Crash caused by invalid furnace state fixed | ||
+ | * Crash when saving missing spawn point fixed | ||
+ | |- | ||
+ | |1.2.0.28 | ||
+ | |May 28, 2021 | ||
+ | | | ||
+ | * Brewing with brewing stand | ||
+ | * Slime | ||
+ | * Magma cube | ||
+ | * Achievement get popup | ||
+ | * Status effect icons | ||
+ | * Inventory trash bin mouse button behaviors swapped | ||
+ | * Items with different durabilities properly swap in inventory | ||
+ | * Crash when relocating balloon with projectiles fixed | ||
+ | * Rare crash when dispensing null item fixed | ||
+ | |- | ||
+ | |1.2.0.27 | ||
+ | |May 21, 2021 | ||
+ | | | ||
+ | * Enchantment table | ||
+ | * Basic glint effect for enchanted items | ||
+ | * Crash with minecart rail redstone propagation fixed | ||
+ | * Crash when pushing piston in world with unmigrated mobs fixed | ||
+ | * Crash when unmigrated mob takes damage fixed | ||
+ | * Crash when generating caverns in some orientations fixed | ||
|- | |- | ||
|1.2.0.26 | |1.2.0.26 |
Revision as of 13:12, 6 June 2021
The Beta Development period is the time during which Mine Blocks is being rewritten in the Haxe Programming language. This is due to the deprecation of Flash. Versions of Mine Blocks made in Haxe are referred to as Beta Versions, while past versions made in Flash are referred to as Classic Versions. Beta development began on February 2nd, 2020.
Background for Port
In Zanzlanz' 2017 Projects Video he announced his plan to port Mine Blocks along with his other games using Haxe. The reasons he gave were: to be able to support multiple platforms, and to "stop relying on Flash, in the case that browsers stop supporting it". [{{{1}}} Source] Zanzlanz gave version 1.32 as an estimate for when Mine Blocks would be ported, stating the need for the separation of graphics from logic for mobs, blocks, entities, backgrounds, and ui before this could be done (with this already being done for projectiles). [{{{1}}} Source]
In July 2017, Adobe deprecated Flash, and announced its End-Of-Life at the end of 2020, and will cease support, distribution, and security updates for Flash Player. [ Source] Zanzlanz tweeted that he plans to port his bigger games to "HTML5, desktop, and/or mobile" by the time Flash completely loses support. Source In the 2018 Projects Video, Zanzlanz announced that he has been working on recoding the mobs as a step towards the Haxe port. [{{{1}}} Source] He also said that he had made "major progress" in learning Haxe, having started work on the Game Engine to which he would port his games. [{{{1}}} Source] He said he would like to start working on the Haxe port of Mine Blocks. [{{{1}}} Source]
The following year, in the 2019 Projects Video Zanzlanz announced that he had finished a "basic functional version" of his Haxe Game Engine, and ported 5 of his other games. [{{{1}}} Source] He also announced that he planned to port 7 more games, and continue working on the Game Engine. [{{{1}}} Source] Here he also mentions that he would like to start working on the Mine Blocks port, and announced his plan to release in-development builds once it is started. [{{{1}}} Source] He also mentioned that he would like to release more frequent builds of the game port only to patrons. [{{{1}}} Source]
However, the port was delayed again to 2020. [{{{1}}} Source] In the 2020 Projects video, Zanzlanz announced that he has been making progress in "optimising and adding features" to the Haxe Game Engine, [{{{1}}} Source] and although the port hadn't been started, the progress made to the Engine which would help in the port. [{{{1}}} Source] He reiterated his goal from the previous year to port 7 games, however, this year also to release them, [{{{1}}} Source] and also to port Mine Blocks [{{{1}}} Source]. He said he would start the port "immediately after releasing this video", [{{{1}}} Source] and it was started on February 2nd 2020. Source Early access builds started being released weekly starting on November 13, 2020, alongside the release of 1.30 Classic.
Early Access History
Version | Date Released | Changes |
---|---|---|
1.2.0.29 | June 04, 2021 |
|
1.2.0.28 | May 28, 2021 |
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1.2.0.27 | May 21, 2021 |
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1.2.0.26 | May 14, 2021 |
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1.2.0.25 | May 07, 2021 |
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1.2.0.24 | Apr 30, 2021 |
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1.2.0.23 | Apr 23, 2021 |
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1.2.0.22 | Apr 16, 2021 |
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1.2.0.21 | Apr 09, 2021 |
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1.2.0.20 | Apr 02, 2021 |
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1.2.0.19 | Mar 26, 2021 |
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1.2.0.18 | Mar 19, 2021 |
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1.2.0.17 | Mar 12, 2021 |
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1.2.0.16 | Mar 05, 2021 |
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1.2.0.15 | Feb 26, 2021 |
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1.2.0.14 | Feb 19, 2021 |
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1.2.0.13 | Feb 12, 2021 |
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1.2.0.12 | Feb 05, 2021 |
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1.2.0.11 | Jan 29, 2021 |
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1.2.0.10 | Jan 22, 2021 |
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1.2.0.9 | Jan 15, 2021 |
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1.2.0.8 | Jan 8, 2021 |
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1.2.0.7 | Jan 1, 2020 |
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1.2.0.6 | Dec 25, 2020 |
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1.2.0.5 | Dec 18, 2020 |
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1.2.0.4 | Dec 11, 2020 |
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1.2.0.3 | Dec 4, 2020 |
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1.2.0.2 | Nov 27, 2020 |
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1.2.0.1 | Nov 20, 2020 |
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1.2.0.0 | Nov 13, 2020 |
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Development Before Early Access
Date | Changes |
---|---|
Nov 12, 2020 |
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Sep 19, 2020 |
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Sep 12, 2020 | |
Sep 05, 2020 |
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Aug 31, 2020 |
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Aug 29, 2020 |
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Aug 15, 2020 |
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May 30, 2020 |
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May 03, 2020 |
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Apr 26, 2020 | |
Apr 25, 2020 |
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Apr 24, 2020 | |
Apr 19, 2020 |
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Apr 12, 2020 |
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Apr 10, 2020 |
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Mar 29, 2020 | |
Mar 21, 2020 |
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Mar 15, 2020 | |
Mar 02, 2020 |
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Mar 01, 2020 | |
Feb 24, 2020 |
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Feb 04, 2020 |
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Feb 02, 2020 |
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