Difference between revisions of "Redstone circuitry"

From Mine Blocks Wiki
Jump to navigation Jump to search
If you find a typo, inconsistency, or error, please sign up and help out the wiki! We can't do it without your help! :D Thank you!

(revamped the page)
Line 1: Line 1:
In general, Mine Blocks Redstone circuits are assumed to behave like 2 dimensional Minecraft circuits, and Minecraft guides are applicable where this wiki is deficient.
+
In general, Mine Blocks redstone circuits are assumed to behave like 2 dimensional Minecraft circuits, and Minecraft guides are applicable where this wiki is deficient.
  
== Major Differences Between Minecraft and Mine Blocks ==
+
== Major differences between Minecraft and Mine Blocks ==
  
=== Limited Components ===
+
=== Limited components ===
 
There are way fewer Redstone components in Mine Blocks compared to those in Minecraft.
 
There are way fewer Redstone components in Mine Blocks compared to those in Minecraft.
  
=== Phantom Power ===
+
=== Phantom power ===
 
The block updating order and internal states are not described here but it can have unexpected and temporary side-effects.
 
The block updating order and internal states are not described here but it can have unexpected and temporary side-effects.
 
It is easy to create "phantom" power in ways other than shown above. An off-switch attached to such positions then removed is a reliable remedy unless there is an active source causing it.
 
It is easy to create "phantom" power in ways other than shown above. An off-switch attached to such positions then removed is a reliable remedy unless there is an active source causing it.
 
It is also common for tiles that should be powered to remain inactive, or be made inactive by touching unpowered dust for example. The remedy is to force the update to work differently either by resetting power or partial rebuilding.
 
It is also common for tiles that should be powered to remain inactive, or be made inactive by touching unpowered dust for example. The remedy is to force the update to work differently either by resetting power or partial rebuilding.
  
=== Downward Signals ===
+
=== Downward signals ===
 
A Redstone torch placed on the side of a block does NOT power the block below it as in Minecraft.
 
A Redstone torch placed on the side of a block does NOT power the block below it as in Minecraft.
 
To get downward signals in Mine Blocks without moving parts, you can use the following arrangement.<br> [[File:Rs_down.png]]
 
To get downward signals in Mine Blocks without moving parts, you can use the following arrangement.<br> [[File:Rs_down.png]]
  
=== No Redstone Ticks ===
+
=== No redstone ticks ===
 
In Mine Blocks, there's no such thing as "Redstone ticks", everything happens all at once, which is painful for timing
 
In Mine Blocks, there's no such thing as "Redstone ticks", everything happens all at once, which is painful for timing
  
== Redstone Components ==
+
== Redstone components ==
 
''Main Article: [[Redstone components]]''
 
''Main Article: [[Redstone components]]''
  
Line 48: Line 48:
 
* [[TNT]]
 
* [[TNT]]
  
== Basic Power Configurations ==
+
== Basic power configurations ==
 
This is to be used if you have a hard time understanding the complex technical aspects of the next section.
 
This is to be used if you have a hard time understanding the complex technical aspects of the next section.
  
=== Redstone Dust ===
+
=== Redstone dust ===
 
When a piece of Redstone dust is powered, it has a full signal, if you carry on that signal by adding another Redstone dust onto the end, it will have a weaker signal, it keeps going like this until 16 blocks out, where the signal will have run out. Unlike Minecraft, Redstone dust does not power blocks 2 blocks below the dust, it has to be directly on top in order to be powered.
 
When a piece of Redstone dust is powered, it has a full signal, if you carry on that signal by adding another Redstone dust onto the end, it will have a weaker signal, it keeps going like this until 16 blocks out, where the signal will have run out. Unlike Minecraft, Redstone dust does not power blocks 2 blocks below the dust, it has to be directly on top in order to be powered.
  
=== Redstone Torch ===
+
=== Redstone torch ===
 
Redstone torches will power all sides except for below the torch, and if it's placed on a wall, the block behind it.
 
Redstone torches will power all sides except for below the torch, and if it's placed on a wall, the block behind it.
  
=== Top-mounted Inputs ===
+
=== Top-mounted inputs ===
 
Top-mounted inputs won't power blocks 2 blocks below like in Minecraft, but it can still power the sides
 
Top-mounted inputs won't power blocks 2 blocks below like in Minecraft, but it can still power the sides
  
=== Side-mounted Inputs ===
+
=== Side-mounted inputs ===
 
Side-mounted inputs can power below the input, and it can power both sides as well, but not above
 
Side-mounted inputs can power below the input, and it can power both sides as well, but not above
  
== Complex Power Configurations ==
+
== Complex power configurations ==
 
This is used for a more technical understanding of the game's redstone mechanics.
 
This is used for a more technical understanding of the game's redstone mechanics.
  
Line 70: Line 70:
 
[[File:Rs_legend_p.png]]
 
[[File:Rs_legend_p.png]]
  
=== Redstone Dust ===
+
=== Redstone dust ===
 
[[File:Rs_dust_p.png|225px|thumb|left]]
 
[[File:Rs_dust_p.png|225px|thumb|left]]
 
The green blocks act as relays when present, causing the target tile states to be updated according to the dust state, otherwise, they stay at their last state. The left version overrides the right.
 
The green blocks act as relays when present, causing the target tile states to be updated according to the dust state, otherwise, they stay at their last state. The left version overrides the right.
 
<br clear=all/>
 
<br clear=all/>
  
=== Redstone Torch ===
+
=== Redstone torch ===
 
[[File:Rs_torch_p.png]]
 
[[File:Rs_torch_p.png]]
  
=== Top-mounted Inputs ===
+
=== Top-mounted inputs ===
 
[[File:Rs_switchtop_p.png]]
 
[[File:Rs_switchtop_p.png]]
  
=== Side-mounted Inputs ===
+
=== Side-mounted inputs ===
 
[[File:Rs_switchside_p.png|225px|thumb|left]]
 
[[File:Rs_switchside_p.png|225px|thumb|left]]
 
The circled tile remains charged after power is removed, and activates the tile above it, unless explicitly depowered by other means.  
 
The circled tile remains charged after power is removed, and activates the tile above it, unless explicitly depowered by other means.  
Line 91: Line 91:
 
<br clear=all>
 
<br clear=all>
  
==Other Pages==
+
==See also==
[[Redstone|Redstone disambiguation]]
+
*[[Redstone]]

Revision as of 20:00, 17 February 2020

In general, Mine Blocks redstone circuits are assumed to behave like 2 dimensional Minecraft circuits, and Minecraft guides are applicable where this wiki is deficient.

Major differences between Minecraft and Mine Blocks

Limited components

There are way fewer Redstone components in Mine Blocks compared to those in Minecraft.

Phantom power

The block updating order and internal states are not described here but it can have unexpected and temporary side-effects. It is easy to create "phantom" power in ways other than shown above. An off-switch attached to such positions then removed is a reliable remedy unless there is an active source causing it. It is also common for tiles that should be powered to remain inactive, or be made inactive by touching unpowered dust for example. The remedy is to force the update to work differently either by resetting power or partial rebuilding.

Downward signals

A Redstone torch placed on the side of a block does NOT power the block below it as in Minecraft. To get downward signals in Mine Blocks without moving parts, you can use the following arrangement.
Rs down.png

No redstone ticks

In Mine Blocks, there's no such thing as "Redstone ticks", everything happens all at once, which is painful for timing

Redstone components

Main Article: Redstone components

A list of all the Redstone components and their intended functions

Inputs

These components are used as a way for the player to interact with the Redstone contraption.

Transmissions

These components are mainly used to turn the inputs into outputs.

Outputs

These components are usually the end result of a Redstone contraption.

Basic power configurations

This is to be used if you have a hard time understanding the complex technical aspects of the next section.

Redstone dust

When a piece of Redstone dust is powered, it has a full signal, if you carry on that signal by adding another Redstone dust onto the end, it will have a weaker signal, it keeps going like this until 16 blocks out, where the signal will have run out. Unlike Minecraft, Redstone dust does not power blocks 2 blocks below the dust, it has to be directly on top in order to be powered.

Redstone torch

Redstone torches will power all sides except for below the torch, and if it's placed on a wall, the block behind it.

Top-mounted inputs

Top-mounted inputs won't power blocks 2 blocks below like in Minecraft, but it can still power the sides

Side-mounted inputs

Side-mounted inputs can power below the input, and it can power both sides as well, but not above

Complex power configurations

This is used for a more technical understanding of the game's redstone mechanics.

Legend

Symbols for significant power levels with distinct effects. Rs legend p.png

Redstone dust

Rs dust p.png

The green blocks act as relays when present, causing the target tile states to be updated according to the dust state, otherwise, they stay at their last state. The left version overrides the right.

Redstone torch

Rs torch p.png

Top-mounted inputs

Rs switchtop p.png

Side-mounted inputs

Rs switchside p.png

The circled tile remains charged after power is removed, and activates the tile above it, unless explicitly depowered by other means.

Anomalies

The lamp's state doesn't fit any category.

The above scheme is simplified for practical use, but there are configurations that it can't describe.

See also