Difference between revisions of "Early Beta Development"
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The Beta Development period is the time during which Mine Blocks is being rewritten in the [//haxe.org/ Haxe Programming language]. This is due to the deprecation of Flash. Versions of Mine Blocks made in Haxe are referred to as Beta Versions, while past versions made in Flash are referred to as Classic Versions. Beta development began on February 2nd, 2020. | The Beta Development period is the time during which Mine Blocks is being rewritten in the [//haxe.org/ Haxe Programming language]. This is due to the deprecation of Flash. Versions of Mine Blocks made in Haxe are referred to as Beta Versions, while past versions made in Flash are referred to as Classic Versions. Beta development began on February 2nd, 2020. | ||
Line 18: | Line 19: | ||
!Changes | !Changes | ||
|- | |- | ||
+ | |1.30.3b | ||
+ | |Nov 21, 2021 | ||
| | | | ||
− | 1.2.0.15 | + | ''These are changes between 1.2.0.52 and 1.30.3b. For the full list of changes, visit [[Version History#1.30.3b|the 1.30.3b changelog]].'' |
+ | |||
+ | * Splash potions now respect gravity when falling in water | ||
+ | * Player bounces on slime blocks at a more expected height | ||
+ | * Drops and minecarts now launch from slime blocks at proper speed | ||
+ | * Vignette now displays over entities instead of behind | ||
+ | * Mobs are no longer the wrong scale after growing up | ||
+ | * Spawnskin load error message now specifies the skin ID | ||
+ | * Default spawnskin now loads properly | ||
+ | * Closed fence gates are no longer escapable | ||
+ | * Fire on creeper repositioned properly | ||
+ | * Colors of two smoke types swapped | ||
+ | * Button hover sound now matches original | ||
+ | * Lag caused by running mobs offscreen fixed | ||
+ | * Clay, coal ore, and diamond ore migrated to blocks | ||
+ | * Sitting or standing a dog resets its hostility | ||
+ | * Far away audio no longer uses up audio slots | ||
+ | * Colored lights now properly reset when traveling dimensions | ||
+ | * Jumping menu text can now fit longest message without clipping | ||
+ | |- | ||
+ | |1.2.0.52 | ||
+ | |Nov 12, 2021 | ||
+ | | | ||
+ | * Spider hostility fixed | ||
+ | * World load memory leak fixed | ||
+ | * Default item data tags now apply | ||
+ | * Squid knockback is more reasonable | ||
+ | * Eating and sleeping properly pauses | ||
+ | * Rope can be placed on other rope again | ||
+ | * Dogs no longer move when loaded while sitting | ||
+ | * Sleep and night vision lighting overlays improved | ||
+ | * Carpet colors shown in inventory are now correct | ||
+ | * Fire resistance, strength, and weakness effects fixed | ||
+ | * Wearing a mob head can no longer cause graphical issues | ||
+ | * Mob heads of different types can now be given by commands | ||
+ | * Item damage and quantity are now numbers instead of strings | ||
+ | |- | ||
+ | |1.2.0.51 | ||
+ | |Nov 5, 2021 | ||
+ | | | ||
+ | * Social icons updated | ||
+ | * Moss now has proper item texture | ||
+ | * Platform collision behavior improved | ||
+ | * Fixed mob caps not properly calculating | ||
+ | * Player skin now always saves to settings | ||
+ | * Rainbow carpet visuals properly animate | ||
+ | * Game music now stops playing when quitting to main menu | ||
+ | * Inventory slots recognize tap-and-hold as right click on mobile | ||
+ | * Blocks can no longer be placed on the player when sneaking to the right | ||
+ | * Black screen and silent errors on particular browsers and hardware fixed | ||
+ | |- | ||
+ | |1.2.0.50 | ||
+ | |Oct 29, 2021 | ||
+ | | | ||
+ | * Pet dogs can be fed | ||
+ | * Nether wart crops now grow | ||
+ | * End portal position now saves | ||
+ | * Mob spawn caps are now respected | ||
+ | * Max length on input fields corrected | ||
+ | * Pet dogs now follow player and attack enemies | ||
+ | * Giving an enchanted book via commands now works | ||
+ | * Passive mobs no longer despawn when behind fences | ||
+ | * Effect icons now properly load when re-entering world | ||
+ | * Food with effects can now be eaten even with full hunger | ||
+ | * Buckets returned from crafting now visually display as empty | ||
+ | * Crash caused by using a brand new tool with unbreaking fixed | ||
+ | * Maximum data tags values are no longer capped to just safe integers | ||
+ | * Unnamed container names now properly reset to default when opened | ||
+ | * Block mining animation properly plays when mining with sword in creative | ||
+ | * Particles now end when hunger replenishes before food animation finishes | ||
+ | |- | ||
+ | |1.2.0.49 | ||
+ | |Oct 22, 2021 | ||
+ | | | ||
+ | * Backups | ||
+ | * Buckets now empty when used in recipes | ||
+ | * Achievement get message scale corrected | ||
+ | * Improved scaled images on lower end devices | ||
+ | * Mobs no longer whine when wolves attack them | ||
+ | * Move than one health effect can be active at once | ||
+ | * More than one block data tag can be applied at once | ||
+ | * Brewing stand block now displays number of potions | ||
+ | * Shift-clicking empty slots no longer creates null items | ||
+ | * Frosted ice now fully displays when dragging in inventory | ||
+ | * Animated items no longer pause when not in inventory slot | ||
+ | * Command history is now up to 100 commands instead of 10 | ||
+ | * Mobs no longer spawn thirty times too far away in the nether | ||
+ | * Spectator movement is no longer possible when in an interface | ||
+ | * Beetroot soup and rabbit stew graphics are no longer swapped | ||
+ | * World difficulty no longer gets reset when generating dimension | ||
+ | * Clocks and compasses now change behavior when traveling dimensions | ||
+ | |- | ||
+ | |1.2.0.48 | ||
+ | |Oct 15, 2021 | ||
+ | | | ||
+ | * Main menu! | ||
+ | * Version info popup | ||
+ | * World creation menu | ||
+ | * Saving, loading, and deleting worlds | ||
+ | * Credits | ||
+ | * FAQ | ||
+ | * Mined chests no longer have blank item names | ||
+ | * The uses data tag can now be set on command books | ||
+ | * Screenshots no longer has transparent regions | ||
+ | * Achievements scroll panel no longer clips content at the end | ||
+ | * Wolf tamed status now properly migrates from worlds prior to 1.29 | ||
+ | * Debug buttons and temporary starting inventory items removed | ||
+ | |- | ||
+ | |1.2.0.47.1 | ||
+ | |Oct 08, 2021 | ||
+ | | | ||
+ | * Mobs no longer vanish or freeze | ||
+ | * Balloons no longer crash the game when shot with a bow lacking punch | ||
+ | |- | ||
+ | |1.2.0.47 | ||
+ | |Oct 08, 2021 | ||
| | | | ||
− | Feb 26, 2021 | + | * Settings and player skin now save! |
+ | * Decided to ditch the help menu (for now). Let's focus on the wiki instead :) | ||
+ | * Zombies no longer lose their arm or armor | ||
+ | * Achievement for opening door with redstone now works | ||
+ | * Invalid experience orbs no longer reappear in old worlds | ||
+ | * Taking a screenshot now pauses the game | ||
+ | * Screenshot file name now contains time stamp | ||
+ | * Default "Show HUD" key binding no longer also opens browser help | ||
+ | * Wolves that load with missing tamed value no longer become sorta tamed | ||
+ | * Crash when riding rafts made in old worlds now fixed | ||
+ | * Miscellaneous crash caused by audio playback now fixed | ||
+ | |- | ||
+ | |1.2.0.46 | ||
+ | |Oct 01, 2021 | ||
+ | | | ||
+ | * "Save File" button in pause menu for testing | ||
+ | * World generation screen | ||
+ | * Screenshot screen (F2) | ||
+ | * Sorting regressions fixed (block breaking, creative search text, furnace arrow) | ||
+ | * [Safari, Internet Explorer] Audio now plays in browsers that don't support .OGG | ||
+ | * [Internet Explorer] Crash when entity or particle spawns fixed | ||
+ | * [Internet Explorer] Health bar no longer vanishes when low | ||
+ | * [Internet Explorer] Screenshake no longer briefly hides the screen | ||
+ | * [Internet Explorer] Blur/shadow shader now works | ||
+ | |- | ||
+ | |1.2.0.45 | ||
+ | |Sep 24, 2021 | ||
+ | | | ||
+ | * Skin submission to database | ||
+ | |- | ||
+ | |1.2.0.44 | ||
+ | |Sep 17, 2021 | ||
+ | | | ||
+ | * Skin loading from file | ||
+ | * Achievements list | ||
+ | * In-game settings button and tooltip | ||
+ | * Optimized HUD render pass | ||
+ | |- | ||
+ | |1.2.0.43 | ||
+ | |Sep 10, 2021 | ||
+ | | | ||
+ | * Character skin viewer | ||
+ | * Player skin database | ||
+ | * Music volume now affects music | ||
+ | * SFX volume now applies to menu buttons | ||
+ | * Wool backdrop items no longer lose color | ||
+ | * Rainbow wool backdrops are no longer invisible | ||
+ | * Sneak is now assigned to the down arrow key instead of up | ||
+ | * Text wrapping and selection on signs now has proper sizing | ||
+ | |- | ||
+ | |1.2.0.42 | ||
+ | |Sep 03, 2021 | ||
+ | | | ||
+ | * As an event for Zanzlanz's birthday, players and zombies without a wearable item in the helmet slot display a party hat on their head | ||
+ | * Main menu music | ||
+ | * Touch controls | ||
+ | * Menu pickaxe cursor | ||
+ | * Splash screen audio is no longer misaligned on first click | ||
+ | |- | ||
+ | |1.2.0.41 | ||
+ | |Aug 27, 2021 | ||
+ | | | ||
+ | * Main settings menu | ||
+ | * Controls menu | ||
+ | * Focus pause | ||
+ | * Inventory is now closed upon player death | ||
+ | * Player animations now pause with the game | ||
+ | * Sprinting and flying no longer toggle from menu screens | ||
+ | * Items no longer disappear when interacting with slots on inventory open | ||
+ | * The player is now ejected from vehicles upon teleportation | ||
+ | |- | ||
+ | |1.2.0.40 | ||
+ | |Aug 20, 2021 | ||
+ | | | ||
+ | * Super basic pause menu | ||
+ | * Respawn screen | ||
+ | * Containers can now be opened in spectator mode | ||
+ | * Crash when shift-clicking hotbar items in creative inventory now fixed | ||
+ | |- | ||
+ | |1.2.0.39 | ||
+ | |Aug 13, 2021 | ||
+ | | | ||
+ | * Shift+click inventory shortcuts | ||
+ | * Click-and-drag inventory shortcut added | ||
+ | * Anvil output damage no longer desyncs | ||
+ | * Sign interface now opens when you place a sign | ||
+ | * Brewing stand output no longer allows items other than potions | ||
+ | * Text input improved slightly | ||
+ | |- | ||
+ | |1.2.0.38 | ||
+ | |Aug 06, 2021 | ||
+ | | | ||
+ | * Sign editing | ||
+ | * Dying in hardcore now sets gamemode to spectator | ||
+ | * Crop graphics now update when grown with bone meal | ||
+ | * Block mining is now interrupted when using inventory | ||
+ | |- | ||
+ | |1.2.0.37 | ||
+ | |Jul 30, 2021 | ||
+ | | | ||
+ | * Henry Stickmin easter egg | ||
+ | * Redstone torch and odd torch graphics updated | ||
+ | * Item use timers double to match original timing | ||
+ | * Crop graphics update | ||
+ | |- | ||
+ | |1.2.0.36 | ||
+ | |Jul 23, 2021 | ||
+ | | | ||
+ | * In-game music | ||
+ | * J block text sequence | ||
+ | * Armor on zombies now renders | ||
+ | * Spear stacks no longer disappear when used to hit mobs | ||
+ | * Instabilities with armor on spawnskins fixed | ||
+ | |- | ||
+ | |1.2.0.35 | ||
+ | |Jul 16, 2021 | ||
+ | | | ||
+ | * Spawnskins | ||
+ | * Boss health bar now hides properly when exiting end | ||
+ | * Squid hit box is no longer too large | ||
+ | * Secondary explosion smoke particle position is no longer offset | ||
+ | * Chest on left side of ender portal now generates loot | ||
+ | * Skin magenta transparency is now removed more accurately | ||
+ | * Frosted ice now properly re-renders when dragging in inventory | ||
+ | * Crash when using incomplete armor data tag in command now fixed | ||
+ | |- | ||
+ | |1.2.0.34 | ||
+ | |Jul 09, 2021 | ||
+ | | | ||
+ | * Ender dragon | ||
+ | * End crystal | ||
+ | * Healing crystal | ||
+ | * Dragon fire ball | ||
+ | * Boss bar | ||
+ | * Ender dragon beam particles | ||
+ | * End credits | ||
+ | * Return to sender achievement fixed | ||
+ | * Rain now affects endermen and mobs on fire | ||
+ | * Crash when using dispenser with null item fixed | ||
+ | |- | ||
+ | |1.2.0.33 | ||
+ | |Jul 02, 2021 | ||
+ | | | ||
+ | * Endermen | ||
+ | * Wood used as fuel now works | ||
+ | * Crash when loading invalid world file fixed | ||
+ | * Crash when exiting minecart in a particular way fixed | ||
+ | * Crash when powering particular configurations of rail fixed | ||
+ | |- | ||
+ | |1.2.0.32 | ||
+ | |Jun 25, 2021 | ||
+ | | | ||
+ | * Zombie pigmen | ||
+ | * Icons for armor slots in inventory | ||
+ | * Armor damage no longer resets upon death | ||
+ | * Rainbow wool is no longer transparent | ||
+ | * Commands close button now works | ||
+ | * Pumpkin now has face when worn as helmet | ||
+ | * Crash when striking pig with lightning now fixed | ||
+ | |- | ||
+ | |1.2.0.31 | ||
+ | |Jun 18, 2021 | ||
+ | | | ||
+ | * Armor | ||
+ | * Thunder fixed | ||
+ | * Mob head item names now match item type | ||
+ | * Clouds now fade in and out (delinked with quality) | ||
+ | * Command entry is now cleared when exiting commands | ||
+ | * Enchantments added with give command now work | ||
+ | * Crash when writing "xp add" in commands fixed | ||
+ | * Crash when omitting Y coordinate in setblock fixed | ||
+ | |- | ||
+ | |1.2.0.30 | ||
+ | |Jun 11, 2021 | ||
+ | | | ||
+ | * Commands (all of them) | ||
+ | * Ghast | ||
+ | * Blaze | ||
+ | * Squid | ||
+ | * Fishing | ||
+ | * Clouds | ||
+ | * Lightning | ||
+ | * Command book | ||
+ | * Console messages | ||
+ | * Frosted ice fixed | ||
+ | * Crafting no longer triggers when output is empty | ||
+ | * Item graphic now updates after enchanting | ||
+ | * Anvil output can no longer exceed one item | ||
+ | * Several unrecognized enchantments fixed | ||
+ | * Mobs no longer bounce on half blocks | ||
+ | |- | ||
+ | |1.2.0.29 | ||
+ | |Jun 04, 2021 | ||
+ | | | ||
+ | * Anvil | ||
+ | * Name tag | ||
+ | * Creative search | ||
+ | * Item graphic now updates after enchanting | ||
+ | * Water now properly spawns as ice and evaporates in the nether | ||
+ | * Crash when dispensing missing item fixed | ||
+ | * Crash caused by balloons not properly swapping in hand fixed | ||
+ | * Crash caused by unported mobs fixed | ||
+ | * Crash caused by invalid furnace state fixed | ||
+ | * Crash when saving missing spawn point fixed | ||
+ | |- | ||
+ | |1.2.0.28 | ||
+ | |May 28, 2021 | ||
+ | | | ||
+ | * Brewing with brewing stand | ||
+ | * Slime | ||
+ | * Magma cube | ||
+ | * Achievement get popup | ||
+ | * Status effect icons | ||
+ | * Inventory trash bin mouse button behaviors swapped | ||
+ | * Items with different durabilities properly swap in inventory | ||
+ | * Crash when relocating balloon with projectiles fixed | ||
+ | * Rare crash when dispensing null item fixed | ||
+ | |- | ||
+ | |1.2.0.27 | ||
+ | |May 21, 2021 | ||
+ | | | ||
+ | * Enchantment table | ||
+ | * Basic glint effect for enchanted items | ||
+ | * Crash with minecart rail redstone propagation fixed | ||
+ | * Crash when pushing piston in world with unmigrated mobs fixed | ||
+ | * Crash when unmigrated mob takes damage fixed | ||
+ | * Crash when generating caverns in some orientations fixed | ||
+ | |- | ||
+ | |1.2.0.26 | ||
+ | |May 14, 2021 | ||
+ | | | ||
+ | * Minecarts | ||
+ | * Dispenser | ||
+ | * Dropper | ||
+ | * Underwater sound effects | ||
+ | * Nether portal sound effects | ||
+ | * Rafts properly migrate from old saves | ||
+ | * Death animation now uses player hurt frame | ||
+ | * Pushed blocks and slime blocks now affect mobs | ||
+ | * A carrot on a stick now properly breaks when depleted | ||
+ | * Crash fixed when using saddle on mobs other than pigs | ||
+ | * Swapping mob head and dragon head no longer breaks item graphics | ||
+ | * Transparent boxes around scaled text on some GPUs fixed | ||
+ | |- | ||
+ | |1.2.0.25 | ||
+ | |May 07, 2021 | ||
+ | | | ||
+ | * Wolves and dogs | ||
+ | * Inventory tooltips | ||
+ | * Sleeping | ||
+ | * Death animation | ||
+ | * Player glow (night vision potion) | ||
+ | * Jack-o'-lantern lighting overlay | ||
+ | * Sand dust particles | ||
+ | * Water and bubble particles | ||
+ | * Lava bubble particles | ||
+ | * Raft vertical acceleration is now fixed | ||
+ | * Swapping armor no longer destroys previous item | ||
+ | * Broken armor no longer leaves invalid items in inventory | ||
+ | |- | ||
+ | |1.2.0.24 | ||
+ | |Apr 30, 2021 | ||
+ | | | ||
+ | * Rabbit | ||
+ | * Splash potions | ||
+ | * Status effect particles | ||
+ | * Swimming and climbing speed decay issue improved | ||
+ | * Darkness calculation now considers time and weather | ||
+ | * Several potion effects improved or fixed | ||
+ | * Missing TNT smoke particles added | ||
+ | * Water ice state now resets after freezing | ||
+ | * Left-facing sticky pistons now properly retract blocks | ||
+ | |- | ||
+ | |1.2.0.23 | ||
+ | |Apr 23, 2021 | ||
+ | | | ||
+ | * Creeper | ||
+ | * Cow | ||
+ | * Mooshroom | ||
+ | * Cowctus | ||
+ | * Chicken | ||
+ | * Bat | ||
+ | * Nethereye | ||
+ | * Ender particles | ||
+ | * Ender pearls and eggs can now collide with mobs | ||
+ | * Item usage no longer triggers rapidly when pressing both mouse buttons | ||
+ | |- | ||
+ | |1.2.0.22 | ||
+ | |Apr 16, 2021 | ||
+ | | | ||
+ | * Sheep | ||
+ | * Spider | ||
+ | * Graphics for offscreen mobs no longer linger | ||
+ | * Retracting pistons no longer pull blocks | ||
+ | * Right-facing redstone torches properly break when supporting block is removed | ||
+ | * Crash when updating doors with redstone fixed | ||
+ | |- | ||
+ | |1.2.0.21 | ||
+ | |Apr 09, 2021 | ||
+ | | | ||
+ | * Pig | ||
+ | * Raft | ||
+ | * TNT fuse animation | ||
+ | * Explosion particles | ||
+ | * Critical hit particles | ||
+ | * Heart particles | ||
+ | * Growth particles | ||
+ | * Items dropped from crafting slots are no longer too low | ||
+ | |- | ||
+ | |1.2.0.20 | ||
+ | |Apr 02, 2021 | ||
+ | | | ||
+ | * Snow golem | ||
+ | * Zombie | ||
+ | * Mob spawner can summon skeletons and zombies | ||
+ | * Mob spawner is illuminated | ||
+ | * Mob spawner breaking particles are now purple | ||
+ | * Enchantment table texture now includes book graphic | ||
+ | * Odd torch glow is less dark | ||
+ | * Crash when loading unported mobs now fixed | ||
+ | * Crash when loading xp orbs in some old worlds now fixed | ||
+ | |- | ||
+ | |1.2.0.19 | ||
+ | |Mar 26, 2021 | ||
+ | | | ||
+ | * Ported the first mob: Skeletons! | ||
+ | * Pressure plates react to mobs, spears, shurikens, and drops | ||
+ | * Projectiles interact with mobs | ||
+ | * TNT interacts with mobs | ||
+ | * Falling anvils damage mobs | ||
+ | * Balloons can be given to mobs | ||
+ | |- | ||
+ | |1.2.0.18 | ||
+ | |Mar 19, 2021 | ||
+ | | | ||
+ | * Experience orbs | ||
+ | * Bottle of enchanting | ||
+ | * Eye of ender | ||
+ | * Balloons now get properly removed from the inventory when popped | ||
+ | |- | ||
+ | |1.2.0.17 | ||
+ | |Mar 12, 2021 | ||
+ | | | ||
+ | * Ender pearl functionality | ||
+ | * Eggs and fire eggs can be thrown | ||
+ | * Projectiles properly launch on last item in stack | ||
+ | * Crash when using a balloon before it is held fixed | ||
+ | * Crash when loading dog or ender chest from worlds older than 1.29 fixed | ||
+ | |- | ||
+ | |1.2.0.16 | ||
+ | |Mar 05, 2021 | ||
+ | | | ||
+ | * Bow drawback animation | ||
+ | * Creative inventory trash slot | ||
+ | * Projectiles and projectile fire can no longer be invisible | ||
+ | * Mouse cursor over inventory items is default instead of pointer | ||
+ | |- | ||
+ | |1.2.0.15 | ||
+ | |Feb 26, 2021 | ||
| | | | ||
* Migrated projectile physics | * Migrated projectile physics | ||
Line 33: | Line 509: | ||
* Right-clicking single creative inventory item will duplicate it | * Right-clicking single creative inventory item will duplicate it | ||
|- | |- | ||
− | | | + | |1.2.0.14 |
− | 1.2.0.14 | + | |Feb 19, 2021 |
− | | | ||
− | Feb 19, 2021 | ||
| | | | ||
* Basic arrow physics | * Basic arrow physics | ||
Line 43: | Line 517: | ||
* Improved chance of game loading on slow connections | * Improved chance of game loading on slow connections | ||
|- | |- | ||
− | | | + | |1.2.0.13 |
− | 1.2.0.13 | + | |Feb 12, 2021 |
− | | | ||
− | Feb 12, 2021 | ||
| | | | ||
* Ender portals can now be created | * Ender portals can now be created | ||
Line 56: | Line 528: | ||
* Crash when combining data-tagged item with non-data-tagged item fixed | * Crash when combining data-tagged item with non-data-tagged item fixed | ||
|- | |- | ||
− | | | + | |1.2.0.12 |
− | 1.2.0.12 | + | |Feb 05, 2021 |
− | | | ||
− | Feb 05, 2021 | ||
| | | | ||
* Held item now shows on player when mining | * Held item now shows on player when mining | ||
Line 68: | Line 538: | ||
* Crash when updating rail without proper signal state now fixed | * Crash when updating rail without proper signal state now fixed | ||
|- | |- | ||
− | | | + | |1.2.0.11 |
− | 1.2.0.11 | + | |Jan 29, 2021 |
− | | | ||
− | Jan 29, 2021 | ||
| | | | ||
* World changes are saved when switching between dimensions | * World changes are saved when switching between dimensions |
Latest revision as of 19:32, 5 December 2021
The Beta Development period is the time during which Mine Blocks is being rewritten in the Haxe Programming language. This is due to the deprecation of Flash. Versions of Mine Blocks made in Haxe are referred to as Beta Versions, while past versions made in Flash are referred to as Classic Versions. Beta development began on February 2nd, 2020.
Background for Port
In Zanzlanz' 2017 Projects Video he announced his plan to port Mine Blocks along with his other games using Haxe. The reasons he gave were: to be able to support multiple platforms, and to "stop relying on Flash, in the case that browsers stop supporting it". [{{{1}}} Source] Zanzlanz gave version 1.32 as an estimate for when Mine Blocks would be ported, stating the need for the separation of graphics from logic for mobs, blocks, entities, backgrounds, and ui before this could be done (with this already being done for projectiles). [{{{1}}} Source]
In July 2017, Adobe deprecated Flash, and announced its End-Of-Life at the end of 2020, and will cease support, distribution, and security updates for Flash Player. [ Source] Zanzlanz tweeted that he plans to port his bigger games to "HTML5, desktop, and/or mobile" by the time Flash completely loses support. Source In the 2018 Projects Video, Zanzlanz announced that he has been working on recoding the mobs as a step towards the Haxe port. [{{{1}}} Source] He also said that he had made "major progress" in learning Haxe, having started work on the Game Engine to which he would port his games. [{{{1}}} Source] He said he would like to start working on the Haxe port of Mine Blocks. [{{{1}}} Source]
The following year, in the 2019 Projects Video Zanzlanz announced that he had finished a "basic functional version" of his Haxe Game Engine, and ported 5 of his other games. [{{{1}}} Source] He also announced that he planned to port 7 more games, and continue working on the Game Engine. [{{{1}}} Source] Here he also mentions that he would like to start working on the Mine Blocks port, and announced his plan to release in-development builds once it is started. [{{{1}}} Source] He also mentioned that he would like to release more frequent builds of the game port only to patrons. [{{{1}}} Source]
However, the port was delayed again to 2020. [{{{1}}} Source] In the 2020 Projects video, Zanzlanz announced that he has been making progress in "optimising and adding features" to the Haxe Game Engine, [{{{1}}} Source] and although the port hadn't been started, the progress made to the Engine which would help in the port. [{{{1}}} Source] He reiterated his goal from the previous year to port 7 games, however, this year also to release them, [{{{1}}} Source] and also to port Mine Blocks [{{{1}}} Source]. He said he would start the port "immediately after releasing this video", [{{{1}}} Source] and it was started on February 2nd 2020. Source Early access builds started being released weekly starting on November 13, 2020, alongside the release of 1.30 Classic.
Early Access History
Version | Date Released | Changes |
---|---|---|
1.30.3b | Nov 21, 2021 |
These are changes between 1.2.0.52 and 1.30.3b. For the full list of changes, visit the 1.30.3b changelog.
|
1.2.0.52 | Nov 12, 2021 |
|
1.2.0.51 | Nov 5, 2021 |
|
1.2.0.50 | Oct 29, 2021 |
|
1.2.0.49 | Oct 22, 2021 |
|
1.2.0.48 | Oct 15, 2021 |
|
1.2.0.47.1 | Oct 08, 2021 |
|
1.2.0.47 | Oct 08, 2021 |
|
1.2.0.46 | Oct 01, 2021 |
|
1.2.0.45 | Sep 24, 2021 |
|
1.2.0.44 | Sep 17, 2021 |
|
1.2.0.43 | Sep 10, 2021 |
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1.2.0.42 | Sep 03, 2021 |
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1.2.0.41 | Aug 27, 2021 |
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1.2.0.40 | Aug 20, 2021 |
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1.2.0.39 | Aug 13, 2021 |
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1.2.0.38 | Aug 06, 2021 |
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1.2.0.37 | Jul 30, 2021 |
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1.2.0.36 | Jul 23, 2021 |
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1.2.0.35 | Jul 16, 2021 |
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1.2.0.34 | Jul 09, 2021 |
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1.2.0.33 | Jul 02, 2021 |
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1.2.0.32 | Jun 25, 2021 |
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1.2.0.31 | Jun 18, 2021 |
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1.2.0.30 | Jun 11, 2021 |
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1.2.0.29 | Jun 04, 2021 |
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1.2.0.28 | May 28, 2021 |
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1.2.0.27 | May 21, 2021 |
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1.2.0.26 | May 14, 2021 |
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1.2.0.25 | May 07, 2021 |
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1.2.0.24 | Apr 30, 2021 |
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1.2.0.23 | Apr 23, 2021 |
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1.2.0.22 | Apr 16, 2021 |
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1.2.0.21 | Apr 09, 2021 |
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1.2.0.20 | Apr 02, 2021 |
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1.2.0.19 | Mar 26, 2021 |
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1.2.0.18 | Mar 19, 2021 |
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1.2.0.17 | Mar 12, 2021 |
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1.2.0.16 | Mar 05, 2021 |
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1.2.0.15 | Feb 26, 2021 |
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1.2.0.14 | Feb 19, 2021 |
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1.2.0.13 | Feb 12, 2021 |
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1.2.0.12 | Feb 05, 2021 |
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1.2.0.11 | Jan 29, 2021 |
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1.2.0.10 | Jan 22, 2021 |
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1.2.0.9 | Jan 15, 2021 |
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1.2.0.8 | Jan 8, 2021 |
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1.2.0.7 | Jan 1, 2020 |
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1.2.0.6 | Dec 25, 2020 |
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1.2.0.5 | Dec 18, 2020 |
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1.2.0.4 | Dec 11, 2020 |
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1.2.0.3 | Dec 4, 2020 |
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1.2.0.2 | Nov 27, 2020 |
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1.2.0.1 | Nov 20, 2020 |
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1.2.0.0 | Nov 13, 2020 |
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Development Before Early Access
Date | Changes |
---|---|
Nov 12, 2020 |
|
Sep 19, 2020 |
|
Sep 12, 2020 | |
Sep 05, 2020 |
|
Aug 31, 2020 |
|
Aug 29, 2020 |
|
Aug 15, 2020 |
|
May 30, 2020 |
|
May 03, 2020 |
|
Apr 26, 2020 | |
Apr 25, 2020 |
|
Apr 24, 2020 | |
Apr 19, 2020 |
|
Apr 12, 2020 |
|
Apr 10, 2020 |
|
Mar 29, 2020 | |
Mar 21, 2020 |
|
Mar 15, 2020 | |
Mar 02, 2020 |
|
Mar 01, 2020 | |
Feb 24, 2020 |
|
Feb 04, 2020 |
|
Feb 02, 2020 |
|