Difference between revisions of "Rabbit"
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− | + | {{Object | |
− | == | + | |image=Rabbit.png |
− | + | |name=Rabbit | |
− | + | |type=Passive | |
+ | |drops=[[Raw rabbit]], [[Rabbit hide]], [[Rabbit's foot]] | ||
+ | |rare drops=[[Carrot]] | ||
+ | }} | ||
+ | |||
+ | Rabbits are passive animal mobs. | ||
+ | |||
+ | == Spawning == | ||
+ | Rabbits spawn in forest and plains [[biomes]]. | ||
+ | |||
+ | There is a small chance of a rabbit spawning with the name "Porcupine". | ||
+ | |||
+ | == Drops == | ||
+ | It can drop [[raw rabbit]]<sub><small>(cooked rabbit when killed as it's burning.)</small></sub>, [[rabbit's foot]] (a [[brewing]] ingredient), [[rabbit hide]] and rarely, a [[carrot]]. | ||
+ | |||
+ | == Behavior == | ||
+ | Rabbits jump around aimlessly unless they have been hit and are trying to escape a player. | ||
+ | |||
+ | Rabbits are able to jump higher than most mobs. | ||
+ | |||
+ | == Variations == | ||
+ | There are certain skins a rabbit can only have if named "Moose" or "Toast". | ||
+ | |||
+ | Rabbits called "Porcupine" can spawn naturally and have strange behavior. | ||
+ | |||
+ | == History == | ||
+ | {| class="wikitable" | ||
+ | ! Version | ||
+ | ! Date | ||
+ | ! Changes | ||
+ | |- | ||
+ | ! [[Version History#1.27|1.27]] | ||
+ | ! Nov 13, 2015 | ||
+ | | | ||
+ | * Added rabbits | ||
+ | |- | ||
+ | ! [[Version History#1.28|1.28]] | ||
+ | ! Oct 08, 2016 | ||
+ | | | ||
+ | *Fixed the "Porcupine" bug, and then readded it as an official Easter egg | ||
+ | *Fixed rabbits ignoring lonely mode | ||
+ | |} | ||
+ | |||
+ | == Trivia == | ||
+ | *If you name a rabbit "Porcupine", the rabbit will freeze in place. | ||
+ | *There is a small chance a rabbit named "Porcupine" will spawn naturally. This was originally a bug that Zanzlanz decided to leave in the game as an Easter Egg, due to how random it was. | ||
+ | |||
+ | == See also == | ||
+ | * [[Passive mobs]] | ||
+ | * [[Raw rabbit]] | ||
+ | |||
+ | [[Category:Unfinished]] | ||
+ | [[Category:Passive mobs]] | ||
+ | [[Category:Overworld mobs]] |
Latest revision as of 05:35, 20 October 2024
Rabbits are passive animal mobs.
Spawning
Rabbits spawn in forest and plains biomes.
There is a small chance of a rabbit spawning with the name "Porcupine".
Drops
It can drop raw rabbit(cooked rabbit when killed as it's burning.), rabbit's foot (a brewing ingredient), rabbit hide and rarely, a carrot.
Behavior
Rabbits jump around aimlessly unless they have been hit and are trying to escape a player.
Rabbits are able to jump higher than most mobs.
Variations
There are certain skins a rabbit can only have if named "Moose" or "Toast".
Rabbits called "Porcupine" can spawn naturally and have strange behavior.
History
Version | Date | Changes |
---|---|---|
1.27 | Nov 13, 2015 |
|
1.28 | Oct 08, 2016 |
|
Trivia
- If you name a rabbit "Porcupine", the rabbit will freeze in place.
- There is a small chance a rabbit named "Porcupine" will spawn naturally. This was originally a bug that Zanzlanz decided to leave in the game as an Easter Egg, due to how random it was.