Difference between revisions of "Zombie"
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|name=Zombie | |name=Zombie | ||
|type=Hostile | |type=Hostile | ||
− | |drops=[[Rotten flesh]] | + | |drops=[[Rotten flesh]] |
+ | |rare drops=[[Potato]], [[Carrot]], [[Iron ingot]] | ||
}} | }} | ||
− | Zombies are hostile [[mobs]] | + | Zombies are hostile undead [[mobs]]. They look very similar to [[the player]], but their colors are different. |
== Spawning == | == Spawning == | ||
− | Zombies spawn in dark places in the [[Overworld]]. | + | Zombies spawn in dark places in the [[Overworld]], which includes the surface at [[Times of day#Night|night]]. |
− | Besides spawning randomly, zombies will also spawn from [[monster spawner]]s, making | + | Besides spawning randomly, zombies will also spawn from [[monster spawner]]s, making monster spawners a convenient way to get their drops. |
== Drops == | == Drops == | ||
− | When killed, zombies drop 1-2 [[rotten flesh]] | + | When killed, zombies drop 1-2 [[rotten flesh]]. They also have a chance of dropping rare items such as [[iron ingot]]s, [[potato]]es, and [[carrot]]s. |
== Behavior == | == Behavior == | ||
− | If a zombie gets close enough to the player, it will start following them | + | If a zombie gets close enough to the player, it will start following them in order to attack them. This isn't too much of a problem since zombies walk fairly slow and they have 20 health points (10 hearts). They are able to jump 2 blocks high, like the player. |
− | When a zombie comes in contact with light from the sun, | + | When a zombie comes in contact with light from the sun, it catches fire and take damage. It is a good idea to wait until morning to hunt for zombies because they will already be taking damage from the sun. |
== Tasks == | == Tasks == | ||
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== History == | == History == | ||
{| class="wikitable" | {| class="wikitable" | ||
− | |||
!Version | !Version | ||
!Date | !Date | ||
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== Trivia == | == Trivia == | ||
+ | ''None'' | ||
== Gallery == | == Gallery == |
Revision as of 11:39, 24 December 2018
Zombies are hostile undead mobs. They look very similar to the player, but their colors are different.
Spawning
Zombies spawn in dark places in the Overworld, which includes the surface at night.
Besides spawning randomly, zombies will also spawn from monster spawners, making monster spawners a convenient way to get their drops.
Drops
When killed, zombies drop 1-2 rotten flesh. They also have a chance of dropping rare items such as iron ingots, potatoes, and carrots.
Behavior
If a zombie gets close enough to the player, it will start following them in order to attack them. This isn't too much of a problem since zombies walk fairly slow and they have 20 health points (10 hearts). They are able to jump 2 blocks high, like the player.
When a zombie comes in contact with light from the sun, it catches fire and take damage. It is a good idea to wait until morning to hunt for zombies because they will already be taking damage from the sun.
Tasks
# | Task | Objective | |
---|---|---|---|
16 | Slay a Zombie. | Kill a zombie. |
History
Version | Date | Changes |
---|---|---|
1.6 | Jul 20, 2011 |
|
1.24 | Dec 22, 2012 |
|
1.25 | May 11, 2013 | |
1.27 | Nov 13, 2015 |
|
Bugs
- 1.28: Zombies drop rare drops even if not killed by the player TheTopazRobot (talk) 10:30, 22 December 2018 (CST)
Trivia
None