Difference between revisions of "Zombie"
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|name=Zombie | |name=Zombie | ||
|type=Hostile | |type=Hostile | ||
− | | | + | |drops=[[Rotten flesh]] rare [[Potato]], [[Carrot]], [[Iron ingot]] |
+ | |id= zombie | ||
}} | }} | ||
− | Zombies are hostile | + | Zombies are hostile undead mobs. They look very similar to the player, with different coloring. |
− | |||
− | < | + | This mob has {{Health|20}} Health and will drop Rotten flesh when killed. |
− | + | ||
− | + | == Spawning == | |
+ | Zombies spawn in dark places in the [[Overworld]], which includes the surface at [[Times of day#Night|night]]. | ||
+ | |||
+ | Besides spawning randomly, zombies will also spawn from [[monster spawner]]s, making monster spawners a convenient way to get their drops. | ||
+ | |||
+ | === Armor === | ||
+ | Some zombies will spawn wearing [[armor]] in difficulties above [[Difficulty|Easy]]. The chances of different armor materials are: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! Armor type | ||
+ | ! Chance | ||
+ | |- | ||
+ | | Leather | ||
+ | | 12.807246% | ||
+ | |- | ||
+ | | Iron | ||
+ | | 25.635% | ||
+ | |- | ||
+ | | Gold | ||
+ | | 48.73% | ||
+ | |- | ||
+ | | Diamond | ||
+ | | 12.827754% | ||
+ | |} | ||
+ | |||
+ | There is a chance that a zombie will spawn in with an {{I|Afro}} [[Afro]] (0.1% on Easy, 0.096% on Normal, 0.092% on Hard). | ||
+ | |||
+ | Chances of a zombie spawning with different armor pieces, per difficulty: | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! colspan="3" | Armor spawning chances | ||
+ | |- | ||
+ | ! Armor pieces | ||
+ | ! Medium | ||
+ | ! Hard | ||
+ | |- | ||
+ | ! One | ||
+ | | 4% | ||
+ | | 8% | ||
+ | |- | ||
+ | ! Two | ||
+ | | 3% | ||
+ | | 7.2% | ||
+ | |- | ||
+ | ! Three | ||
+ | | 2.25% | ||
+ | | 6.48% | ||
+ | |- | ||
+ | ! Full set | ||
+ | | 1.6875% | ||
+ | | 5.832% | ||
+ | |} | ||
+ | |||
+ | === Commands === | ||
+ | A zombie can be spawned in another way besides its respective [[spawn egg]], with the [[commands|command]] <code>/summon zombie</code> you can spawn it. | ||
+ | |||
+ | In addition to that you can add [[data tags]] to customize the zombie. examples: | ||
+ | |||
+ | * <code>/summon zombie 1 ~ ~ {name:"zombie", armor:["iron_helmet", "diamond_chestplate", "diamond_leggings", "iron_boots"]}</code> | ||
+ | |||
+ | * <code>/summon zombie 1 ~ ~ {name:"zombie miner", drops:[{item:{id:"diamond_pickaxe", name:"mining pickaxe", damage:-3}}]}</code> | ||
+ | |||
+ | == Drops == | ||
+ | When killed, zombies drop {{I|Rotten flesh}} [[Rotten flesh]] and 10 {{I|Experience orb 2}} [[experience]]. | ||
+ | |||
+ | They also have a chance of dropping rare items such as {{I|Iron ingot}} [[iron ingot]]s, {{I|Potato}} [[potato]]es, and {{I|Carrot}} [[carrot]]s. The drop rates are: | ||
+ | |||
+ | {| class="wikitable" width="850 px" | ||
+ | |- | ||
+ | | | ||
+ | | Rotten Flesh | ||
+ | | Any individual rare item | ||
+ | |- | ||
+ | | No Looting | ||
+ | | 1-2 | ||
+ | | 1.66% | ||
+ | |- | ||
+ | | Looting I | ||
+ | | 1-4 | ||
+ | | 1.96% | ||
+ | |- | ||
+ | | Looting II | ||
+ | | 2-5 | ||
+ | | 2.38% | ||
+ | |- | ||
+ | | Looting III | ||
+ | | 2-6 | ||
+ | | 3.03% | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | == Behavior == | ||
+ | If a zombie gets close enough to the {{I|Player_head}} [[player]] or is provoked, it will start following the player to attack them. Zombies move slower than the [[player]]'s walking pace and deal {{Health|2}} damage per second. They can jump 2 blocks high, just like the [[player]]. | ||
+ | |||
+ | Zombies burn in direct sunlight, unless they are wearing head armor, are in water, or are covered by a block. | ||
+ | |||
+ | == Tasks == | ||
+ | {{Tasks|16=}} | ||
+ | |||
+ | == History == | ||
+ | {{HistoryTable | ||
+ | | [[Version History#1.6|1.6]] | ||
+ | | Jul 20, 2011 | ||
+ | | | ||
+ | * Added the zombie | ||
+ | * Drops [[feather]] | ||
+ | | [[Version History#1.24|1.24]] | ||
+ | | Dec 22, 2012 | ||
+ | | | ||
+ | * Zombie drops changed to rotten flesh, with additional rare drops (iron ingots, potatoes, carrots) | ||
+ | * Decreased zombie/skeleton sunlight check time | ||
+ | | [[Version History#1.25|1.25]] | ||
+ | | May 11, 2013 | ||
+ | |* Fixed [[zombie]]s and [[skeleton]]s crashing the game if they are under a block during the day | ||
+ | | [[Version History#1.27|1.27]] | ||
+ | | Nov 13, 2015 | ||
+ | |* Made use of a previously unused zombie death sound | ||
+ | | [[Version History#1.30.0|1.30.0]] | ||
+ | | Nov 13, 2020 | ||
+ | |* Zombies can now wear armor | ||
+ | | [[Version History#1.30.0|1.30.2]] | ||
+ | | Nov 14, 2020 | ||
+ | |* Zombies can spawn with an afro | ||
+ | | [[Version History#1.30.0|1.30.3]] | ||
+ | | Nov 14, 2020 | ||
+ | |* Zombies don't always spawn with an afro | ||
+ | }} | ||
== Trivia == | == Trivia == | ||
− | *Zombies | + | * Zombies resemble an undead version of the default Mine Blocks skin. |
+ | * Zombies can spawn with all armor in the game except dragon armor. | ||
− | == | + | == Gallery == |
− | + | <gallery> | |
+ | File:ZombieSun.png|A zombie taking damage from the sun | ||
+ | Survival.png|A zombie above the player | ||
+ | </gallery> | ||
== See Also == | == See Also == | ||
− | *[[Skeleton]] | + | * [[Skeleton]] |
− | *[[Mobs]] | + | * [[Mobs]] |
− | [[ | + | [[Category:Hostile mobs]] |
+ | [[Category:Overworld mobs]] |
Latest revision as of 10:54, 10 January 2024
Zombies are hostile undead mobs. They look very similar to the player, with different coloring.
This mob has 20 ( × 10) Health and will drop Rotten flesh when killed.
Contents
Spawning
Zombies spawn in dark places in the Overworld, which includes the surface at night.
Besides spawning randomly, zombies will also spawn from monster spawners, making monster spawners a convenient way to get their drops.
Armor
Some zombies will spawn wearing armor in difficulties above Easy. The chances of different armor materials are:
Armor type | Chance |
---|---|
Leather | 12.807246% |
Iron | 25.635% |
Gold | 48.73% |
Diamond | 12.827754% |
There is a chance that a zombie will spawn in with an Afro (0.1% on Easy, 0.096% on Normal, 0.092% on Hard).
Chances of a zombie spawning with different armor pieces, per difficulty:
Armor spawning chances | ||
---|---|---|
Armor pieces | Medium | Hard |
One | 4% | 8% |
Two | 3% | 7.2% |
Three | 2.25% | 6.48% |
Full set | 1.6875% | 5.832% |
Commands
A zombie can be spawned in another way besides its respective spawn egg, with the command /summon zombie
you can spawn it.
In addition to that you can add data tags to customize the zombie. examples:
/summon zombie 1 ~ ~ {name:"zombie", armor:["iron_helmet", "diamond_chestplate", "diamond_leggings", "iron_boots"]}
/summon zombie 1 ~ ~ {name:"zombie miner", drops:[{item:{id:"diamond_pickaxe", name:"mining pickaxe", damage:-3}}]}
Drops
When killed, zombies drop Rotten flesh and 10
experience.
They also have a chance of dropping rare items such as iron ingots,
potatoes, and
carrots. The drop rates are:
Rotten Flesh | Any individual rare item | |
No Looting | 1-2 | 1.66% |
Looting I | 1-4 | 1.96% |
Looting II | 2-5 | 2.38% |
Looting III | 2-6 | 3.03% |
Behavior
If a zombie gets close enough to the player or is provoked, it will start following the player to attack them. Zombies move slower than the player's walking pace and deal 2 (
) damage per second. They can jump 2 blocks high, just like the player.
Zombies burn in direct sunlight, unless they are wearing head armor, are in water, or are covered by a block.
Tasks
Number | Icon[ng] | Name | Newgrounds name | Description [ng] | Objective | Points[ng] | Requirements |
---|---|---|---|---|---|---|---|
16 | Slay a zombie | Kill a Zombie | Careful though - you might need a sword | Kill a zombie | 5 |
History
Version | Date | Changes |
---|---|---|
1.6 | Jul 20, 2011 |
|
1.24 | Dec 22, 2012 |
|
1.25 | May 11, 2013 | |
1.27 | Nov 13, 2015 |
|
1.30.0 | Nov 13, 2020 |
|
1.30.2 | Nov 14, 2020 |
|
1.30.3 | Nov 14, 2020 |
|
Trivia
- Zombies resemble an undead version of the default Mine Blocks skin.
- Zombies can spawn with all armor in the game except dragon armor.