Difference between revisions of "Sky"

From Mine Blocks Wiki
Jump to navigation Jump to search
If you find a typo, inconsistency, or error, please sign up and help out the wiki! We can't do it without your help! :D Thank you!

m (Reverted edits by Deezhasmassivenuts (talk) to last revision by Stoch)
Tag: Rollback
(Better!)
Line 1: Line 1:
The sky is the area above the surface of the overworld. It is bright blue during the day, and dark blue at night. The sky contains the sun and the moon, which are visible during day and night, respectively.
+
In Mine Blocks, the sky refers to the space above the overworld's surface. During the day, it appears bright blue, while at night, it takes on a darker blue hue. Within the sky, players can observe the sun and the moon, which mark the passage of time during the day and night cycles, respectively.
The [[Skyhold]] is located high in the sky.
+
 
As [[the player]] goes higher, the sky turns darker, which might mean that the player is in outer space.
+
Notably, the [[Skyhold]] is a significant location situated high above the ground within the sky. As players ascend higher into the sky, they may notice that it gradually darkens. This shift in coloration could suggest that [[the player]] is reaching the outer reaches of the game world, potentially hinting at the boundaries of the playable environment.
  
  
 
[[Category:Unfinished]]
 
[[Category:Unfinished]]

Revision as of 08:59, 13 March 2024

In Mine Blocks, the sky refers to the space above the overworld's surface. During the day, it appears bright blue, while at night, it takes on a darker blue hue. Within the sky, players can observe the sun and the moon, which mark the passage of time during the day and night cycles, respectively.

Notably, the Skyhold is a significant location situated high above the ground within the sky. As players ascend higher into the sky, they may notice that it gradually darkens. This shift in coloration could suggest that the player is reaching the outer reaches of the game world, potentially hinting at the boundaries of the playable environment.