Difference between revisions of "Effects"

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Effects are conditions that affect [[the player]]'s abilities in some way, whether it is helpful or harmful. They can be obtained by eating certain [[food|foods]] or by drinking [[potions]].
 
Effects are conditions that affect [[the player]]'s abilities in some way, whether it is helpful or harmful. They can be obtained by eating certain [[food|foods]] or by drinking [[potions]].
  
When the player has an effect applied, they emit swirly effect particles of a certain colour. All effects can be applied by their respective [[potions|potion]]. When eaten, rotten flesh and raw meat has a chance to give the player the effect hunger poison, which slowly depletes the player's hunger. When eaten, golden apples, golden carrots, and candy canes give the player regeneration, which slowly increases the player's health Including The Players Hunger For Some Certain Reason.
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When the player has an effect applied, they emit swirly effect particles of a certain color. All effects can be applied by their respective [[potions|potion]]. When eaten, rotten flesh and raw meat has a chance to give the player the effect hunger poison, which slowly depletes the player's hunger. When eaten, golden apples, golden carrots, and candy canes give the player regeneration, which slowly increases the player's health and hunger.
  
 
== See Also ==
 
== See Also ==

Latest revision as of 21:26, 13 December 2021

Effects are conditions that affect the player's abilities in some way, whether it is helpful or harmful. They can be obtained by eating certain foods or by drinking potions.

When the player has an effect applied, they emit swirly effect particles of a certain color. All effects can be applied by their respective potion. When eaten, rotten flesh and raw meat has a chance to give the player the effect hunger poison, which slowly depletes the player's hunger. When eaten, golden apples, golden carrots, and candy canes give the player regeneration, which slowly increases the player's health and hunger.

See Also