Difference between revisions of "Data tags"
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== See also == | == See also == | ||
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[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 14:54, 5 November 2017
Data tags are pieces of information that get stored on items and blocks. Tags are used to alter items in various ways, such as in appearance or in functionality.
Contents
Uses
Data tags can be applied to items by using the give command. They are the fourth parameter.
An example of a give command using data tags:
give leather_cap 1 0 {type:"purple", name:"Purple Hat", enchantments:["unbreaking2", "Fire Protection III"]}
Tags
Listed below are all the data tags that can be applied to items.
Tag Name | Description | Values and Applicable Items |
---|---|---|
type
|
Specifies the type of the item. Oftentimes this is the color of the item, such as wool. If the value is invalid for the item, the value will be omitted. | String
|
unbreakable
|
If enabled, and the item is a tool, the item will never lose durability. | Boolean
Applies to all tools. Value is simply omitted when false. |
enchantments
|
A list of enchantments applied to the item. | Array of Strings
Applies to all items. Both "unbreaking1" and "Unbreaking I" will refer to the same enchantment. Duplicate enchantments are ignored. |
anvilUses
|
Specifies the number of times the item has been used in an anvil. This only affects the cost of using an anvil on the item. | Integer
Applies to all items. |
name
|
Overrides the default naming of the item (as if it was renamed by an anvil) | String
Applies to all items. |
showParticles
|
When enabled, this will hide the particles of potion effects. | Boolean
Only applies to |
command
|
Specifies the command run by a command book. | String
Only applies to |
uses
|
Specifies how many times a command book can be used before it disappears. | Integer
Only applies to |
Colors Tags
Color value | Preview |
---|---|
red | |
green | |
blue | |
brown | |
cyan | |
lightblue | |
lightgreen | |
magenta | |
orange | |
pink | |
purple | |
white | |
yellow | |
lightgray | |
gray | |
black | |
rainbow | N/A |
History
- Although introduced as an official feature in 1.28, data tags were used to store item properties since 1.25.