Command
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Description
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Definition
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Examples
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help
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This command is always available, even if cheats are disabled.
Lists all of the possible commands.
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/help
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/help
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seed
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This command is always available, even if cheats are disabled.
Shows the seed number of the current world.
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/seed
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/seed
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cheats
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This command will only exist if the world was created prior to 1.26.5 (when cheats were added to the game).
It allows players to permanently enable or disable cheats in their world.
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/cheats <enable|disable>
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/cheats enable
/cheats disable
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clear
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Removes items from the inventory, but also returns a message if the specified item is present.
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/clear itemname [<quantity|-1>] [damage] [data_tags]
itemname : The identifier for the item to remove.
itemname : The quantity of items to be removed. -1 means all present in the inventory
damage : The amount of damage the item to be removed has undergone.
data_tags : The tags the item to be removed has.
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/clear
- Removes all items from the inventory.
/clear wool 0
- Does not remove any items, but returns a message saying "Found a match" if the player has wool in their inventory.
/clear wool -1 0 {type:"rainbow"}
- Removes all rainbow wool from the inventory
/clear wool 1 0 {type:"red"}
- Removes 1 red wool from the inventory
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clone
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Clones part of the world and pastes it somewhere else, with data tags for blocks.
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/clone [~]x1 [~]y1 width height [~]xDest [~]yDest [<filtered|masked|replace>] [<force|move|normal>] block_mask
[~]x1 [~]y1 : The x and y coordinate to start cloning from.
width height : How many blocks rightward (width) and upward (height) to clone.
[~]xDest [~]yDest : The x and y coordinate to clone to.
[filtered|masked|replace] : The filtering setting.
[force|move|normal] : Whether the original blocks are kept.
block_mask : The blocks to clone.
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cls
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"cls" stands for "clear screen". This command clears console messages from the screen.
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/cls
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/cls
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difficulty
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Sets the difficulty mode of the world.
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/difficulty <peaceful|easy|normal|hard>
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/difficulty normal
- Sets the game to normal difficulty
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enchant
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Applies an enchantment to the player's equipped item.
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/enchant enchantment_id
enchantment_id : See list of enchantment ID's here: Enchantments
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/enchant Unbreaking4
- Enchants the held item with the Unbreaking 4 enchantment.
/enchant LuckOfTheSeaII
- Enchants the held item with the Luck of the Sea 2 enchantment.
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explode
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Creates an explosion.
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/explode size [[~]x [~]y]
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/explode 10
- Performs a size 10 explosion at the player's location.
/explode 5 ~ ~-3
- Performs a size 5 explosion, 3 blocks below the player.
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fill
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Fills a region of blocks with the specified block type
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/fill block_type [~]x [~]y width height [<(replace [replace_block_type])|keep|outline|hollow|destroy>] [data_tags]
block_type : The identifier for the block to fill.
[~]x [~]y : The x and y coordinate to start filling from.
width height : How many blocks rightward (width) and upward (height) to fill.
oldBlockHandling : Different replacement algorithms:
replace replace_block_type will only fill blocks that match the replace_block_type.
keep will only replace air blocks.
outline will fill blocks on only the inner edge of the rectangle.
hollow will fill the inner edge and clear all blocks inside.
destroy replaces all blocks by mining them first.
data_tags : Specifies additional data to apply to the block. See data tags for more information.
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/fill diamond_block ~-5 ~ 11 1 replace
- Replaces the area under the player with diamond blocks.
/fill air ~-10 ~-10 21 21 replace stone
- Replaces stone around the player with air.
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gamemode
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Switches between the game modes.
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/gamemode <survival|creative|adventure|spectator>
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/gamemode creative
- Switches to creative mode
/gamemode 1 and /gamemode c will also work.
/gamemode survival
- Switches to survival mode.
/gamemode 0 and /gamemode s will also work.
/gamemode adventure
- Switches to adventure mode.
/gamemode 2 and /gamemode a will also work.
/gamemode spectator
- Switches to spectator mode.
/gamemode 3 and /gamemode p will also work.
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gamerule
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Sets global variables in the game world, such as the ability for players to keep their inventory when they die.
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/gamerule rule <value>
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/gamerule keepinventory true
- Allows the player to keep their inventory upon death.
/gamerule dodaylightcycle false
- Stops the day/night cycle from continuing.
/gamerule dofiretick false
- Stops fire from spreading between blocks.
/gamerule mobgriefing false
- Disallows mobs from changing blocks in the world.
/gamerule domobloot false
- Stops mobs from dropping items upon death.
/gamerule sendcommandfeedback false
- Stops commands from returning feedback into chat if they are run successfully.
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give
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Gives the player any block or item.
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/give item [amount] [damage] [data_tags]
item : The identifier for the item to give.
amount : Specifies how many of the item to give.
damage : How much damage the tool will have (default is 0). Positive numbers are damage, and negative numbers are durability.
data_tags : Specifies additional data to apply to the item. See data tags for more information.
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/give diamond 12
- Gives the player twelve diamonds.
/give diamond_sword 1 50 {name:"Jimbo"}
- Gives a diamond sword named "Jimbo" that has been damaged 50 times.
/give command_book 1 0 {command:"give carrot 1 0 {name:'Perry'}"}
- Gives a command book that gives the player a carrot named "Perry".
/give wooden_shovel 1 0 {enchantments:["unbreaking3"]}
- Gives a wooden shovel with an unbreaking enchantment.
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heal
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Instantly heals the player.
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/heal
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/heal
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home
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Teleports to the player's spawn point.
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/home [set [~]x [~]y]
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/home
- Goes to the player's home location.
/home set ~5 ~3
- Sets the player's spawn point 5 blocks to the right, and 3 blocks up.
/home set 5 3
- Sets the player's spawn point to the block at x=5 and y=3.
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kill
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Instantly kills the player.
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/kill
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/kill
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lightning
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Generates lightning
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/lightning [[~]x [~]y]
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/lightning
- Generates lightning at the player's location.
/lightning ~-5 ~
- Generates lightning 5 blocks to the left of the player.
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say
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Returns the specified message in chat
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/say message
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/say hello world
- Returns the message "hello world" in chat.
/say hello \n world
- Returns the message with a line break after \n.
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setblock
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Replaces the existing block with the specified block.
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/setblock block_type [~]x [~]y [<replace|keep|destroy>] [data_tags]
block_type : The identifier for the block.
[~]x [~]y : The x and y coordinate where the block is put.
oldBlockHandling : Different replacement algorithms:
replace replaces any existing block.
keep only replaces an air block.
destroy replaces block by mining it first.
data_tags : Specifies additional data to apply to the block. See data tags for more information.
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/setblock diamond_block ~ ~
- Replaces the block under the player with a diamond block.
/setblock dirt ~2 ~2 keep
- Replaces the block two blocks to the right and two blocks above the player to dirt, so long as it is an air block.
/setblock anvil 10 10 destroy {damage:2}
- Creates an anvil that has been damaged at position x=10 and y=10 in the world, first destroying any block that might have been there.
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spawnskin
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Spawns in an NPC (non-player character) into the game. You need to have a skin ID for the NPC, which can be found on skin information in the skin database.
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/spawnskin skin_id_number [amount] [[~]x [~]y]
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/spawnskin 58300
- Spawns 1 of Zanzlanz's Squid skin.
/spawnskin 58300 5
- Spawns 5 of them.
/spawnskin 58300 1 ~-5 ~3
- Spawns 1 of them, 5 blocks to the left, and three blocks above the player.
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summon
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Spawns in a mob.
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/summon mob_type [quantity] [[~]x [~]y] [data_tags]
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summon pig
- Summons 1 pig, at the players position
summon cow 5 ~1 ~-2
- Summons 5 cows one block to the right, and two blocks below the player
summon spawnskin 1 ~ ~ {skin:1327,name:"Notch",health:1,drops:[{item:{id:"mob_head",type:1327}}]}
- Summons one notch spawnskin at the players position with the name "Notch", which has half a heart of health and drops its head upon death.
summon spawnskin 1 ~ ~ {skin:6273, aggro:"hostile"}
- Summons a spawnskin that will instantly start attacking the player; other possible data tags are neutral and passive.
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time
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Sets/shows the current time of the day, which is a value between 1 and 100.
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/time <get|set <t|day|night>>
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/time get
- Displays the time of the day in the console.
/time set 10
- Sets time to 10, which is morning time.
/time set day
- Sets time to 0.
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tp
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Teleports (TPs) the player to a specific location.
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/tp [~]x [~]y
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/tp ~5 ~3
- Teleports the player 5 blocks to the right, and 3 blocks up.
/tp 5 3
- Teleports the player to the block at x=5 and y=3.
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weather
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Sets/shows whether it is raining in the world, or not.
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/weather <get|set <clear|rain|thunder>>
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/weather get
- Displays the current weather in the console.
/weather set rain
- Makes it start raining.
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xp
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Sets the experience points of the player.
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/xp [add] value[L]
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/xp 100
- Sets the player's experience to 100 points (1 level).
/xp 1L
- Sets the player's experience to 1 level (100 points).
/xp add 10L
- Adds 10 levels to the player's experience.
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