Difference between revisions of "First 30 days"
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Revision as of 14:36, 16 October 2012
Contents
First 3 Weeks of the Development of Mine Blocks
Day 21
- Programmable keys
- Added options menu in game
Day 20
- Health increases slower (half a heart every 10 seconds)
- Oranges and apples give 3 hearts*Jumping is a little higher
- Added rain sound loops
- Rain may seep through leaves
- Added bricks
- Added clay
- Snow blocks form in 1x1 areas while it snows
- Puddles form in 1x1 areas while it rains
- Trees regrow slower
- Rope can dangle from the cieling
- It gets darker while it's raining
- Fixed a acid/lava hurt glitch
- Weather is now random
Day 19
- Fixed another oven glitch
- Added rain
- Added snow
- Made thunder sounds in storms
- Made moss form in rain
Day 18
- Bamboo can replace sticks in the crafting table
- Bamboo
- Rope
- Water, lava, and acid will pick up flowers, saplings, and torches!
- Unstackable items won't stack when picked up
- Befe (Major lag fix)
- TNT saves it's state
- TNT destroys more blocks
- Beds are bouncy!
Day 17
- Fixed scroll wheel
- TNT
Day 16
- Music
- Beds
- Fixed pause deleting inventory items
- Volume select
- Doors make sounds
- Added clouds
- Fixed doors, and ladders
Day 15
- Snow blocks > Ice
- Snow balls > snow block
- Shovel makes snow > snow balls
- Snow biomes
- When exiting the inventory, the items that don't save get dropped
- Buckets
- 4 glass shards = glass
Day 14
- You can select an inventory item with the scroll wheel
- Moved inventory key from E to CONTROL
- Fixed redstone drops
- You don't have to let go of the mouse to mine another block
- Drops try to find an open spot to slide to
- OFFICIAL TESTING RELEASED
- Less fall damage
- Fixed furnaces giving 2 for the first item
- Pumpkins are less clumped together and aren't placed on beaches
- Pumpkins are placable
Day 13
- Iron, gold, and diamond blocks
- Added version history ;)
- It checks with you before deleting a world
- Chests
- If you're underwater, mining speed slows down
- Mines don't remove flowers, wood, leaves, cacti, seaweed, nor coral when generating
- Cacti and seaweed don't leave drops if they were placed wrong by the generator
- Added a hurt animation
- Ladders
- Drops will time out if they exist for too long (5 minutes)
- Drops have physics
- Made deserts more rare, and water at a lower altitude
- Changed the glass texture
Day 12
- Coral
- Loading screen and title screen
- An "a" is added to a world name if it already exists.
- If the seed number is empty, another random seed is picked
- Jack-o'-Lanterns' lights go out when they are mined
- Flowers, nor pumpkins are in the desert
- Flowers
- Seaweed
- Pause screen (press Esc)
- Ocean works
- Smelting: Cobblestone > Rock
- Smelting: Sand > Glass
- Smelter
- Tools appear in your hand when you mine
- It gets darker the farther underwater you are
Day 11
- Doors
- Shovels
- Axes
- Tools disintegrate when they are worn out
- Tool damage
- Other pickaxes
- Made stone drop only with certain tools, as with coal, iron, and other things
- Wooden pickaxe
- Tree's grow even if they are off the screen
- Made grass calculation more random
- If your selector leaves a block while you're mining, it stops mining
- The block sounds repeat when mining a block, and the mining animation continues
- Fixed spawning
- The saved games drop down shows you the seed number
Day 10
- Shift-clicking will also be used to dynamically change the state of objects
- Tool tips in the inventory tell you what you have stored
- Can't mine coal, iron ore, diamond, gold ore, redstone ore, or obsidian without tools
- Added a block-decaying speed
- Wooden pickaxe recipe
- Crafting table
- Drown damage
- Underwater sound loop
- Sounds play when a block is placed
- Lights disappear when they leave the screen
- Made sounds' volumes not interfere with each other
- Saves every 20 seconds, water is calculated slower, and day/night is twice as long
Day 9
- Added a time schedule (gets dark at night)
- You can't place a block on yourself
- You cannot replace a block
- Torches stick to walls
- World generation loading bar
- Random seeds
- Torches light up
- Crafting: Added torch recipe
- Crafting: Added a new script and made a stick recipe
- Crafting: Wood = 4 wooden planks
- You can walk through saplings
- Grass grows under saplings
- Tree's can be planted
Day 8
- 1/10 chance on getting a sapling when the leaves die
- Apple and orange trees
- Cacti grow
- Lava and acid hurt you
- Water moving sound
- Hurt sounds
- Cacti will disapear if they aren't on sand or have a block next them
- Cacti drain your health
- Health and fall damage
- Walking, falling, and mining animations
- Grass
- Placing items replaces liquids
- Sand makes a sound
- Item count decreases when placed, item disappears when item count is zero
- Placing items
- Number keys will select a item from the mini-inventory
- Corrupted portion of the world don't crash
- Panning and volume
Day 7
- Stepping sounds
- Items in inventory are movable
- Lava and acid have physics
- Obsidian, and cobblestone
- Water has physics
- You can't mine while paused
- Sand burns in acid and lava
- Ability to save and name worlds
- Made jumping 2 blocks high
- Saving and loading
- Blocks are saved and disappear when they leave the screen
- Sand falls
- Can swim in liquids, and can target blocks in liquids
- Mini-inventory
- You cannot mine bedrock nor liquids
- Inventory
- Popping sound for collecting items
- Block selector selects the right block, is over other blocks, and constantly re-calculates
Day 6
- Fixed dropped items
- Fixed mining