Difference between revisions of "Adventure"
Jump to navigation
Jump to search
If you find a typo, inconsistency, or error, please sign up and help out the wiki! We can't do it without your help! :D Thank you!
(Created page with "Adventure mode is similar to survival, but it has alot of different rules besides from all of the other gamemodes. == Purpose == Adventure mode is like survival except you ca...") |
|||
Line 1: | Line 1: | ||
− | Adventure mode is similar to survival, | + | Adventure mode is similar to survival, however the player is unable to interact with most items and blocks unless provided with special items by map makers. |
== Purpose == | == Purpose == | ||
− | Adventure mode is | + | Adventure mode is intended to enhance player-created maps. An adventure map will typically be created by a map maker in creative mode. When the map is finished, the map maker will switch the game to the adventure game mode before sending to players. |
− | |||
− | == | + | == Rules == |
− | + | {| class="wikitable" | |
+ | !Rule | ||
+ | !Workaround | ||
+ | |- | ||
+ | |Blocks and items cannot be placed | ||
+ | |Adding the <code>canPlaceOn</code> [[Data tags#Item_Tags|data tag]] allows the item to be placed near specified blocks. | ||
+ | |- | ||
+ | |Blocks cannot be mined | ||
+ | |Adding the <code>canDestroy</code> data tag to an item will allow the item to break blocks of specified types. | ||
+ | |- | ||
+ | |[[Hoes]] cannot be used to till dirt | ||
+ | |Set the <code>canPlaceOn</code> tag to <code>["dirt", "coarse_dirt"]</code> to enable full functionality. | ||
+ | |- | ||
+ | |Mob eggs cannot be spawned | ||
+ | |Set the <code>canPlaceOn</code> tag to allow players to spawn the mob on specified blocks. | ||
+ | |} | ||
+ | |||
+ | == Enabling Adventure Mode == | ||
+ | The gamemode can only be enabled via the [[Commands#gamemode|gamemode command]]. Entering <code>gamemode adventure</code> will switch the gamemode for the current world to adventure. | ||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
− | File:Survival inventory.PNG|The player's inventory in adventure | + | File:Survival inventory.PNG|The player's inventory in adventure mode looks the same as in [[survival]]. |
</gallery> | </gallery> | ||
+ | |||
+ | == History == | ||
== See also == | == See also == | ||
*[[Survival]] | *[[Survival]] | ||
*[[Creative]] | *[[Creative]] | ||
− | [[Category:Game modes]][[Category:Gameplay]] | + | |
+ | [[Category:Game modes]][[Category:Gameplay]][[Category:Unfinished]] |
Revision as of 15:26, 5 January 2020
Adventure mode is similar to survival, however the player is unable to interact with most items and blocks unless provided with special items by map makers.
Purpose
Adventure mode is intended to enhance player-created maps. An adventure map will typically be created by a map maker in creative mode. When the map is finished, the map maker will switch the game to the adventure game mode before sending to players.
Rules
Rule | Workaround |
---|---|
Blocks and items cannot be placed | Adding the canPlaceOn data tag allows the item to be placed near specified blocks.
|
Blocks cannot be mined | Adding the canDestroy data tag to an item will allow the item to break blocks of specified types.
|
Hoes cannot be used to till dirt | Set the canPlaceOn tag to ["dirt", "coarse_dirt"] to enable full functionality.
|
Mob eggs cannot be spawned | Set the canPlaceOn tag to allow players to spawn the mob on specified blocks.
|
Enabling Adventure Mode
The gamemode can only be enabled via the gamemode command. Entering gamemode adventure
will switch the gamemode for the current world to adventure.
Gallery
The player's inventory in adventure mode looks the same as in survival.