Difference between revisions of "Cliff"
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Cliffs are naturally generated steep drop-offs that are 7-10 blocks tall. | Cliffs are naturally generated steep drop-offs that are 7-10 blocks tall. | ||
− | They generate at random, averaging one cliff per 50 blocks, in all biomes except the [[Biomes#Water|water]] and [[Biomes#Plain|plain]] biomes. | + | They generate at random, averaging one cliff per 50 blocks, in all [[biomes]] except the [[Biomes#Water|water]] and [[Biomes#Plain|plain]] biomes. |
== Bugs == | == Bugs == | ||
*1.28: Caves are suppose to generate at random in cliffs. Due to an oversight, the cave generates twice as far vertically. | *1.28: Caves are suppose to generate at random in cliffs. Due to an oversight, the cave generates twice as far vertically. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:Cliff.png|A player next to a cliff on a desert biome | ||
+ | </gallery> | ||
[[Category:Unfinished]] | [[Category:Unfinished]] |
Latest revision as of 22:05, 31 July 2023
Cliffs are naturally generated steep drop-offs that are 7-10 blocks tall.
They generate at random, averaging one cliff per 50 blocks, in all biomes except the water and plain biomes.
Bugs
- 1.28: Caves are suppose to generate at random in cliffs. Due to an oversight, the cave generates twice as far vertically.