Difference between revisions of "Zombie"

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Zombies are hostile undead mobs. They look very similar to the player, but their colors are different.
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{{I|ZombieHead}} [[Zombie]]s are hostile undead [[mobs]]. They look very similar to the player, with different coloring.
  
This mob has {{Health|20}} Health and will drop Rotten flesh when killed.
+
This mob has {{Health|20}} Health and will drop {{I|Rotten flesh}} Rotten flesh when killed.
  
 
== Spawning ==
 
== Spawning ==
Line 17: Line 17:
  
 
=== Armor ===
 
=== Armor ===
There is a possibility that some zombies will appear with [[armor]]. Sometimes full armor and other times with a helmet or some other piece of armor.
+
Some zombies will spawn wearing [[armor]] in difficulties above easy. The chances of different armor materials are:
 +
 
 +
{| class="wikitable"
 +
! Armor type
 +
! Chance
 +
|-
 +
| Leather
 +
| 12.807246%
 +
|-
 +
| Iron
 +
| 25.635%
 +
|-
 +
| Gold
 +
| 48.73%
 +
|-
 +
| Diamond
 +
| 12.827754%
 +
|}
 +
 
 +
There is a chance that a zombie will spawn in with an {{I|Afro}} [[Afro]] (0.1% on Easy, 0.096% on Normal, 0.092% on Hard).
 +
 
 +
Chances of a zombie spawning with different armor pieces, per difficulty:
 +
 
 +
{| class="wikitable"
 +
! colspan="3" | Armor spawning chances
 +
|-
 +
! Armor pieces
 +
! Medium
 +
! Hard
 +
|-
 +
! One
 +
| 4%
 +
| 8%
 +
|-
 +
! Two
 +
| 3%
 +
| 7.2%
 +
|-
 +
! Three
 +
| 2.25%
 +
| 6.48%
 +
|-
 +
! Full set
 +
| 1.6875%
 +
| 5.832%
 +
|}
 +
 
 +
=== Commands ===
 +
A zombie can be spawned in another way besides its respective [[spawn egg]], with the [[commands|command]] <code>/summon zombie</code> you can spawn it.
 +
 
 +
In addition to that you can add [[data tags]] to customize the zombie. examples:
 +
 
 +
* <code>/summon zombie 1 ~ ~ {name:"zombie", armor:["iron_helmet", "diamond_chestplate", "diamond_leggings", "iron_boots"]}</code>
 +
 
 +
* <code>/summon zombie 1 ~ ~ {name:"zombie miner", drops:[{item:{id:"diamond_pickaxe", name:"mining pickaxe", damage:-3}}]}</code>
 +
 
 +
== Drops ==
 +
When killed, zombies drop {{I|Rotten flesh}} [[Rotten flesh]] and 10 {{I|Experience orb 2}} [[experience]].
 +
 
 +
They also have a chance of dropping rare items such as {{I|Iron ingot}} [[iron ingot]]s, {{I|Potato}} [[potato]]es, and {{I|Carrot}} [[carrot]]s. The drop rates are:
  
 
{| class="wikitable" width="850 px"
 
{| class="wikitable" width="850 px"
 
|-  
 
|-  
| bgcolor="SteelBlue"| Leather
+
|
| bgcolor="SteelBlue"| Iron
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| Rotten Flesh
| bgcolor="SteelBlue"| Gold
+
| Any individual rare item
| bgcolor="SteelBlue"| Diamond
 
 
|-
 
|-
| {{I|Leather Cap}} [[Armor|Leather Cap]]
+
| No Looting
| {{I|Iron Helmet}} [[Armor|Iron Helmet]]
+
| 1-2
| {{I|Gold Helmet}} [[Armor|Gold Helmet]]
+
| 1.66%
| {{I|Diamond Helmet}} [[Armor|Diamond Helmet]]
 
 
|-  
 
|-  
| {{I|Leather Tunic}} [[Armor|Leather Tunic]]
+
| Looting I
| {{I|Iron Chestplate}} [[Armor|Iron Chestplate]]
+
| 1-3
| {{I|Gold Chestplate}} [[Armor|Gold Chestplate]]
+
| 1.96%
| {{I|Diamond Chestplate}} [[Armor|Diamond Chestplate]]
 
 
|-
 
|-
| {{I|Leather Pants}} [[Armor|Leather Pants]]
+
| Looting II
| {{I|Iron Leggings}} [[Armor|Iron Leggings]]
+
| 2-4
| {{I|Gold Leggings}} [[Armor|Gold Leggings]]
+
| 2.38%
| {{I|Diamond Leggings}} [[Armor|Diamond Leggings]]
 
 
|-
 
|-
| {{I|Leather Boots}} [[Armor|Leather Boots]]
+
| Looting III
| {{I|Iron Boots}} [[Armor|Iron Boots]]
+
| 2-5
| {{I|Gold Boots}} [[Armor|Gold Boots]]
+
| 3.03%
| {{I|Diamond Boots}} [[Armor|Diamond Boots]]
 
 
|-
 
|-
 
|}
 
|}
 
== Drops ==
 
When killed, zombies drop 1-2 {{I|Rotten flesh}} [[Rotten flesh]].
 
 
They also have a chance of dropping rare items such as {{I|Iron ingot}} [[iron ingot]]s, {{I|Potato}} [[potato]]es, and {{I|Carrot}} [[carrot]]s.
 
  
 
== Behavior ==
 
== Behavior ==
If a zombie gets close enough to the [[player]], it will start following the player to attack them. This isn't much of a problem as the zombies walk pretty slow and do 1 heart of damage per second ( {{Health|2}} ). They can jump 2 blocks high, just like the [[player]].
+
If a zombie gets close enough to the {{I|Player_head}} [[player]] or is provoked, it will start following the player to attack them. Zombies move slower than the [[player]]'s walking pace and deal {{Health|2}} damage per second. They can jump 2 blocks high, just like the [[player]].
  
When a zombie comes into contact with sunlight, it catches fire and takes damage. It's a good idea to wait until morning to hunt zombies because they will already be taking damage from the sun.
+
Zombies burn in direct sunlight, unless they are wearing head armor, are in water, or are covered by a block.
  
 
== Tasks ==
 
== Tasks ==
Line 64: Line 113:
 
{{HistoryTable
 
{{HistoryTable
 
| [[Version History#1.6|1.6]]
 
| [[Version History#1.6|1.6]]
|Jul 20, 2011
+
| Jul 20, 2011
 
|
 
|
 
* Added the zombie
 
* Added the zombie
Line 71: Line 120:
 
| Dec 22, 2012
 
| Dec 22, 2012
 
|
 
|
* Zombie drops changed
+
* Zombie drops changed to rotten flesh, with additional rare drops (iron ingots, potatoes, carrots)
* Rotten flesh
 
* Zombies drop other items (iron ingots, potatoes, carrots)
 
 
* Decreased zombie/skeleton sunlight check time
 
* Decreased zombie/skeleton sunlight check time
 
| [[Version History#1.25|1.25]]
 
| [[Version History#1.25|1.25]]
Line 83: Line 130:
 
| [[Version History#1.30.0|1.30.0]]
 
| [[Version History#1.30.0|1.30.0]]
 
| Nov 13, 2020
 
| Nov 13, 2020
|*Zombies can now wear armor
+
|* Zombies can now wear armor
 
| [[Version History#1.30.0|1.30.2]]
 
| [[Version History#1.30.0|1.30.2]]
 
| Nov 14, 2020
 
| Nov 14, 2020
|*Zombies can spawn with an afro
+
|* Zombies can spawn with an afro
 
| [[Version History#1.30.0|1.30.3]]
 
| [[Version History#1.30.0|1.30.3]]
 
| Nov 14, 2020
 
| Nov 14, 2020
|*Zombies don't always spawn with an afro
+
|* Zombies don't always spawn with an afro
 
}}
 
}}
 
== Bugs ==
 
* 1.28: Zombies drop rare drops even if not killed by the player [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 10:30, 22 December 2018 (CST)
 
  
 
== Trivia ==
 
== Trivia ==
Line 101: Line 145:
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:ZombieSun.png|A zombie taking damage from the sun.
+
File:ZombieSun.png|A zombie taking damage from the sun
Survival.png|A zombie above the player.
+
Survival.png|A zombie above the player
 
</gallery>
 
</gallery>
  
 
== See Also ==
 
== See Also ==
*[[Skeleton]]
+
* [[Skeleton]]
*[[Mobs]]
+
* [[Mobs]]
  
[[Category:Hostile mobs]][[Category:Overworld mobs]]
+
[[Category:Hostile mobs]]
 +
[[Category:Overworld mobs]]

Latest revision as of 12:27, 12 August 2024





Zombie
Zombie.png
Type:Hostile
Drops:Rotten flesh rare Potato, Carrot, Iron ingot
Identifier:zombie

ZombieHead Zombies are hostile undead mobs. They look very similar to the player, with different coloring.

This mob has 20 (♥ × 10) Health and will drop Rotten flesh Rotten flesh when killed.

Spawning

Zombies spawn in dark places in the Overworld, which includes the surface at night.

Besides spawning randomly, zombies will also spawn from monster spawners, making monster spawners a convenient way to get their drops.

Armor

Some zombies will spawn wearing armor in difficulties above easy. The chances of different armor materials are:

Armor type Chance
Leather 12.807246%
Iron 25.635%
Gold 48.73%
Diamond 12.827754%

There is a chance that a zombie will spawn in with an Afro Afro (0.1% on Easy, 0.096% on Normal, 0.092% on Hard).

Chances of a zombie spawning with different armor pieces, per difficulty:

Armor spawning chances
Armor pieces Medium Hard
One 4% 8%
Two 3% 7.2%
Three 2.25% 6.48%
Full set 1.6875% 5.832%

Commands

A zombie can be spawned in another way besides its respective spawn egg, with the command /summon zombie you can spawn it.

In addition to that you can add data tags to customize the zombie. examples:

  • /summon zombie 1 ~ ~ {name:"zombie", armor:["iron_helmet", "diamond_chestplate", "diamond_leggings", "iron_boots"]}
  • /summon zombie 1 ~ ~ {name:"zombie miner", drops:[{item:{id:"diamond_pickaxe", name:"mining pickaxe", damage:-3}}]}

Drops

When killed, zombies drop Rotten flesh Rotten flesh and 10 Experience orb 2 experience.

They also have a chance of dropping rare items such as Iron ingot iron ingots, Potato potatoes, and Carrot carrots. The drop rates are:

Rotten Flesh Any individual rare item
No Looting 1-2 1.66%
Looting I 1-3 1.96%
Looting II 2-4 2.38%
Looting III 2-5 3.03%

Behavior

If a zombie gets close enough to the Player_head player or is provoked, it will start following the player to attack them. Zombies move slower than the player's walking pace and deal 2 (♥) damage per second. They can jump 2 blocks high, just like the player.

Zombies burn in direct sunlight, unless they are wearing head armor, are in water, or are covered by a block.

Tasks

Number Icon[ng] Name Newgrounds name Description [ng] Objective Points[ng] Requirements
16 Slay a zombie Kill a Zombie Careful though - you might need a sword Kill a zombie 5

History

Version Date Changes
1.6 Jul 20, 2011
1.24 Dec 22, 2012
  • Zombie drops changed to rotten flesh, with additional rare drops (iron ingots, potatoes, carrots)
  • Decreased zombie/skeleton sunlight check time
1.25 May 11, 2013
  • Fixed zombies and skeletons crashing the game if they are under a block during the day
1.27 Nov 13, 2015
  • Made use of a previously unused zombie death sound
1.30.0 Nov 13, 2020
  • Zombies can now wear armor
1.30.2 Nov 14, 2020
  • Zombies can spawn with an afro
1.30.3 Nov 14, 2020
  • Zombies don't always spawn with an afro

Trivia

  • Zombies resemble an undead version of the default Mine Blocks skin.
  • Zombies can spawn with all armor in the game except dragon armor.

Gallery

See Also