Difference between revisions of "Bugs"

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(Removed some bugs I know to have been addressed in 1.29)
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== Inventory Bugs ==
 
== Inventory Bugs ==
* 1.28: I have no idea if this is a bug, but the backdrop for stone is Rock Backdrop, not Stone Backdrop. - [[User:Injinji|Injinji]] ([[User talk:Injinji|talk]]) 11:57, 24 February 2018 (CST)
 
* 1.28: After the bone shuriken has been thrown, when the player tries to retrieve it, it gives bedrock that disappears when clicked in the inventory. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 13:43, 28 December 2018 (CST)
 
  
 
== Item and block bugs ==
 
== Item and block bugs ==
 
<!-- Put subcategories for each block or item -->
 
<!-- Put subcategories for each block or item -->
  
*When you mine a chest in a dungeon without taking the loot the chest regenerates, making it a source of infinite chests, but the loot in it does not get dropped when you mine it, and is still in the regenerated chest. [[User:Injinji|Injinji]] ([[User talk:Injinji|talk]]) 11:55, 3 December 2017 (CST)
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* 1.28: If a pressure plate is activated and then you jump and then precisely pause the game and then exit the game before it updates to being deactivated again, the blocks it is powering will remain powered until it is pressed again. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]])
* 1.28: Rabbit's foot seems to be lower quality than other items and looks very blurry in the inventory. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 10:32, 16 March 2019 (CDT)
 
* 1.28: If a pressure plate is activated and then you jump and then precisely pause the game and then exit the game before it updates to being unactivated again, the blocks it is powering will remain powered until it is pressed again. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]])
 
* 1.28: When sand/gravel drops on stairs or a slab from enough height (at least 2 blocks between), the stairs/slab is destroyed without dropping. [[User:Nillpartel|Nillpartel]] ([[User talk:Nillpartel|talk]])
 
** I'm not seeing the bug. 1.28 exe on Win10. Tried creative and survival/cheats; dropping sand & gravel on wooden stairs. [[User:Eekee|Eekee]] ([[User talk:Eekee|talk]]) 20:13, 11 August 2019 (UTC)
 
 
 
=== Pistons ===
 
* 1.28: When you activate a Sticky Piston and then break the second part of it, it will drop a Bedrock and if you try to pick up the Bedrock, the Bedrock will disappear. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]]) 10:11, 26 May 2019 (CDT)
 
* 1.28: When you activate a Sticky Piston and then break the second part of it and then place a block where the second part is supposed to be and then deactivate the Sticky Piston, the block will disappear. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]]) 10:11, 26 May 2019 (CDT)
 
* 1.28: When you activate a Sticky Piston and then break the second part of it, then place a door/activated piston/bed where the piston head was and deactivate the piston, half of the double block is removed and the other half remains as an extremely buggy block. If you try to break the remaining block you will get a door/piston/bed however the block will not disappear, making it possible to get an infinite amount of door/piston/beds. This block cannot be broken even in creative or using tnt. If the block is a door, it cannot be shift-clicked however other blocks work as usual except only the part of the block that can be seen can be used. If tnt is used on it, the tnt freezes and disappears if you reload the map. The bed can be removed by pushing it with a piston, the piston by deactivating it and destroying it, and the door can be removed by placing a block on the invisible half of the door and breaking it (this removes the block used and is the other of the two known ways to break bedrock and the barrier block in survival mode). Shift-clicking the door before breaking it fixes the door and removes the block early. (Note: the glitch can only be done in certain block positions.)  [//www.youtube.com/watch?v=PLjFEUxg9h8&feature=youtu.be (video)] [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]]) 10:06, 26 May 2019 (CDT)
 
* 1.28: A piston cannot be activated when it's offscreen. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]])
 
 
 
=== TNT ===
 
* 1.28: TNT explosions can destroy all stair or slab blocks, even Bedrock stairs and slabs.
 
* 1.28: TNT explosions can destroy ender portal frames, allowing the player to move the portal and rebuild it somewhere else. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 11:02, 10 August 2019 (UTC)
 
  
 
=== Bow and Arrows ===
 
=== Bow and Arrows ===
* 1.28: Arrows shot from infinity bows can be collected, allowing the player to obtain an unlimited number of arrows. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 17:32, 26 December 2018 (CST)
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* 1.28: Arrows pass through rafts, minecarts and TNT minecarts, and flame arrows do not ignite TNT minecarts. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 17:32, 26 December 2018 (CST)
* 1.28: Power does not affect the damage dealt by a bow [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 17:32, 26 December 2018 (CST)
 
* 1.28: Arrows pass through rafts, minecarts and tnt minecarts, and flame arrows do not ignite tnt minecarts. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 17:32, 26 December 2018 (CST)
 
* 1.28: Arrows and spears do not activate wooden pressure plates [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 17:32, 26 December 2018 (CST)
 
  
 
== Mob Bugs ==
 
== Mob Bugs ==
 
<!-- Put subcategories for each mob -->
 
<!-- Put subcategories for each mob -->
  
* When in Creative mode with the world set to peaceful, the fire egg will spawn a chicken that disappears as if it was hostile. [[User:Injinji|Injinji]] ([[User talk:Injinji|talk]]) 09:32, 29 November 2017 (CST)
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* 1.29: If you kill your dog, it will be immortal, and will spawn where you go. [[User:Foxythepirate9000|Foxythepirate9000]]([[User talk:Foxythepirate9000|talk]])
:* Even flaming chickens are meant to spawn on peaceful, are you sure "passive mobs" was on? [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 13:43, 28 December 2018 (CST)
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* 1.29: The squids spawns in every place where is water. [[User:Foxythepirate9000|Foxythepirate9000]]([[User talk:Foxythepirate9000|talk]])
* 1.28: Killing mobs with arrows does not drop XP [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 05:44, 31 December 2018 (CST)
 
* 1.28: Zombies drop rare drops even if not killed by the player. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 05:44, 31 December 2018 (CST)
 
* 1.28: Skeletons hit themselves if they move and shoot [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 05:44, 31 December 2018 (CST)
 
* 1.28: If a chicken with shades is on fire, whenever it hits the ground its shades will disappear for a split second. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]]) 10:19, 26 May 2019 (CDT)
 
* 1.28 A pig is invincible to acid. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]])
 
* 1.28 If a pig is in acid, the pig goes upwards at an extreme speed. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]])
 
* 1.28 If a pig is going upwards at an extreme speed because of acid, it can go through roofs. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]])
 
* If you kill your dog, it will be inmortal, and will spawn where you go. [[User:Foxythepirate9000|Foxythepirate9000]]([[User talk:Foxythepirate9000|talk]])
 
* The squids spawns in every place where is water. [[User:Foxythepirate9000|Foxythepirate9000]]([[User talk:Foxythepirate9000|talk]])
 
  
 
== Miscellaneous Bugs ==
 
== Miscellaneous Bugs ==
 
* 1.28: If the player is falling at extremely high velocities, they are able to fall through blocks.
 
* 1.28: If the player is falling at extremely high velocities, they are able to fall through blocks.
* 1.28: Upward movement is blocked when leaping from water onto rope or ladder across an air gap (but not blocked for solid blocks), and when climbing a ladder up to water.[[User:Aftermoth|Aftermoth]] ([[User talk:Aftermoth|talk]]) 06:56, 31 July 2014 (EDT)
 
 
* 1.28: Water does not negate fall damage like in Minecraft. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 14:16, 2 November 2017 (CDT)
 
* 1.28: Water does not negate fall damage like in Minecraft. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 14:16, 2 November 2017 (CDT)
* 1.28: When you land on the ground after sprinting down stairs you take fall damage. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 14:16, 2 November 2017 (CDT)
 
* ''(Fixed in 1.29)'' 1.28: Regeneration and weakness potions cannot have their duration extended by brewing them with redstone, trying to do so resulting undrinkable potions. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 13:43, 28 December 2018 (CST)
 
* 1.28: The seed shown in the world menu and the seed given by the /seed command are different. The world was made in the same version it was tested in. For example for one world, the menu seed is 115568, and /seed gives 55732. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 13:43, 28 December 2018 (CST)
 
* downloadable swf verison doesn't work... always shows Roblox ad and no button to start game --[[User:Danholli123|Danholli123]] ([[User talk:Danholli123|talk]]) 22:02, 28 March 2016 (EDT)
 
* 1.28: Enchanting does not take away the number of levels shown in the enchantment table, but a random number of levels seemingly dependant on the number of levels the player has. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 05:44, 31 December 2018 (CST)
 
* 1.28: If the player is sneaking then all mobs except [[Ghast]], [[Blaze]] and [[Skeleton]] will not be able to attack the player. [[User:Myreportingaccountyes|Myreportingaccountyes]] ([[User talk:Myreportingaccountyes|talk]]) 18:06, 26 May 2019 (CDT)
 
* If you are on a mine car, and go down at a very high speed, when you hit with a wall, the user's avatar sprite get inclined. [[User:Foxythepirate9000|Foxythepirate9000]]([[User talk:Foxythepirate9000|talk]])
 
* If you fill the map with lamps/torches/tnt/a liquid, also the lag, wich is normal, the user's avatar sprite will dissapear in some parts. [[User:Foxythepirate9000|Foxythepirate9000]]([[User talk:Foxythepirate9000|talk]])
 
* 1.28: Books can only be enchanted with unbreaking. [[User:TheTopazRobot|TheTopazRobot]] ([[User talk:TheTopazRobot|talk]]) 23:01, 25 August 2019 (UTC)
 
  
 
== Balance and Fine-tuning ==
 
== Balance and Fine-tuning ==

Revision as of 18:34, 16 October 2019

This page lists bugs or glitches found within the game, reported by players. This page is not updated frequently, so some of the listed bugs may have already been fixed.

Bugs in bold require more detail on how to reproduce them.


Inventory Bugs

Item and block bugs

  • 1.28: If a pressure plate is activated and then you jump and then precisely pause the game and then exit the game before it updates to being deactivated again, the blocks it is powering will remain powered until it is pressed again. Myreportingaccountyes (talk)

Bow and Arrows

  • 1.28: Arrows pass through rafts, minecarts and TNT minecarts, and flame arrows do not ignite TNT minecarts. TheTopazRobot (talk) 17:32, 26 December 2018 (CST)

Mob Bugs

Miscellaneous Bugs

  • 1.28: If the player is falling at extremely high velocities, they are able to fall through blocks.
  • 1.28: Water does not negate fall damage like in Minecraft. TheTopazRobot (talk) 14:16, 2 November 2017 (CDT)

Balance and Fine-tuning

  • 1.28: The Thunder weather comes too often. It should be less often, or least let the player use the bed in thunder weather at daytime. --M1 (talk) 02:57, 25 February 2018 (CST)

See Also