Slimes are hostile mobs which drop slimeballs.
Slimes spawn deep underground in caves and unlit mines. They can spawn in three different sizes: large, medium and small.
Slimes will lurk in caves bouncing around at will. They can jump 1 block high. They continue bouncing in random directions until they see a player in sight. Once they do, they will charge at the player, bouncing rapidly at them. The bigger the slime, the more ground it covers while bouncing.
Big and medium slimes do 1 heart of damage per second, but tiny slimes do no damage, though they still chase the player.
When killed, big slimes split into 2-4 medium slimes, and medium slimes into 2-4 tiny slimes, dropping experience.
Slimes drop experience points when killed or split.
Tiny slimes also drop 2-3 slime balls upon death.
|38||Slay a Slime.||Kill a slime.|
|1.26||May 31, 2014||
|1.26.4||Unknown release date||
|1.26.5||Jul 03, 2014||
|1.27||Nov 13, 2015||
|1.28||Oct 08, 2016||
There are currently no known bugs with slimes.
- A medium sized slime is actually more dangerous than a big slime. They deal the same amount of damage, but the medium slimes get split from bigger slimes in groups of 2-4.
- Small slimes will always drop slimeballs in groups of 2-3.
- The easiest way to quickly defeat a big slime in 1.28 is to defeat it using a ranged weapon. If killed by one, it will just die and not split.
- Slimes can chase players in creative mode, but will not be able to hurt them on contact.