Difference between revisions of "Monster Spawner"

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|physics=None
 
|physics=None
 
|renewable=No
 
|renewable=No
 +
|stackable=Yes(64)
 
|found naturally=One in every dungeon, one in every skyhold spawner room
 
|found naturally=One in every dungeon, one in every skyhold spawner room
 
|id=monster_spawner
 
|id=monster_spawner
Line 49: Line 50:
 
The mobs that the monster spawner spawns are [[skeleton]]s, [[spider]]s, and [[zombie]]s.  
 
The mobs that the monster spawner spawns are [[skeleton]]s, [[spider]]s, and [[zombie]]s.  
  
To spawn mobs, [[the player]] needs to be very close to the spawner. It spawns mobs in a radius of three blocks from the bottom right corner of the monster spawner, however it can spawn mobs up to two blocks above or below this area (see the [[#Pictures|picture]] below). However, the mob may be partially outside this area when it spawns, because skeletons and zombies require a 1 by 2 space to spawn, and spiders require a 2 by 1 space to spawn, and only one of these has to be inside the area for it to spawn.
+
To spawn monsters, [[the player]] needs to be very close to the spawner. It spawns mobs in a radius of three blocks from the bottom right corner of the monster spawner, however it can spawn mobs up to two blocks above or below this area (see the [[#Pictures|picture]] below). However, the mob may be partially outside this area when it spawns, because skeletons and zombies require a 1 by 2 space to spawn, and spiders require a 2 by 1 space to spawn, and only one of these has to be inside the area for it to spawn.
  
It can spawn mobs on any solid block within the spawning area (or two blocks above or below), if the area is not obstructed by solid blocks. They are not kept from spawning by non-solid blocks, such as [[water]] and [[backdrops]]. If the whole spawn area is obstructed by solid blocks, monsters will not spawn.
+
It can spawn monsters on any solid block within the spawning area (or two blocks above or below), if the area is not obstructed by solid blocks. They are not kept from spawning by non-solid blocks, such as [[water]] and [[backdrops]]. If the whole spawn area is obstructed by solid blocks, monsters will not spawn.
  
Every 10 seconds or so, the spawner tries to spawn a mob. It will not spawn a mob if another mob spawned by the spawner is still alive, no matter how far away it goes. This is to prevent lag and dungeons and spawner rooms becoming too difficult to raid. If the monsters were killed instantly, the monster spawner could have a 1 in 160 chance of spawning a monster every second.
+
Every 10 seconds or so, the spawner tries to spawn a monster. It can spawn up to two monsters. After that it will spawn no more until they are killed or they despawn, no matter how far away they go from the spawner. Monsters that have not been spawned by the spawner do not add to this mob cap. This is to prevent lag and dungeons and skyhold spawner rooms becoming too difficult to raid. If the monsters were killed instantly, the monster spawner could have a 1 in 160 chance of spawning a monster every second.
  
=== Monster farms ===
+
=== Monster Farms ===
It is possible for the player to use mob spawner mechanics to their advantage and use it to kill mobs to collect their drops and [[experience]].  
+
It is possible for the player to use monster spawner mechanics to their advantage and use it to kill monsters to collect their drops and [[experience]].
  
For maximum efficiency, the player should kill the mobs as quickly as possible, so that the next mob can spawn. Having more spawning space doesn't seem to speed up spawning, so it is better to have a small area in which they can spawn, so that the player can kill the mob quickly without having to move themselves or the mob.  
+
For maximum efficiency, the player should kill the monsters as quickly as possible, so that the next monsters can spawn. Having more spawning space doesn't seem to speed up spawning, so it is better to have a small area in which they can spawn, so that the player can kill the monster quickly without having to move themselves or the monster to them.  
  
 
To make it dark, the player can build the farm underground (or high up in the sky) or use [[odd torch]]es, which create darkness.
 
To make it dark, the player can build the farm underground (or high up in the sky) or use [[odd torch]]es, which create darkness.
 +
 +
== History ==
 +
{| class="wikitable"
 +
!Version
 +
!Date
 +
!Changes
 +
|-
 +
!''Unknown version''
 +
!''Release date unknown''
 +
|
 +
* Added monster spawners (generate in dungeons)
 +
|-
 +
![[Version History#1.23|1.23]]
 +
!Oct 31, 2012
 +
|
 +
* Monster spawners generate in the skyhold
 +
|-
 +
![[Version History#1.26|1.26]]
 +
!Mar 28, 2014
 +
|
 +
* Changed the texture of the monster spawner
 +
|-
 +
![[Version History#1.26.4|1.26.4]]
 +
!May 31, 2014
 +
|
 +
* Monster spawners work again
 +
|}
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Spawner range.png|Diamond blocks represent the spaces in which mobs can spawn.
+
File:Spawner range.png|Diamond blocks represent the spaces in which monsters can be spawned. The monster only has to be partially inside this area when it spawns.
 
</gallery>
 
</gallery>
  
== See Also ==
+
== See also ==
 
* [[Mobs]]
 
* [[Mobs]]
 
* [[Dungeon]]
 
* [[Dungeon]]

Revision as of 15:21, 17 February 2020


Monster Spawner
Monster Spawner.png
Type:Solid
Mine with:Wooden pickaxe, Cannot be collected
Stackable:Yes(64)
Physics:None
Found naturally:One in every dungeon, one in every skyhold spawner room
Renewable:No
Identifier:monster_spawner

A monster spawner spawns monsters.


Obtaining

When mined, they will not drop anything, even if mined with a diamond pickaxe that is enchanted with silk touch.

Natural Generation

The monster spawner generates in dungeons and in spawner rooms in the skyhold.

Crafting

The monster spawner can be crafted using eight odd rock and a diamond.

Odd rock Odd rock Odd rock
Odd rock Diamond Odd rock
Odd rock Odd rock Odd rock
Monster spawner

Usage

Spawning

The mobs that the monster spawner spawns are skeletons, spiders, and zombies.

To spawn monsters, the player needs to be very close to the spawner. It spawns mobs in a radius of three blocks from the bottom right corner of the monster spawner, however it can spawn mobs up to two blocks above or below this area (see the picture below). However, the mob may be partially outside this area when it spawns, because skeletons and zombies require a 1 by 2 space to spawn, and spiders require a 2 by 1 space to spawn, and only one of these has to be inside the area for it to spawn.

It can spawn monsters on any solid block within the spawning area (or two blocks above or below), if the area is not obstructed by solid blocks. They are not kept from spawning by non-solid blocks, such as water and backdrops. If the whole spawn area is obstructed by solid blocks, monsters will not spawn.

Every 10 seconds or so, the spawner tries to spawn a monster. It can spawn up to two monsters. After that it will spawn no more until they are killed or they despawn, no matter how far away they go from the spawner. Monsters that have not been spawned by the spawner do not add to this mob cap. This is to prevent lag and dungeons and skyhold spawner rooms becoming too difficult to raid. If the monsters were killed instantly, the monster spawner could have a 1 in 160 chance of spawning a monster every second.

Monster Farms

It is possible for the player to use monster spawner mechanics to their advantage and use it to kill monsters to collect their drops and experience.

For maximum efficiency, the player should kill the monsters as quickly as possible, so that the next monsters can spawn. Having more spawning space doesn't seem to speed up spawning, so it is better to have a small area in which they can spawn, so that the player can kill the monster quickly without having to move themselves or the monster to them.

To make it dark, the player can build the farm underground (or high up in the sky) or use odd torches, which create darkness.

History

Version Date Changes
Unknown version Release date unknown
  • Added monster spawners (generate in dungeons)
1.23 Oct 31, 2012
  • Monster spawners generate in the skyhold
1.26 Mar 28, 2014
  • Changed the texture of the monster spawner
1.26.4 May 31, 2014
  • Monster spawners work again

Gallery

See also