Difference between revisions of "Health"

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Health is how much life [[the player]] has. The health meter is available in [[survival]] mode. Once the bar has completely empty, the player dies. When the player dies, their items will drop and the player will teleport to their spawn point.
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'''Health''' is the amount of hit points [[the player]] can take before dying. The health meter {{Health|10}} is available in [[survival]] mode and in  [[hardcore]] mode. Once the bar has completely empty, the player dies. When the player dies, their items will drop and they will teleport to the player their spawn point.
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If the player has a [[bed]] and has used it, upon death, they will respawn next to the bed's location. Not having an used bed in the world will result in they spawning at the initial seed's spawn point.
  
 
== Ways of losing health ==
 
== Ways of losing health ==
* Fall damage.
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* Receiving fall damage.
 
* Drowning.
 
* Drowning.
 
* Melting in [[lava]] or [[acid]].
 
* Melting in [[lava]] or [[acid]].
* Attacked by a hostile mob.
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* Being attacked by a hostile mob.
* Suffocating in a block (such as [[Sand]]).
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* Suffocating in a block (such as [[sand]]).
* Falling into the [[void]].
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* Falling into the [[void]].  
 
* Standing in [[fire]].
 
* Standing in [[fire]].
* Shot by an [[arrow]].
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* Being shot by a projectile.
 
* Being damaged by explosions.
 
* Being damaged by explosions.
* Don't eat.
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* Not eating.
 
* Using wall glitches.
 
* Using wall glitches.
* Taking damage from a [[Cactus]].
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* Taking damage from a [[cactus]].
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* Being inflicted by harmful [[potion effects]] (Can be from [[potions]])
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* Using [[ender pearl]]
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== Trivia ==
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* The maximum amount of blocks that the player can fall off of without dying, is 55 blocks.
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* Items will not be dropped upon death if the keepinventory [[Commands#gamerule|gamerule]] is enabled.
  
 
== See also ==
 
== See also ==
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[[Category:Gameplay]]
 
[[Category:Gameplay]]
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[[Category:Unfinished]]

Latest revision as of 21:14, 13 January 2024

Health is the amount of hit points the player can take before dying. The health meter 10 (♥♥♥♥♥) is available in survival mode and in hardcore mode. Once the bar has completely empty, the player dies. When the player dies, their items will drop and they will teleport to the player their spawn point.

If the player has a bed and has used it, upon death, they will respawn next to the bed's location. Not having an used bed in the world will result in they spawning at the initial seed's spawn point.

Ways of losing health

  • Receiving fall damage.
  • Drowning.
  • Melting in lava or acid.
  • Being attacked by a hostile mob.
  • Suffocating in a block (such as sand).
  • Falling into the void.
  • Standing in fire.
  • Being shot by a projectile.
  • Being damaged by explosions.
  • Not eating.
  • Using wall glitches.
  • Taking damage from a cactus.
  • Being inflicted by harmful potion effects (Can be from potions)
  • Using ender pearl

Trivia

  • The maximum amount of blocks that the player can fall off of without dying, is 55 blocks.
  • Items will not be dropped upon death if the keepinventory gamerule is enabled.

See also