First 30 days

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First 3 Weeks of the Development of Mine Blocks

Day 21

  • Programmable keys
  • Added options menu in game

Day 20

  • Health increases slower (half a heart every 10 seconds)
  • Oranges and apples give 3 hearts
  • Jumping is a little higher
  • Added rain sound loops
  • Rain may seep through leaves
  • Added bricks
  • Added clay
  • Snow blocks form in 1x1 areas while it snows
  • Puddles form in 1x1 areas while it rains
  • Trees regrow slower
  • Rope can dangle from the cieling
  • It gets darker while it's raining
  • Fixed a acid/lava hurt glitch
  • Weather is now random

Day 19

  • Fixed another oven glitch
  • Added rain
  • Added snow
  • Made thunder sounds in storms
  • Made moss form in rain

Day 18

  • Bamboo can replace sticks in the crafting table
  • Bamboo
  • Rope
  • Water, lava, and acid will pick up flowers, saplings, and torches!
  • Unstackable items won't stack when picked up
  • Befe (Major lag fix)
  • TNT saves it's state
  • TNT destroys more blocks
  • Beds are bouncy!

Day 17

  • Fixed scroll wheel
  • TNT

Day 16

  • Music
  • Beds
  • Fixed pause deleting inventory items
  • Volume select
  • Doors make sounds
  • Added clouds
  • Fixed doors, and ladders

Day 15

  • Snow blocks > Ice
  • Snow balls > snow block
  • Shovel makes snow > snow balls
  • Snow biomes
  • When exiting the inventory, the items that don't save get dropped
  • Buckets
  • 4 glass shards = glass

Day 14

  • You can select an inventory item with the scroll wheel
  • Moved inventory key from E to CONTROL
  • Fixed redstone drops
  • You don't have to let go of the mouse to mine another block
  • Drops try to find an open spot to slide to
  • OFFICIAL TESTING RELEASED
  • Less fall damage
  • Fixed furnaces giving 2 for the first item
  • Pumpkins are less clumped together and aren't placed on beaches
  • Pumpkins are placable

Day 13

  • Iron, gold, and diamond blocks
  • Added version history ;)
  • It checks with you before deleting a world
  • Chests
  • If you're underwater, mining speed slows down
  • Mines don't remove flowers, wood, leaves, cacti, seaweed, nor coral when generating
  • Cacti and seaweed don't leave drops if they were placed wrong by the generator
  • Added a hurt animation
  • Ladders
  • Drops will time out if they exist for too long (5 minutes)
  • Drops have physics
  • Made deserts more rare, and water at a lower altitude
  • Changed the glass texture

Day 12

  • Coral
  • Loading screen and title screen
  • An "a" is added to a world name if it already exists.
  • If the seed number is empty, another random seed is picked
  • Jack-o'-Lanterns' lights go out when they are mined
  • Flowers, nor pumpkins are in the desert
  • Flowers
  • Seaweed
  • Pause screen (press Esc)
  • Ocean works
  • Smelting: Cobblestone > Rock
  • Smelting: Sand > Glass
  • Smelter
  • Tools appear in your hand when you mine
  • It gets darker the farther underwater you are

Day 11

  • Doors
  • Shovels
  • Axes
  • Tools disintegrate when they are worn out
  • Tool damage
  • Other pickaxes
  • Made stone drop only with certain tools, as with coal, iron, and other things
  • Wooden pickaxe
  • Tree's grow even if they are off the screen
  • Made grass calculation more random
  • If your selector leaves a block while you're mining, it stops mining
  • The block sounds repeat when mining a block, and the mining animation continues
  • Fixed spawning
  • The saved games drop down shows you the seed number

Day 10

  • Shift-clicking will also be used to dynamically change the state of objects
  • Tool tips in the inventory tell you what you have stored
  • Can't mine coal, iron ore, diamond, gold ore, redstone ore, or obsidian without tools
  • Added a block-decaying speed
  • Wooden pickaxe recipe
  • Crafting table
  • Drown damage
  • Underwater sound loop
  • Sounds play when a block is placed
  • Lights disappear when they leave the screen
  • Made sounds' volumes not interfere with each other
  • Saves every 20 seconds, water is calculated slower, and day/night is twice as long

Day 9

  • Added a time schedule (gets dark at night)
  • You can't place a block on yourself
  • You cannot replace a block
  • Torches stick to walls
  • World generation loading bar
  • Random seeds
  • Torches light up
  • Crafting: Added torch recipe
  • Crafting: Added a new script and made a stick recipe
  • Crafting: Wood = 4 wooden planks
  • You can walk through saplings
  • Grass grows under saplings
  • Tree's can be planted

Day 8

  • 1/10 chance on getting a sapling when the leaves die
  • Apple and orange trees
  • Cacti grow
  • Lava and acid hurt you
  • Water moving sound
  • Hurt sounds
  • Cacti will disapear if they aren't on sand or have a block next them
  • Cacti drain your health
  • Health and fall damage
  • Walking, falling, and mining animations
  • Grass
  • Placing items replaces liquids
  • Sand makes a sound
  • Item count decreases when placed, item disappears when item count is zero
  • Placing items
  • Number keys will select a item from the mini-inventory
  • Corrupted portion of the world don't crash
  • Panning and volume

Day 7

  • Stepping sounds
  • Items in inventory are movable
  • Lava and acid have physics
  • Obsidian, and cobblestone
  • Water has physics
  • You can't mine while paused
  • Sand burns in acid and lava
  • Ability to save and name worlds
  • Made jumping 2 blocks high
  • Saving and loading
  • Blocks are saved and disappear when they leave the screen
  • Sand falls
  • Can swim in liquids, and can target blocks in liquids
  • Mini-inventory
  • You cannot mine bedrock nor liquids
  • Inventory
  • Popping sound for collecting items
  • Block selector selects the right block, is over other blocks, and constantly re-calculates

Day 6

  • Fixed dropped items
  • Fixed mining