Difference between revisions of "Enchanting"

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Enchanting is a system in which [[the player]] trades [[experience]] to give [[armor]], [[tools]] and [[book]]s special boosts and abilities.
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Enchanting is a system in which [[the player]] trades [[experience]] to give [[armor]], [[tools]] and [[book]]s special boosts and abilities. Enchanted items have a transparent purple animation overlayed infront.
  
==Enchantments==
+
== Enchanting methods ==
 +
There are three ways to enchant an item in [[Survival]] mode:
  
The Enchantments mostly come directly from Minecraft, and are sometimes increased in level such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.
+
* Through an [[enchantment table]] in exchange for [[experience]]. Only unenchanted items may be enchanted this way.
 +
* Through an [[anvil]], combining an enchanted [[book]] with an item.
 +
* Through an [[anvil]], combining two of the same item with different existing enchantments into a single item that has the enchantments of both.
  
===Any Enchantable Item===
+
A player may also obtain items already enchanted through [[fishing]], which gives a chance of obtaining enchanted [[bow]]s, [[fishing rod]]s and [[book]]s.
  
====Unbreaking====
+
Players in worlds with [[Commands|cheats]] enabled can also enchant items using the <code>/enchant</code> command. In [[Creative]] mode, items can be enchanted via an [[anvil]] and enchanted [[book]]s, with no [[experience]] required.
Unbreaking gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. It is especially useful for pickaxes and diamond tools, because it provides the highest yield per level. Unbreaking can be applied to any item that has durability ([[flint and steel]], [[fishing rod]], [[shears]]) using the book enchanting method.
 
  
===Tool Enchantments===
+
== Enchantments ==
  
====Silk touch====
+
The '''Enchantments''' are upgrades given to certain tools, and those mostly come directly from [[:wikipedia:Minecraft|Minecraft]], and are sometimes increased in levels such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.
Silk Touch is an enchantment that allows players to mine various things and get the exact item they mined. In other words, it grants the player ability to harvest blocks that normally would be unobtainable or difficult to obtain. Items can be converted to their regular form with the use of a normal tool. The negative side of the Silk Touch enchantment is that it will release the raw ore forms, not the drops of [[coal]], [[odd rock]], and [[diamond]]. This means that the player must use a normal tool in order to receive them. Silk Touch is naturally available on both shovels and pickaxes. Silk Touch can be applied to Shears using the Book Enchanting method. Silk Touch also allows the player to obtain blocks that can't be obtained any other way in Survival. In addition to the mining blocks listed above, Silk Touch can be added to [[shears]], which allows the player to obtain [[cobweb]]s found in [[skyhold]]s.
 
  
====Efficiency====
+
The Level Requirement for Maximum Level column shows the minimum level needed to enchant an item with that enchantment at maximum level. This number can be useful, as if the player removes/adds [[Bookshelf|bookshelves]] around the [[enchantment table]] so that a certain level to enchant at is more probable, it will be more likely to get an specific enchantment.
Efficiency increases the working power of the tool (the speed at which it mines/destroys blocks). It can be especially helpful for diamond pickaxes that are used to gather obsidian, which has a very high durability. You can also find efficiency useful for cutting down trees with an axe as it is often found to be very boring.
 
  
====Fortune====
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{| class="wikitable sortable"  width=100%
Fortune is a special enchantment that gives the wielder of the enchanted tool a chance of obtaining copies of the mined object. Note that Fortune only works on immediate-drop ores, such as diamond, coal, and topaz. The higher the level, the more likely the player is to have the enchantment come into effect. It also makes it more likely to receive more than two.
+
!Name
 
+
!Summary
===Sword Enchantments===
+
!Maximum level
 
+
!Level requirement for maximum level
====Sharpness====
+
!Applicable to
Sharpness is a special enchantment that is enchanted onto a sword, and is the most common enchantment for it. Sharpness gives the sword a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. Sharpness can be applied to an axe using the book enchanting method.
+
|-
 +
|Unbreaking
 +
|Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen.
 +
|4
 +
|20, apart from 10 for [[Balloon]]s
 +
|Any [[tools|tool]]
 +
|-
 +
|Protection
 +
|Reduces the overall damage taken from attacks.
 +
|5
 +
|28
 +
|[[Armor]]
 +
|-
 +
|Fire Protection
 +
|Reduces the damage taken from fire. This can be helpful against [[blaze]]s, especially when combined with Fire Resistance [[potions]].
 +
|3
 +
|16
 +
|[[Armor]]
 +
|-
 +
|Blast Protection
 +
|Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius.
 +
|3
 +
|14
 +
|[[Armor]]
 +
|-
 +
|Projectile Protection
 +
|Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against blazes, [[skeleton]]s, [[ghast]]s, and the [[ender dragon]].
 +
|3
 +
|17
 +
|[[Armor]]
 +
|-
 +
|Feather Falling
 +
|Reduces fall damage.
 +
|3
 +
|29
 +
|[[Armor|Boots]]
 +
|-
 +
|Depth Strider
 +
|Increases movement speed in water.
 +
|3
 +
|24
 +
|[[Armor|Boots]]
 +
|-
 +
|Frost Walker
 +
|Turns water sources below the player's feet into [[frosted ice]].
 +
|2
 +
|29
 +
|[[Armor|Boots]]
 +
|-
 +
|Thorns
 +
|Damages a mob that has dealt damage to the player.
 +
|3
 +
|20
 +
|[[Armor|Chestplates]]
 +
|-
 +
|Respiration
 +
|Increases the amount of time a player can hold their breath underwater without taking damage.
 +
|3
 +
|18
 +
|[[Armor|Helmets]]
 +
|-
 +
|Aqua Affinity
 +
|Increases mining speed underwater.
 +
|1
 +
|10
 +
|[[Armor|Helmets]]
 +
|-
 +
|Sharpness
 +
|Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword.
 +
|4
 +
|27
 +
|[[Swords]], [[Axes]]
 +
|-
 +
|Smite
 +
|Increases damage dealt to undead foes. This includes: [[zombie]]s, [[skeleton]]s, and [[zombie pigman|zombie pigmen]].
 +
|4
 +
|22
 +
|[[Swords]], [[Axes]]
 +
|-
 +
|Bane of Arthropods
 +
|Increases damage dealt with a weapon to arthropods, which currently only includes [[spider]]s.
 +
|3
 +
|21
 +
|[[Swords]], [[Axes]]
 +
|-
 +
|Knockback
 +
|Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode.
 +
|3
 +
|24
 +
|[[Swords]], [[Axes]]
 +
|-
 +
|Fire Aspect
 +
|Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain.
 +
|1
 +
|20
 +
|[[Swords]], [[Axes]]
 +
|-
 +
|Looting
 +
|Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop.
 +
|3
 +
|25
 +
|[[Swords]], [[Axes]]
 +
|-
 +
|Efficiency
 +
|Increases speed at which a tool breaks blocks.
 +
|2
 +
|20
 +
|[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]]
 +
|-
 +
|Silk Touch
 +
|Causes certain blocks to drop themselves instead of their normal drops. These blocks include [[stone]], [[:Category:ores|ores]], [[grass]], [[mycelium]], [[glass]], [[cobweb]]s, [[leaves]] [[long grass]], [[shrub]], [[desert shrub]]. [[mushroom cap]]s, [[mushroom stem]]s, and [[clay block]]s. This enchantment is also mutually exclusive to fortune.
 +
|1
 +
|14, apart from 23 for [[Axes]]
 +
|[[Pickaxes]], [[Axes]], [[Shovels]], [[Shears]]
 +
|-
 +
|Fortune
 +
|Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on [[coal ore]], [[redstone ore]], [[odd rock ore]], [[diamond ore]], [[topaz ore]], [[lapis lazuli ore]], [[ender gem ore]], [[long grass]], and clay blocks. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch.
 +
|3
 +
|19, apart from 38 for [[Axes]]
 +
|[[Pickaxes]], [[Axes]], [[Shovels]]
 +
|-
 +
|Power
 +
|Increases the damage dealt by an [[arrow]] shot from the bow.
 +
|3
 +
|26
 +
|[[Bow]]
 +
|-
 +
|Punch
 +
|Increases the knockback dealt by an arrow shot from the bow.
 +
|2
 +
|20
 +
|[[Bow]]
 +
|-
 +
|Flame
 +
|Sets the entity hit by an arrow shot from the bow on [[fire]]. Cooked goods are dropped from meat-bearing mobs.
 +
|1
 +
|20
 +
|[[Bow]]
 +
|-
 +
|Infinity
 +
|Shooting from the bow does not use up an arrow, though at least one is still required in the inventory.
 +
|1
 +
|20
 +
|[[Bow]]
 +
|-
 +
|Lure
 +
|Decreases the time it takes to catch something while fishing.
 +
|3
 +
|15
 +
|[[Fishing rod]]
 +
|-
 +
|Luck of the Sea
 +
|Increases the chance of catching treasure with a fishing rod.
 +
|3
 +
|20
 +
|[[Fishing rod]]
 +
|}
  
====Knockback====
+
== Commands ==
Knockback is an enchantment that can commonly be found on swords and is usually paired with Sharpness, creating a force to be reckoned with. Knockback increases the knockback dealt to an enemy or target depending on the level. Knockback can be applied to an Axe using the book enchanting method. This enchantment is useful for fighting creepers because it stops them from exploding.
+
Since the 1.28 update, you can enchant your equipment by using [[commands]]. An example enchant code would be:
 
+
<code>/enchant Unbreaking4</code> (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times <code>/enchant Unbreaking1</code> in a [[Balloon]] will make the Balloon have an Unbreaking III Enchantment).
====Fire Aspect====
 
Fire Aspect makes the enchanted sword set the target on fire on hit. The higher the level, the longer the opponent will burn. Meat-bearing animals will drop cooked meat when slain.
 
 
 
====Bane of Arthropods====
 
Bane of Arthropods is a common enchantment for swords. It increases damage dealt to arthropods, which currently only includes [[spider]]s.
 
 
 
====Smite====
 
Smite is a rarer enchantment that deals more damage to undead foes. This leaves a small range of opponents: [[zombie]]s and [[skeleton]]s.
 
 
 
===Bow Enchantments===
 
====Power====
 
Power is an enchantment for the bow that is very similar to Sharpness for the sword, dealing more damage to the player's foes on hit with an arrow. The higher the power level is, the stronger the hit will be. After collecting a few Power levels on a bow, it will eventually do enough damage to take out an unarmored foe, such as a [[creeper]], in a single shot. It is the most common bow enchantment.
 
 
 
====Punch====
 
Punch is the counterpart of Knockback for bows. Punch will hit the opponent farther when this enchantment is applied on the bow. Although the Bow already has an original small amount of knockback, increasing the amount of knockback allows for easier medium-range combat, knocking enemies farther, giving the player time to reload and fire again.
 
 
 
====Flame====
 
Fire Aspect's Bow counterpart, Flame will set the opponent on fire on hit with an arrow. As with Fire Aspect, there is only one level. As with any fire weapon, cooked goods are dropped from peaceful farming mobs. Flame is useful for dealing extra damage along with keeping other players from being able to sprint (as taking damage from the environment ceases the player's ability to sprint).
 
 
 
====Infinity====
 
Infinity is the most useful enchantment for the bow. When Infinity is wielded by a bow, it will give the user infinite [[arrow]]s, requiring only one arrow in the player's inventory to use it. Although it can create an infinite number of arrows, it still wears down durability and does not protect the bow from taking damage. It is also important to know that the created arrows cannot be collected if they hit a block instead of the intended target.
 
 
 
===Armor Enchantments===
 
 
 
====Protection====
 
Protection is a common enchantment that helps reduce the overall damage taken from attacks.
 
 
 
====Fire Resistance====
 
Fire Resistance is a less common enchantment that reduces the damage taken from fire damage. This can be helpful against [[blaze]]s, especially when combined with Fire Resistance [[potions]].
 
 
 
====Blast Resistance====
 
Blast Resistance is a less common enchantment that reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius.
 
 
 
====Projectile Protection====
 
This can be helpful against a skeleton, a [[ghast]], and the [[ender dragon]]. It decreases the amount of damage taken when you are it by an arrow, fireball, or snowball.
 
 
 
====Thorns====
 
Thorns is a rare enchantment that damages when a mob deals damage to the player.
 
 
 
==Commands==
 
Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be:
 
<code>/enchant Unbreaking4</code> (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numbers (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times <code>/enchant Unbreaking1</code> in a [[Balloon]] will make the Balloon have an Unbreaking III Enchantment).
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 100: Line 214:
 
|3
 
|3
 
|Feather Falling
 
|Feather Falling
 +
|-
 +
|depthStrider
 +
|3
 +
|Depth Strider
 +
|-
 +
|frostWalker
 +
|2
 +
|Frost Walker
 
|-
 
|-
 
|thorns
 
|thorns
Line 166: Line 288:
 
|-
 
|-
 
|lure
 
|lure
|1
+
|3
 
|Lure
 
|Lure
 
|-
 
|-
Line 174: Line 296:
 
|}
 
|}
  
==History==
+
== Tasks ==
  
*Enchantments were added in 1.25 along with the enchantment table.
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{| class="wikitable"
*In 1.27, the anvil was added.
+
!#
 +
!Task
 +
!Objective
 +
! Needs
 +
|-
 +
|-
 +
|'''46'''
 +
|Enchant an item
 +
|Use the [[enchantment table]] to enchant a [[Enchantment table#Enchanting|item]].
 +
|[[File:Enchantment table.png|center|20px|This task requires a enchantment table.]]
 +
|}
  
==Bugs==
+
== History ==
''1.28''
+
{|class="wikitable"
*Sometimes, when an enchanted item on the hot-bar is selected, or when an item is selected to the left of the enchanted item, it locks the items to only the right of the enchanted item. this can be temporarily fixed by typing the slot the item you want appears on, or by using the scroll wheel.
+
!Version
 +
!Date
 +
!Changes
 +
|-
 +
![[Version History#1.25|1.25]]
 +
! May 11, 2013
 +
|
 +
* 22 unique enchantments were added, along with the enchantment table.
 +
|-
 +
![[Version History#1.26.5|1.26.5]]
 +
! Jul 03, 2014
 +
|
 +
* Enchantments don’t randomly copy over to similar items
 +
|-
 +
![[Version History#1.27|1.27]]
 +
! Nov 13, 2015
 +
|
 +
* Added the anvil
 +
* Added Lure and Luck of the Sea enchantments
 +
* Books can be enchanted
 +
* Enchantments of items in chests no longer wander
 +
* Unlimited enchanting in creative (Suggested by John Au)
 +
* Silk touch now works on giant mushrooms
 +
|-
 +
![[Version History#1.28|1.28]]
 +
! Oct 08, 2016
 +
|
 +
* Enchanting can no longer result in fortune + silk touch
 +
* Added the <code>/enchant</code> command
 +
* Enchantments can be added when using the give command as a data tag
 +
* Fixed not being able to enchant a renamed item
 +
* Armor enchantments are no longer lost on respawn
 +
* Fixed similar enchantments not combining properly
 +
* Fixed respiration enchantment
 +
* Fixed silk touch not working on ender gems
 +
|-
 +
![[Version History#1.29.0|1.29]]
 +
!Sep 27, 2019
 +
|
 +
* New enchantment: Frost walker
 +
* New enchantment: Depth strider
 +
* Added the task "Enchant an item"
 +
* Enchanting a book no longer just gives Unbreaking 1-4
 +
* Lure enchantment now works
 +
:* Fishing time adjusted to emphasize effects of the lure enchantment
 +
* Enchanting now takes the exact number of experience levels shown
 +
* Corrected the hitbox of enchanted items in the hotbar
 +
* Clay no longer drop both the block and the item with silk touch
 +
* Clay blocks are no longer affected by fortune
 +
* Silk touch now works on mob spawners
 +
* Damage dealt by bows is now affected by Power instead of Punch
 +
* Arrows shot with an Infinity bow can no longer be picked up
 +
|-
 +
![[Version History#1.29.2|1.29.2]]
 +
!Oct 20, 2019
 +
|
 +
* Knockback enchantment no longer pushes mobs only to the right
 +
|}
  
==Trivia==
+
== Trivia ==
  
*You can name your shovel ''Bob'' and still be able to enchant it with '''Unbreaking''' and '''Silk Touch'''.
+
* You can name your shovel ''Bob'' and still be able to enchant it with '''Unbreaking''' and '''Silk Touch'''.
*Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
+
* Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
*Unlike [[Minecraft]], a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time.
+
* Unlike [[Minecraft]], there are not many mutually exclusive enchantments, except for Fortune and Silk Touch, meaning a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time, and a piece of armor can have both Fire Protection and Blast Protection.
 +
* Although some enchantments are for only a certain group of tools or armor, with [[commands]] the player can put any enchantment on a tool or armor piece, such as Sharpness on a shovel.  
  
==Pictures==
+
== Gallery ==
  
 
<gallery>
 
<gallery>
 
File:Enchantment table interface.png|The interface of an enchantment table, with three available options.
 
File:Enchantment table interface.png|The interface of an enchantment table, with three available options.
 +
File:Complete enchantment table.png|An enchantment table with highest possible level.
 
</gallery>
 
</gallery>
  
==See also==
+
== See also ==
  
 
*[[Enchantment table]]
 
*[[Enchantment table]]

Latest revision as of 00:09, 3 December 2023

Enchanting is a system in which the player trades experience to give armor, tools and books special boosts and abilities. Enchanted items have a transparent purple animation overlayed infront.

Enchanting methods

There are three ways to enchant an item in Survival mode:

  • Through an enchantment table in exchange for experience. Only unenchanted items may be enchanted this way.
  • Through an anvil, combining an enchanted book with an item.
  • Through an anvil, combining two of the same item with different existing enchantments into a single item that has the enchantments of both.

A player may also obtain items already enchanted through fishing, which gives a chance of obtaining enchanted bows, fishing rods and books.

Players in worlds with cheats enabled can also enchant items using the /enchant command. In Creative mode, items can be enchanted via an anvil and enchanted books, with no experience required.

Enchantments

The Enchantments are upgrades given to certain tools, and those mostly come directly from Minecraft, and are sometimes increased in levels such as for Unbreaking (from a maximum of III-Minecraft, to level IV-Mine Blocks, as well as Protection IV-Minecraft, to Protection V-Mine Blocks). The maximum level for enchanting is 54.

The Level Requirement for Maximum Level column shows the minimum level needed to enchant an item with that enchantment at maximum level. This number can be useful, as if the player removes/adds bookshelves around the enchantment table so that a certain level to enchant at is more probable, it will be more likely to get an specific enchantment.

Name Summary Maximum level Level requirement for maximum level Applicable to
Unbreaking Gives a tool or weapon the chance to not use up a durability point when used. The higher the level, the greater chance that this will happen. 4 20, apart from 10 for Balloons Any tool
Protection Reduces the overall damage taken from attacks. 5 28 Armor
Fire Protection Reduces the damage taken from fire. This can be helpful against blazes, especially when combined with Fire Resistance potions. 3 16 Armor
Blast Protection Reduces the damage taken from explosive damage. This can be helpful against creepers and when standing too close to a TNT's blast radius. 3 14 Armor
Projectile Protection Reduces damage taken when hit by an arrow, fireball, or snowball. This can be helpful against blazes, skeletons, ghasts, and the ender dragon. 3 17 Armor
Feather Falling Reduces fall damage. 3 29 Boots
Depth Strider Increases movement speed in water. 3 24 Boots
Frost Walker Turns water sources below the player's feet into frosted ice. 2 29 Boots
Thorns Damages a mob that has dealt damage to the player. 3 20 Chestplates
Respiration Increases the amount of time a player can hold their breath underwater without taking damage. 3 18 Helmets
Aqua Affinity Increases mining speed underwater. 1 10 Helmets
Sharpness Gives the weapon a chance of dealing one to two damage extra on the target, as if turning an iron sword into the equivalant of a diamond sword. 4 27 Swords, Axes
Smite Increases damage dealt to undead foes. This includes: zombies, skeletons, and zombie pigmen. 4 22 Swords, Axes
Bane of Arthropods Increases damage dealt with a weapon to arthropods, which currently only includes spiders. 3 21 Swords, Axes
Knockback Knockback increases the distance an enemy is thrown back, farther with each level. This enchantment is useful for fighting creepers because it stops them from exploding, because it knocks them out of the distance close enough to the player for them to explode. 3 24 Swords, Axes
Fire Aspect Sets the target on fire when hit. Meat-bearing animals will drop cooked meat when slain. 1 20 Swords, Axes
Looting Increases the amount of drops given by a mob upon death, and increases the chance of a mob dropping a rare drop. 3 25 Swords, Axes
Efficiency Increases speed at which a tool breaks blocks. 2 20 Pickaxes, Axes, Shovels, Shears
Silk Touch Causes certain blocks to drop themselves instead of their normal drops. These blocks include stone, ores, grass, mycelium, glass, cobwebs, leaves long grass, shrub, desert shrub. mushroom caps, mushroom stems, and clay blocks. This enchantment is also mutually exclusive to fortune. 1 14, apart from 23 for Axes Pickaxes, Axes, Shovels, Shears
Fortune Fortune is a special enchantment that gives the wielder of the enchanted tool a chance to gain more from mining something. Fortune works on coal ore, redstone ore, odd rock ore, diamond ore, topaz ore, lapis lazuli ore, ender gem ore, long grass, and clay blocks. The higher the level, the higher the probability of the block dropping a higher amount of drops. This enchantment is also mutually exclusive to silk touch. 3 19, apart from 38 for Axes Pickaxes, Axes, Shovels
Power Increases the damage dealt by an arrow shot from the bow. 3 26 Bow
Punch Increases the knockback dealt by an arrow shot from the bow. 2 20 Bow
Flame Sets the entity hit by an arrow shot from the bow on fire. Cooked goods are dropped from meat-bearing mobs. 1 20 Bow
Infinity Shooting from the bow does not use up an arrow, though at least one is still required in the inventory. 1 20 Bow
Lure Decreases the time it takes to catch something while fishing. 3 15 Fishing rod
Luck of the Sea Increases the chance of catching treasure with a fishing rod. 3 20 Fishing rod

Commands

Since the 1.28 update, you can enchant your equipment by using commands. An example enchant code would be: /enchant Unbreaking4 (the enchantment level can be specified by using either natural numbers (1 - 5) or roman numerals (I - V)). You can, also, repeat an level-1 enchantment command to increase the level of the enchantment (ex: repeating three times /enchant Unbreaking1 in a Balloon will make the Balloon have an Unbreaking III Enchantment).

ID Levels Name
unbreaking 4 Unbreaking
protection 5 Protection
protectionFire 3 Fire Protection
protectionBlast 3 Blast Protection
protectionProjectile 3 Projectile Protection
protectionFalling 3 Feather Falling
depthStrider 3 Depth Strider
frostWalker 2 Frost Walker
thorns 3 Thorns
respiration 3 Respiration
aguaAffinity / aquaAffinity 1 Aqua Affinity
sharpness 4 Sharpness
smite 4 Smite
baneOfArthropods 3 Bane of Arthropods
knockback 3 Knockback
fireAspect 1 Fire Aspect
looting 3 Looting
efficiency 2 Efficiency
silkTouch 1 Silk Touch
fortune 3 Fortune
power 3 Power
punch 2 Punch
flame 1 Flame
infinity 1 Infinity
lure 3 Lure
luckOfTheSea 3 Luck of the Sea

Tasks

# Task Objective Needs
46 Enchant an item Use the enchantment table to enchant a item.
This task requires a enchantment table.

History

Version Date Changes
1.25 May 11, 2013
  • 22 unique enchantments were added, along with the enchantment table.
1.26.5 Jul 03, 2014
  • Enchantments don’t randomly copy over to similar items
1.27 Nov 13, 2015
  • Added the anvil
  • Added Lure and Luck of the Sea enchantments
  • Books can be enchanted
  • Enchantments of items in chests no longer wander
  • Unlimited enchanting in creative (Suggested by John Au)
  • Silk touch now works on giant mushrooms
1.28 Oct 08, 2016
  • Enchanting can no longer result in fortune + silk touch
  • Added the /enchant command
  • Enchantments can be added when using the give command as a data tag
  • Fixed not being able to enchant a renamed item
  • Armor enchantments are no longer lost on respawn
  • Fixed similar enchantments not combining properly
  • Fixed respiration enchantment
  • Fixed silk touch not working on ender gems
1.29 Sep 27, 2019
  • New enchantment: Frost walker
  • New enchantment: Depth strider
  • Added the task "Enchant an item"
  • Enchanting a book no longer just gives Unbreaking 1-4
  • Lure enchantment now works
  • Fishing time adjusted to emphasize effects of the lure enchantment
  • Enchanting now takes the exact number of experience levels shown
  • Corrected the hitbox of enchanted items in the hotbar
  • Clay no longer drop both the block and the item with silk touch
  • Clay blocks are no longer affected by fortune
  • Silk touch now works on mob spawners
  • Damage dealt by bows is now affected by Power instead of Punch
  • Arrows shot with an Infinity bow can no longer be picked up
1.29.2 Oct 20, 2019
  • Knockback enchantment no longer pushes mobs only to the right

Trivia

  • You can name your shovel Bob and still be able to enchant it with Unbreaking and Silk Touch.
  • Level 54 enchantments usually give 3-5 high level enchantments dependent on the type of tool being enchanted.
  • Unlike Minecraft, there are not many mutually exclusive enchantments, except for Fortune and Silk Touch, meaning a sword can be enchanted with Sharpness, Smite and Bane of Arthropods at the same time, and a piece of armor can have both Fire Protection and Blast Protection.
  • Although some enchantments are for only a certain group of tools or armor, with commands the player can put any enchantment on a tool or armor piece, such as Sharpness on a shovel.

Gallery

See also