Difference between revisions of "Combat"

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(Updated some values and added a bit more info)
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[[Mobs]] can be fought and killed. To attack a mob, click it while while wielding a melee weapon, or shift-click it if you are using a ranged weapon. Different weapons in Mine Blocks include [[swords]] and [[axes]] (melee) and bows, [[spear]]s, [[bone shuriken]]s, and [[snow ball]]s (ranged). When using a ranged weapon, don't forget to make sure you have enough ammunition!
+
[[Mobs]] can be fought and killed. To attack a mob, left-click it while while wielding a melee weapon, or right-click it if you are using a ranged weapon. Different weapons include [[swords]] and [[axes]] (melee) and bows, [[spear]]s, [[bone shuriken]]s, and [[snow ball]]s (ranged). When using a ranged weapon, the player should ensure that they have enough ammunition.
= Damage =
+
 
Any source of damage that is not a weapon will deal 1 damage to mobs. Critical hits without a proper weapon will instead deal 2 damage.
+
== Damage ==
==Critical Hits==
+
 
A critical hit is scored when the player attacks while falling, which usually grants a small damage increase. Red star-like particles will appear near the mob when a critical hit happens. The damage increase ranges from an additional 30%-50% attack bonus, including any extra enchantments, being rounded down before being added to the base damage.
+
=== Effects ===
==Melee==
+
The [[Effects|strength]] effect adds 3 damage to the player's attack per level, and weakness removes 4 damage per level.
 +
 
 +
=== Critical Hits ===
 +
A critical hit is scored with a melee weapon when the player attacks while falling, which usually grants a small damage increase. Red star-like particles will appear near the mob when a critical hit happens.
 +
 
 +
Critical hits without a proper weapon deal 2 damage. For weapons, the damage increase is an additional 30%-49% of base damage and enchantment and potion damage. The overall damage is always rounded down before it is applied.
 +
 
 +
Critical hits also increase knockback by 5 "points".
 +
 
 +
=== Melee ===
 +
Any source of damage that is not a weapon will deals 1 damage to mobs.
 +
 
 +
The base damage is the actual base damage value, however the damage value shows how much damage the weapon does in practice with no enchantments, as the base value is always rounded down.
 
{| class="wikitable"
 
{| class="wikitable"
! style="width:37%;"| '''Weapon'''
+
!Weapon
! style="width:31%:"|'''Damage'''
+
!Base Damage
! style="width:31%:"|'''Critical Damage'''
+
!Damage
 +
!Critical Damage
 
|-
 
|-
 
|'''All Hoes'''
 
|'''All Hoes'''
 +
|1
 
|1
 
|1
 
|2
 
|2
 
|-
 
|-
 
|'''Wooden Shovel'''
 
|'''Wooden Shovel'''
 +
|1
 
|1
 
|1
 
|2
 
|2
 
|-
 
|-
 
|'''Wooden Pickaxe'''
 
|'''Wooden Pickaxe'''
 +
|1.5
 
|1
 
|1
|1
+
|1-2
 
|-
 
|-
 
|'''Wooden Axe'''
 
|'''Wooden Axe'''
 +
|2
 
|2
 
|2
 
|2
 
|2
 
|-
 
|-
 
|'''Wooden Sword'''
 
|'''Wooden Sword'''
|4
+
|3
|5
+
|3
 +
|3-4
 
|-
 
|-
 
|'''Stone Shovel'''
 
|'''Stone Shovel'''
 +
|1
 
|1
 
|1
 
|2
 
|2
 
|-
 
|-
 
|'''Stone Pickaxe'''
 
|'''Stone Pickaxe'''
 +
|2
 
|2
 
|2
 
|2
 
|2
 
|-
 
|-
 
|'''Stone Axe'''
 
|'''Stone Axe'''
 +
|2.5
 
|2
 
|2
|2-3
+
|3
 
|-
 
|-
 
|'''Stone Sword'''
 
|'''Stone Sword'''
 +
|4
 +
|4
 
|5
 
|5
|6-7
 
 
|-
 
|-
 
|'''Iron Shovel'''
 
|'''Iron Shovel'''
 +
|1.5
 
|1
 
|1
|1
+
|1-2
 
|-
 
|-
 
|'''Iron Pickaxe'''
 
|'''Iron Pickaxe'''
 +
|2.5
 
|2
 
|2
|2
+
|3
 
|-
 
|-
 
|'''Iron Axe'''
 
|'''Iron Axe'''
 +
|3
 
|3
 
|3
 
|3-4
 
|3-4
 
|-
 
|-
 
|'''Iron Sword'''
 
|'''Iron Sword'''
|6
+
|5.5
 +
|5
 
|7-8
 
|7-8
 
|-
 
|-
 
|'''Golden Shovel'''
 
|'''Golden Shovel'''
 +
|2
 
|2
 
|2
 
|2
 
|2
 
|-
 
|-
 
|'''Golden Pickaxe'''
 
|'''Golden Pickaxe'''
 +
|3
 
|3
 
|3
 
|3-4
 
|3-4
 
|-
 
|-
 
|'''Golden Axe'''
 
|'''Golden Axe'''
 +
|3.5
 
|3
 
|3
|4
+
|4-5
 
|-
 
|-
 
|'''Golden Sword'''
 
|'''Golden Sword'''
 +
|4.5
 
|4
 
|4
|5
+
|5-6
 
|-
 
|-
 
|'''Diamond Shovel'''
 
|'''Diamond Shovel'''
 +
|2.5
 
|2
 
|2
|2-3
+
|3
 
|-
 
|-
 
|'''Diamond Pickaxe'''
 
|'''Diamond Pickaxe'''
 +
|4
 
|4
 
|4
 
|5
 
|5
 
|-
 
|-
 
|'''Diamond Axe'''
 
|'''Diamond Axe'''
 +
|4
 
|4
 
|4
 
|5
 
|5
 
|-
 
|-
 
|'''Diamond Sword'''
 
|'''Diamond Sword'''
 +
|7
 
|7
 
|7
 
|9-10
 
|9-10
 
|-
 
|-
 
|'''Spear'''
 
|'''Spear'''
 +
|2
 
|2
 
|2
 
|2
 
|2
 
|}
 
|}
  
==Ranged==
+
=== Ranged ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! style="width:33%;"| '''Weapon'''
 
! style="width:33%;"| '''Weapon'''
Line 115: Line 150:
 
|'''Bone Shuriken'''
 
|'''Bone Shuriken'''
 
|3
 
|3
 +
|
 
|-
 
|-
 
|'''Snowball'''
 
|'''Snowball'''
|0-1
+
|0-1 (33% Chance)
|Does 2x damage against Blazes
+
|Does 1 damage against Blazes and Endermen
 +
|}
 +
 
 +
=== Enchantments ===
 +
[[Enchanting#Enchantments|Enchantments]] can be put on certain weapons to increase the damage of them:
 +
*Sharpness adds damage like this <code>sharpnessLevel + random(0, sharpnessLevel + 1)</code>. The random function gives a number greater than or equal to zero and lower than 1 added to the sharpness level.
 +
:* Sharpness I: 1-2 extra damage
 +
:* Sharpness II: 2-4 extra damage
 +
:* Sharpness III: 3-6 extra damage
 +
:* Sharpness IV: 4-8 extra damage
 +
 
 +
*Smite adds damage to Undead mobs, in a similar way to Sharpness does generally. Note that if both Smite and Sharpness were on the same sword, extra Smite damage would stack on extra damage from Sharpness when an undead mob is hit.
 +
:* Smite I: 1-2 extra damage
 +
:* Smite II: 2-4 extra damage
 +
:* Smite III: 3-6 extra damage
 +
:* Smite IV: 4-8 extra damage
 +
 
 +
*Bane Of Arthropods adds damage to [[Spider]]s. The pseudocode for this is <code>BoALevel + 1 + random(0, BoALevel + 2)</code>. Like with Smite, this stacks on top of any extra Sharpness damage if both are applied.
 +
:* Bane of Arthropods I: 2-4 extra damage
 +
:* Bane of Arthropods II: 3-6 extra damage
 +
:* Bane of Arthropods III: 4-8 extra damage
 +
 
 +
* Knockback causes mobs to be hit back. This stacks on top of knockback caused by a critical hit.
 +
:* Knockback I: 10 "knockback points"
 +
:* Knockback II: 20 "knockback points"
 +
:* Knockback III: 30 "knockback points"
 +
 
 +
*Power adds 3 damage per arrow.
 +
 
 +
== History ==
 +
{| class="wikitable"
 +
!Version
 +
!Date
 +
!Changes
 +
|-
 +
! [[Version History#1.15|1.15]]
 +
! Sep 01, 2011
 +
|
 +
* [[Snow ball]]s can be thrown as a projectile
 +
* Added [[bow]]
 +
:* Added [[arrow]]
 +
|-
 +
! [[Version History#1.17|1.17]]
 +
! Oct 09, 2011
 +
|
 +
* [[Sprinting]] while hitting a mob causes knockback
 +
|-
 +
! [[Version History#1.23|1.23]]
 +
! Oct 31, 2012
 +
|
 +
* Added [[spear]]
 +
* Added [[bone shuriken]]
 +
|-
 +
! [[Version History#1.24|1.24]]
 +
! Dec 22, 2012
 +
|
 +
* [[Snow ball]]s have knockback and may randomly deal small damage
 +
|-
 +
![[Version History#1.27|1.27]]
 +
! Nov 13, 2019
 +
|
 +
* Tweaked tool damage values
 +
* Pet dogs can no longer be punched or hit with swords
 +
|-
 +
! [[Version History#1.29.0|1.29]]
 +
! Sep 27, 2019
 +
|
 +
* Spear damage reduced from 5 to 3
 +
* Wooden and stone sword base damage reduced by 1; iron by .5; and gold increased by .5
 +
* Damage dealt by bows is now affected by Power instead of Punch
 
|}
 
|}
  
==Enchantments==
+
== Trivia ==
Enchantments can be put on certain weapons to increase the damage of them:
+
* Enchantments can be stacked on one another, dealing more damage than usual.
*Sharpness adds approximately 1-2 damage per level.
+
* The unobtainable obsidian pickaxe does 6 points of damage, making it stronger than an iron sword with no enchantments.
*Smite adds approximately 1-3 damage to Undead mobs per level.
 
*Bane Of Arthropods adds 3 damage to Spiders at level 1, then adds approximately 1-2 damage per level.
 
*Power does not add anything to the damage of an arrow, presumably a bug.
 
*Punch is used instead of power, which is supposed add 3 damage per arrow.
 
  
=Trivia=
+
== Bugs ==
*Enchantments can be stacked on one another, dealing more damage than usual.
+
* Wooden pickaxes and iron shovels gain no benefit from critical hits.
 +
* Getting hit by a flaming arrow does not burn the player
  
 +
== See Also ==
 +
* [[Survival]]
  
=Bugs=
 
*Punch is used for both power and punch, therefore, the power enchantment does nothing.
 
*Wooden pickaxes and iron shovels gain no benefit from critical hits.
 
*Getting hit by a flaming arrow does not burn the player
 
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 09:28, 5 January 2020

Mobs can be fought and killed. To attack a mob, left-click it while while wielding a melee weapon, or right-click it if you are using a ranged weapon. Different weapons include swords and axes (melee) and bows, spears, bone shurikens, and snow balls (ranged). When using a ranged weapon, the player should ensure that they have enough ammunition.

Damage

Effects

The strength effect adds 3 damage to the player's attack per level, and weakness removes 4 damage per level.

Critical Hits

A critical hit is scored with a melee weapon when the player attacks while falling, which usually grants a small damage increase. Red star-like particles will appear near the mob when a critical hit happens.

Critical hits without a proper weapon deal 2 damage. For weapons, the damage increase is an additional 30%-49% of base damage and enchantment and potion damage. The overall damage is always rounded down before it is applied.

Critical hits also increase knockback by 5 "points".

Melee

Any source of damage that is not a weapon will deals 1 damage to mobs.

The base damage is the actual base damage value, however the damage value shows how much damage the weapon does in practice with no enchantments, as the base value is always rounded down.

Weapon Base Damage Damage Critical Damage
All Hoes 1 1 2
Wooden Shovel 1 1 2
Wooden Pickaxe 1.5 1 1-2
Wooden Axe 2 2 2
Wooden Sword 3 3 3-4
Stone Shovel 1 1 2
Stone Pickaxe 2 2 2
Stone Axe 2.5 2 3
Stone Sword 4 4 5
Iron Shovel 1.5 1 1-2
Iron Pickaxe 2.5 2 3
Iron Axe 3 3 3-4
Iron Sword 5.5 5 7-8
Golden Shovel 2 2 2
Golden Pickaxe 3 3 3-4
Golden Axe 3.5 3 4-5
Golden Sword 4.5 4 5-6
Diamond Shovel 2.5 2 3
Diamond Pickaxe 4 4 5
Diamond Axe 4 4 5
Diamond Sword 7 7 9-10
Spear 2 2 2

Ranged

Weapon Damage Special
Spear 5 Sometimes goes through mobs, being able to be picked up and used again
Bow & Arrow 3 Can be enchanted to make more powerful
Bone Shuriken 3
Snowball 0-1 (33% Chance) Does 1 damage against Blazes and Endermen

Enchantments

Enchantments can be put on certain weapons to increase the damage of them:

  • Sharpness adds damage like this sharpnessLevel + random(0, sharpnessLevel + 1). The random function gives a number greater than or equal to zero and lower than 1 added to the sharpness level.
  • Sharpness I: 1-2 extra damage
  • Sharpness II: 2-4 extra damage
  • Sharpness III: 3-6 extra damage
  • Sharpness IV: 4-8 extra damage
  • Smite adds damage to Undead mobs, in a similar way to Sharpness does generally. Note that if both Smite and Sharpness were on the same sword, extra Smite damage would stack on extra damage from Sharpness when an undead mob is hit.
  • Smite I: 1-2 extra damage
  • Smite II: 2-4 extra damage
  • Smite III: 3-6 extra damage
  • Smite IV: 4-8 extra damage
  • Bane Of Arthropods adds damage to Spiders. The pseudocode for this is BoALevel + 1 + random(0, BoALevel + 2). Like with Smite, this stacks on top of any extra Sharpness damage if both are applied.
  • Bane of Arthropods I: 2-4 extra damage
  • Bane of Arthropods II: 3-6 extra damage
  • Bane of Arthropods III: 4-8 extra damage
  • Knockback causes mobs to be hit back. This stacks on top of knockback caused by a critical hit.
  • Knockback I: 10 "knockback points"
  • Knockback II: 20 "knockback points"
  • Knockback III: 30 "knockback points"
  • Power adds 3 damage per arrow.

History

Version Date Changes
1.15 Sep 01, 2011
1.17 Oct 09, 2011
  • Sprinting while hitting a mob causes knockback
1.23 Oct 31, 2012
1.24 Dec 22, 2012
  • Snow balls have knockback and may randomly deal small damage
1.27 Nov 13, 2019
  • Tweaked tool damage values
  • Pet dogs can no longer be punched or hit with swords
1.29 Sep 27, 2019
  • Spear damage reduced from 5 to 3
  • Wooden and stone sword base damage reduced by 1; iron by .5; and gold increased by .5
  • Damage dealt by bows is now affected by Power instead of Punch

Trivia

  • Enchantments can be stacked on one another, dealing more damage than usual.
  • The unobtainable obsidian pickaxe does 6 points of damage, making it stronger than an iron sword with no enchantments.

Bugs

  • Wooden pickaxes and iron shovels gain no benefit from critical hits.
  • Getting hit by a flaming arrow does not burn the player

See Also