Difference between revisions of "Armor"

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Armor isn't necessary for Mine Blocks, but it makes survival easier by shielding damage dealt by mobs. By placing it in the armor slots in the inventory menu, armor can be worn. There are 5 types of armor in the game thus far: [[Leather]], [[Iron]], [[Gold]], [[Diamond]] and the [[Dragon scales|Dragon Scale]] tier.
+
{{Item
 +
| image1 = Leather_Cap.png
 +
| image2 = Leather_Tunic.png
 +
| image3 = Leather_Pants.png
 +
| image4 = Leather_Boots.png
 +
| image5 = Iron_Helmet.png
 +
| image6 = Iron_Chestplate.png
 +
| image7 = Iron_Leggings.png
 +
| image8 = Iron_Boots.png
 +
| image9 = Gold_Helmet.png
 +
| image10 = Gold_Chestplate.png
 +
| image11 = Gold_Leggings.png
 +
| image12 = Gold_Boots.png
 +
| image13 = Diamond_Helmet.png
 +
| image14 = Diamond_Chestplate.png
 +
| image15 = Diamond_Leggings.png
 +
| image16 = Diamond_Boots.png
 +
| name = Armour
 +
| durability =
 +
| renewable = Yes
 +
| stackable = No
 +
| effects =
 +
| id =
 +
| idN =
 +
}}
 +
 
 +
The '''armor''' is an equipment that allows the player to have more resistance from several damage sources.
 +
{{Tocright}}
 +
While it is not necessary for Mine Blocks, it makes survival easier by shielding damage dealt principally by mobs. By placing it in the armor slots in the inventory menu, the armor can be worn. There are 5 types of armor in the game: leather, iron, gold, diamond, and the dragon scale tier. Armor can be damaged in a series of ways such as preventing damage from a [[Cactus]], taking fall damage, [[mobs|mob]] attacks, [[lava]], [[acid]], explosions, [[anvil]] fall (affects only the helmet), fall damage (from [[Version History#1.28|v1.28]] and onwards), etc.
 +
 
 +
Armor provides a random amount of protection (based off of its tier), so calculating the exact amount of damage with armor isn't possible. However, there is a way to ''estimate'' how good a set of armor is by the following table:
  
Armor provides a random amount of protection (based off of its tier), so calculating the exact amount of damage with armor isn't possible.  However, there is a way to ''estimate'' how good a set of armor is by the following chart:
 
 
{| class="wikitable"
 
{| class="wikitable"
| style="width: 100px;"| '''Types'''
+
! Types
| % of damage protection per item worn
+
! % of damage protection<br/>per item worn
 +
! Total % of damage protection<br/> from full set
 
|-
 
|-
| [[Leather]]
+
| Leather
 
| 7 ±2%
 
| 7 ±2%
 +
| 28 ±8%
 
|-
 
|-
| [[Iron]]
+
| Iron
 
| 13 ±5%
 
| 13 ±5%
 +
| 52 ±20%
 
|-
 
|-
| [[Gold]]
+
| Gold
 
| 10 ±4%
 
| 10 ±4%
 +
| 40 ±16%
 
|-
 
|-
| [[Diamond]]
+
| Diamond
 
| 15 ±7%
 
| 15 ±7%
 +
| 60 ±28%
 
|-
 
|-
| [[Dragon Scale]]
+
| Dragon scale
 
| 15 ±9%
 
| 15 ±9%
 +
| 60 ±36%
 
|}
 
|}
  
==Helmet Crafting==
+
== Crafting ==
 +
{{CraftingTable
 +
| name-1 = Helmet
 +
| ingredients-1 = Five [[Leather]] or<br/>[[Iron Ingot]] or<br/>[[Gold Ingot]] or<br/>[[Diamond]] or<br/>[[Dragon Scale]]
 +
| recipe-1 = {{CraftBig
 +
| animation-sync = true
 +
| B1-animated = true
 +
| B1-name1 = Leather
 +
| B1-name2 = Iron Ingot
 +
| B1-name3 = Gold Ingot
 +
| B1-name4 = Diamond
 +
| B1-name5 = Dragon Scale
 +
| B2-animated = true
 +
| B2-name1 = Leather
 +
| B2-name2 = Iron Ingot
 +
| B2-name3 = Gold ingot
 +
| B2-name4 = Diamond
 +
| B2-name5 = Dragon Scale
 +
| B3-animated = true
 +
| B3-name1 = Leather
 +
| B3-name2 = Iron Ingot
 +
| B3-name3 = Gold ingot
 +
| B3-name4 = Diamond
 +
| B3-name5 = Dragon Scale
 +
| C1-animated = true
 +
| C1-name1 = Leather
 +
| C1-name2 = Iron Ingot
 +
| C1-name3 = Gold ingot
 +
| C1-name4 = Diamond
 +
| C1-name5 = Dragon Scale
 +
| C3-animated = true
 +
| C3-name1 = Leather
 +
| C3-name2 = Iron Ingot
 +
| C3-name3 = Gold ingot
 +
| C3-name4 = Diamond
 +
| C3-name5 = Dragon Scale
 +
| output-animated = true
 +
| output-name1 = Leather Cap
 +
| output-name2 = Iron Helmet
 +
| output-name3 = Gold Helmet
 +
| output-name4 = Diamond Helmet
 +
| output-name5 = Dragon Scale Helmet
 +
}}
 +
| name-2 = Chestplate
 +
| ingredients-2 = Eight [[Leather]] or<br/>[[Iron Ingot]] or<br/>[[Gold Ingot]] or<br/>[[Diamond]] or<br/>[[Dragon Scale]]
 +
| recipe-2 = {{CraftBig
 +
| animation-sync = true
 +
| A1-animated = true
 +
| A1-name1 = Leather
 +
| A1-name2 = Iron Ingot
 +
| A1-name3 = Gold Ingot
 +
| A1-name4 = Diamond
 +
| A1-name5 = Dragon Scale
 +
| A3-animated = true
 +
| A3-name1 = Leather
 +
| A3-name2 = Iron Ingot
 +
| A3-name3 = Gold Ingot
 +
| A3-name4 = Diamond
 +
| A3-name5 = Dragon Scale
 +
| B1-animated = true
 +
| B1-name1 = Leather
 +
| B1-name2 = Iron Ingot
 +
| B1-name3 = Gold Ingot
 +
| B1-name4 = Diamond
 +
| B1-name5 = Dragon Scale
 +
| B2-animated = true
 +
| B2-name1 = Leather
 +
| B2-name2 = Iron Ingot
 +
| B2-name3 = Gold ingot
 +
| B2-name4 = Diamond
 +
| B2-name5 = Dragon Scale
 +
| B3-animated = true
 +
| B3-name1 = Leather
 +
| B3-name2 = Iron Ingot
 +
| B3-name3 = Gold ingot
 +
| B3-name4 = Diamond
 +
| B3-name5 = Dragon Scale
 +
| C1-animated = true
 +
| C1-name1 = Leather
 +
| C1-name2 = Iron Ingot
 +
| C1-name3 = Gold ingot
 +
| C1-name4 = Diamond
 +
| C1-name5 = Dragon Scale
 +
| C2-animated = true
 +
| C2-name1 = Leather
 +
| C2-name2 = Iron Ingot
 +
| C2-name3 = Gold ingot
 +
| C2-name4 = Diamond
 +
| C2-name5 = Dragon Scale
 +
| C3-animated = true
 +
| C3-name1 = Leather
 +
| C3-name2 = Iron Ingot
 +
| C3-name3 = Gold ingot
 +
| C3-name4 = Diamond
 +
| C3-name5 = Dragon Scale
 +
| output-animated = true
 +
| output-name1 = Leather Tunic
 +
| output-name2 = Iron Chestplate
 +
| output-name3 = Gold Chestplate
 +
| output-name4 = Diamond Chestplate
 +
| output-name5 = Dragon Scale Chestplate
 +
}}
 +
| name-3 = Leggings
 +
| ingredients-3 = Seven [[Leather]] or<br/>[[Iron Ingot]] or<br/>[[Gold Ingot]] or<br/>[[Diamond]] or<br/>[[Dragon Scale]]
 +
| recipe-3 = {{CraftBig
 +
| animation-sync = true
 +
| A1-animated = true
 +
| A1-name1 = Leather
 +
| A1-name2 = Iron Ingot
 +
| A1-name3 = Gold Ingot
 +
| A1-name4 = Diamond
 +
| A1-name5 = Dragon Scale
 +
| A2-animated = true
 +
| A2-name1 = Leather
 +
| A2-name2 = Iron Ingot
 +
| A2-name3 = Gold Ingot
 +
| A2-name4 = Diamond
 +
| A2-name5 = Dragon Scale
 +
| A3-animated = true
 +
| A3-name1 = Leather
 +
| A3-name2 = Iron Ingot
 +
| A3-name3 = Gold Ingot
 +
| A3-name4 = Diamond
 +
| A3-name5 = Dragon Scale
 +
| B1-animated = true
 +
| B1-name1 = Leather
 +
| B1-name2 = Iron Ingot
 +
| B1-name3 = Gold Ingot
 +
| B1-name4 = Diamond
 +
| B1-name5 = Dragon Scale
 +
| B3-animated = true
 +
| B3-name1 = Leather
 +
| B3-name2 = Iron Ingot
 +
| B3-name3 = Gold ingot
 +
| B3-name4 = Diamond
 +
| B3-name5 = Dragon Scale
 +
| C1-animated = true
 +
| C1-name1 = Leather
 +
| C1-name2 = Iron Ingot
 +
| C1-name3 = Gold ingot
 +
| C1-name4 = Diamond
 +
| C1-name5 = Dragon Scale
 +
| C3-animated = true
 +
| C3-name1 = Leather
 +
| C3-name2 = Iron Ingot
 +
| C3-name3 = Gold ingot
 +
| C3-name4 = Diamond
 +
| C3-name5 = Dragon Scale
 +
| output-animated = true
 +
| output-name1 = Leather Pants
 +
| output-name2 = Iron Leggings
 +
| output-name3 = Gold Leggings
 +
| output-name4 = Diamond Leggings
 +
| output-name5 = Dragon Scale Leggings
 +
}}
 +
| name-4 = Boots
 +
| ingredients-4 = Four [[Leather]] or<br/>[[Iron Ingot]] or<br/>[[Gold Ingot]] or<br/>[[Diamond]] or<br/>[[Dragon Scale]]
 +
| recipe-4 = {{CraftBig
 +
| animation-sync = true
 +
| B1-animated = true
 +
| B1-name1 = Leather
 +
| B1-name2 = Iron Ingot
 +
| B1-name3 = Gold Ingot
 +
| B1-name4 = Diamond
 +
| B1-name5 = Dragon Scale
 +
| B3-animated = true
 +
| B3-name1 = Leather
 +
| B3-name2 = Iron Ingot
 +
| B3-name3 = Gold ingot
 +
| B3-name4 = Diamond
 +
| B3-name5 = Dragon Scale
 +
| C1-animated = true
 +
| C1-name1 = Leather
 +
| C1-name2 = Iron Ingot
 +
| C1-name3 = Gold ingot
 +
| C1-name4 = Diamond
 +
| C1-name5 = Dragon Scale
 +
| C3-animated = true
 +
| C3-name1 = Leather
 +
| C3-name2 = Iron Ingot
 +
| C3-name3 = Gold ingot
 +
| C3-name4 = Diamond
 +
| C3-name5 = Dragon Scale
 +
| output-animated = true
 +
| output-name1 = Leather Boots
 +
| output-name2 = Iron Boots
 +
| output-name3 = Gold Boots
 +
| output-name4 = Diamond Boots
 +
| output-name5 = Dragon Scale Boots
 +
}}
 +
}}
  
__NOTOC__
+
==Enchanting==
 +
Armor can receive various different enchantments through [[enchanting]].
  
{| style="margin-top:0.5em; margin-bottom:0.7em; background-color:none; padding:0.5em; border:1px solid #none; overflow: hidden;  text-align:left; position: relative; width:100%; color: none"
+
{| class="wikitable"
 +
|-
 +
! Enchant !! Armor Pieces !! Purpose !! Maximum Level
 +
|-
 +
| Protection || All || Reduces all damage taken || 5
 +
|-
 +
| Projectile Protection || All || Reduces damage taken from projectile such as bows || 3
 +
|-
 +
| Fire Protection || All || Reduces damage taken from fire and lava || 3
 +
|-
 +
| Blast Protection || All || Reduces Damage Taken From Explosions || 3
 +
|-
 +
| Unbreaking || All || Increases durability || 4
 +
|-
 +
| Aqua Affinity || Helmet || Increases mining speed underwater || 1
 +
|-
 +
| Respiration || Helmet || Increases time a player can stay underwater || 3
 +
|-
 +
| Thorns || Chestplate || Damages mobs that deal damage to the player || 3
 
|-
 
|-
| class="tleft" style="width:50%;" |<h2 style="text-align: center;">'''<span style="font-size: 100%; line-height: normal">Leather Helmet</span>'''</h2>
+
| Feather Falling || Boots || Decreases fall damage || 3
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=
 
|1pic=
 
|2=
 
|2pic=
 
|3=
 
|3pic=
 
|4=Leather
 
|4pic=Leather.png
 
|5=Leather
 
|5pic=Leather.png
 
|6=Leather
 
|6pic=Leather.png
 
|7=Leather
 
|7pic=Leather.png
 
|8=
 
|8pic=
 
|9=Leather
 
|9pic=Leather.png
 
|output=Leather Helmet
 
|outputpic=Leather helmet.png
 
}}
 
 
|-
 
|-
|}
+
| Depth Strider || Boots || Increases swim speed || 3
| class="tleft" style="width:50%;" |<h2 style="text-align: center;">'''Iron Helmet'''</h2>
 
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=
 
|1pic=
 
|2=
 
|2pic=
 
|3=
 
|3pic=
 
|4=Iron ingot
 
|4pic=IronIngot.png
 
|5=Iron ingot
 
|5pic=IronIngot.png
 
|6=Iron ingot
 
|6pic=IronIngot.png
 
|7=Iron ingot
 
|7pic=IronIngot.png
 
|8=
 
|8pic=
 
|9=Iron ingot
 
|9pic=IronIngot.png
 
|output=Iron helmet
 
|outputpic=Iron helmet.png
 
}}
 
|}
 
 
|-
 
|-
| class="tleft" style="width: 200px;" |<h2 style="text-align: center;">'''Gold Helmet'''</h2>
+
| Frost Walker || Boots || Creates a layer of ice underneath the player when on water || 2
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=
 
|1pic=
 
|2=
 
|2pic=
 
|3=
 
|3pic=
 
|4=Gold ingot
 
|4pic=Gold ingot.png
 
|5=Gold ingot
 
|5pic=Gold ingot.png
 
|6=Gold ingot
 
|6pic=Gold ingot.png
 
|7=Gold ingot
 
|7pic=Gold ingot.png
 
|8=
 
|8pic=
 
|9=Gold ingot
 
|9pic=Gold ingot.png
 
|output=Gold helmet
 
|outputpic=Gold helmet.png
 
}}
 
|}
 
| class="tleft" style="width: 200px;" |<h2 style="text-align: center;">'''Diamond Helmet'''</h2>
 
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=
 
|1pic=
 
|2=
 
|2pic=
 
|3=
 
|3pic=
 
|4=Diamond
 
|4pic=Diamond.png
 
|5=Diamond
 
|5pic=Diamond.png
 
|6=Diamond
 
|6pic=Diamond.png
 
|7=Diamond
 
|7pic=Diamond.png
 
|8=
 
|8pic=
 
|9=Diamond
 
|9pic=Diamond.png
 
|output=Diamond helmet
 
|outputpic=Diamond helmet.png
 
}}
 
|}
 
 
|}
 
|}
  
 +
== Armor points ==
 +
Armor points show how much protection each peice of armor supplies and can be found in the armor [[HUD]]. Armor pieces give different armor points based on their tier.
  
=='''Chestplates'''==
+
{| class="wikitable"
Place six blocks of the material on the middle and bottom row of the [[Crafting Table]]. Place two pieces of material: One on each side. Leave the upper middle space empty.
+
|-
 
+
! Armor Tier !! Armor points
{| style="margin-top:0.5em; margin-bottom:0.7em; background-color:none; padding:0.5em; border:1px solid #none; overflow: hidden;  text-align:left; position: relative; width:100%; color: none"
+
|-
 +
| Leather Piece || {{Armor|1}}
 +
|-
 +
| Full Leather || {{Armor|4}}
 +
|-
 +
| Gold Piece || {{Armor|1.5}}
 +
|-
 +
| Full Gold || {{Armor|6}}
 +
|-
 +
| Iron Piece || {{Armor|1.75}}
 +
|-
 +
| Full Iron || {{Armor|7}}
 +
|-
 +
| Diamond Piece || {{Armor|2.25}}
 
|-
 
|-
| class="tleft" style="width:50%;" |<h2 style="text-align: center;">'''<span style="font-size: 100%; line-height: normal">Leather Chestplate</span>'''</h2>
+
| Full Diamond || {{Armor|9}}
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=Leather
 
|1pic=Leather.png
 
|2=
 
|2pic=
 
|3=Leather
 
|3pic=Leather.png
 
|4=Leather
 
|4pic=Leather.png
 
|5=Leather
 
|5pic=Leather.png
 
|6=Leather
 
|6pic=Leather.png
 
|7=Leather
 
|7pic=Leather.png
 
|8=Leather
 
|8pic=Leather.png
 
|9=Leather
 
|9pic=Leather.png
 
|output=Leather chestplate
 
|outputpic=Leather chestplate.png
 
}}
 
 
|-
 
|-
|}
+
| Dragon Scale Piece || {{Armor|2.5}}
| class="tleft" style="width:50%;" |<h2 style="text-align: center;">'''Iron Chestplate'''</h2>
 
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=Iron ingot
 
|1pic=IronIngot.png
 
|2=
 
|2pic=
 
|3=Iron ingot
 
|3pic=IronIngot.png
 
|4=Iron ingot
 
|4pic=IronIngot.png
 
|5=Iron ingot
 
|5pic=IronIngot.png
 
|6=Iron ingot
 
|6pic=IronIngot.png
 
|7=Iron Ingot
 
|7pic=IronIngot.png
 
|8=Iron Ingot
 
|8pic=IronIngot.png
 
|9=Iron Ingot
 
|9pic=IronIngot.png
 
|output=Iron chestplate
 
|outputpic=Iron chestplate.png
 
}}
 
|}
 
 
|-
 
|-
| class="tleft" style="width: 200px;" |<h2 style="text-align: center;">'''Gold Chestplate'''</h2>
+
| Full Dragon Scale || {{Armor|10}}
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=Gold ingot
 
|1pic=Gold ingot.png
 
|2=
 
|2pic=
 
|3=Gold ingot
 
|3pic=Gold ingot.png
 
|4=Gold ingot
 
|4pic=Gold ingot.png
 
|5=Gold ingot
 
|5pic=Gold ingot.png
 
|6=Gold ingot
 
|6pic=Gold ingot.png
 
|7=Gold ingot
 
|7pic=Gold ingot.png
 
|8=Gold ingot
 
|8pic=Gold ingot.png
 
|9=Gold ingot
 
|9pic=Gold ingot.png
 
|output=Gold chestplate
 
|outputpic=Gold chestplate.png
 
}}
 
|}
 
| class="tleft" style="width: 200px;" |<h2 style="text-align: center;">'''Diamond Chestplate'''</h2>
 
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=Diamond
 
|1pic=Diamond.png
 
|2=
 
|2pic=
 
|3=Diamond
 
|3pic=Diamond.png
 
|4=Diamond
 
|4pic=Diamond.png
 
|5=Diamond
 
|5pic=Diamond.png
 
|6=Diamond
 
|6pic=Diamond.png
 
|7=Diamond
 
|7pic=Diamond.png
 
|8=Diamond
 
|8pic=Diamond.png
 
|9=Diamond
 
|9pic=Diamond.png
 
|output=Diamond chestplate
 
|outputpic=Diamond chestplate.png
 
}}
 
|}
 
 
|}
 
|}
  
 
+
== History ==
=='''Leggings'''==
+
{| class="wikitable"
Place seven materials as an upside-down U.
+
! Version
 
+
! Date
{| style="margin-top:0.5em; margin-bottom:0.7em; background-color:none; padding:0.5em; border:1px solid #none; overflow: hidden;  text-align:left; position: relative; width:100%; color: none"
+
! Changes
 +
|-
 +
! [[Version History#1.21|1.21]]
 +
! May 17, 2012
 +
|  
 +
* Added armor
 +
:* Iron, leather, and diamond
 +
|-
 +
! [[Version History#1.23|1.23]]
 +
! Oct 31, 2012
 +
|
 +
* Added dragon scale armor
 +
* Golden armor
 +
* Added the armor bar to HUD
 +
* Armor deletion bug fixed
 +
* Swapping items in the shoe armor spot fixed
 +
* Fixed [[armor]] not disappearing on the player
 
|-
 
|-
| class="tleft" style="width:50%;" |<h2 style="text-align: center;">'''Leather Leggings'''</h2>
+
! [[Version History#1.25|1.25]]
{| width="100%"
+
! May 11, 2013
! width="50%" |
+
|  
{{BigCrafting
+
*Tweaked damage, health, and armor
|1=Leather
+
**Fixed diamond and dragon scale armor protection values
|1pic=Leather.png
 
|2=Leather
 
|2pic=Leather.png
 
|3=Leather
 
|3pic=Leather.png
 
|4=Leather
 
|4pic=Leather.png
 
|5=
 
|5pic=
 
|6=Leather
 
|6pic=Leather.png
 
|7=Leather
 
|7pic=Leather.png
 
|8=
 
|8pic=
 
|9=Leather
 
|9pic=Leather.png
 
|output=Leather leggings
 
|outputpic=Leather leggings.png
 
}}
 
 
|-
 
|-
|}
+
! [[Version History#1.27|1.27]]
| class="tleft" style="width:50%;" |<h2 style="text-align: center;">'''Iron Leggings'''</h2>
+
! Nov 13, 2015
{| width="100%"
+
|  
! width="50%" |
+
* Shift-clicking armor on the hotbar equips it
{{BigCrafting
+
* Option to hide armor
|1=Iron ingot
+
* Skin and armor changes show instantly
|1pic=IronIngot.png
+
* The armor bar shows and hides properly in different game modes
|2=Iron ingot
 
|2pic=IronIngot.png
 
|3=Iron ingot
 
|3pic=IronIngot.png
 
|4=Iron ingot
 
|4pic=IronIngot.png
 
|5=
 
|5pic=
 
|6=Iron ingot
 
|6pic=IronIngot.png
 
|7=Iron ingot
 
|7pic=IronIngot.png
 
|8=
 
|8pic=
 
|9=Iron ingot
 
|9pic=IronIngot.png
 
|output=Iron leggings
 
|outputpic=Iron leggings.png
 
}}
 
|}
 
 
|-
 
|-
| class="tleft" style="width: 200px;" |<h2 style="text-align: center;">'''Gold Leggings'''</h2>
+
! [[Version History#1.28|1.28]]
{| width="100%"
+
! Oct 08, 2016
! width="50%" |
+
|  
{{BigCrafting
+
* Leather armor can be dyed
|1=Gold ingot
+
* Armor enchantments are no longer lost on respawn
|1pic=Gold ingot.png
 
|2=Gold ingot
 
|2pic=Gold ingot.png
 
|3=Gold ingot
 
|3pic=Gold ingot.png
 
|4=Gold ingot
 
|4pic=Gold ingot.png
 
|5=
 
|5pic=
 
|6=Gold ingot
 
|6pic=Gold ingot.png
 
|7=Gold ingot
 
|7pic=Gold ingot.png
 
|8=
 
|8pic=
 
|9=Gold ingot
 
|9pic=Gold ingot.png
 
|output=Gold leggings
 
|outputpic=Gold leggings.png
 
}}
 
|}
 
| class="tleft" style="width: 200px;" |<h2 style="text-align: center;">'''Diamond Leggings'''</h2>
 
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=Diamond
 
|1pic=Diamond.png
 
|2=Diamond
 
|2pic=Diamond.png
 
|3=Diamond
 
|3pic=Diamond.png
 
|4=Diamond
 
|4pic=Diamond.png
 
|5=
 
|5pic=
 
|6=Diamond
 
|6pic=Diamond.png
 
|7=Diamond
 
|7pic=Diamond.png
 
|8=
 
|8pic=
 
|9=Diamond
 
|9pic=Diamond.png
 
|output=Diamond leggings
 
|outputpic=Diamond leggings.png
 
}}
 
|}
 
 
|}
 
|}
  
=='''Boots'''==
+
== Data Tags ==
Place four pieces of materials on either side of the crafting table-
+
''Main article: [[Data tags]]''
  
{| style="margin-top:0.5em; margin-bottom:0.7em; background-color:none; padding:0.5em; border:1px solid #none; overflow: hidden;  text-align:left; position: relative; width:100%; color: none"
+
{| class='wikitable'
 +
! Name
 +
! Description
 
|-
 
|-
| class="tleft" style="width:50%;" |<h2 style="text-align: center;">'''Leather Boots'''</h2>
+
! <code>name</code>
{| width="100%"
+
| ''String''
! width="50%" |
+
Renames the item.
{{BigCrafting
+
|-
|1=
+
! <code>enchantments</code>
|1pic=
+
| Array of Strings''
|2=
+
Enchants the item (see [[Enchanting#Commands|enchanting]]).
|2pic=
 
|3=
 
|3pic=
 
|4=Leather
 
|4pic=Leather.png
 
|5=
 
|5pic=
 
|6=Diamond
 
|6pic=Leather.png
 
|7=Leather
 
|7pic=Leather.png
 
|8=
 
|8pic=
 
|9=Leather
 
|9pic=Leather.png
 
|output=Leather boots
 
|outputpic=Leather boots.png
 
}}
 
 
|-
 
|-
|}
+
! <code>anvilUses</code>
| class="tleft" style="width:50%;" |<h2 style="text-align: center;">'''Iron Boots'''</h2>
+
| ''Integer''
{| width="100%"
+
Number of times an anvil was used on the item.
! width="50%" |
 
{{BigCrafting
 
|1=
 
|1pic=
 
|2=
 
|2pic=
 
|3=
 
|3pic=
 
|4=Iron ingot
 
|4pic=IronIngot.png
 
|5=
 
|5pic=
 
|6=Iron ingot
 
|6pic=IronIngot.png
 
|7=Iron ingot
 
|7pic=IronIngot.png
 
|8=
 
|8pic=
 
|9=Iron ingot
 
|9pic=IronIngot.png
 
|output=Iron boots
 
|outputpic=Iron boots.png
 
}}
 
|}
 
 
|-
 
|-
| class="tleft" style="width: 200px;" |<h2 style="text-align: center;">'''Gold Boots'''</h2>
+
! <code>color</code>
{| width="100%"
+
| ''String''
! width="50%" |
+
'''For leather armor types only.'''
{{BigCrafting
+
 
|1=
+
Sets the item to be dyed to any [[Data_tags#Colors_Tags|valid color value]], excluding <code>rainbow</code>.
|1pic=
 
|2=
 
|2pic=
 
|3=
 
|3pic=
 
|4=Gold Ingot
 
|4pic=Gold ingot.png
 
|5=
 
|5pic=
 
|6=Gold ingot
 
|6pic=Gold ingot.png
 
|7=Gold ingot
 
|7pic=Gold ingot.png
 
|8=
 
|8pic=
 
|9=Gold ingot
 
|9pic=Gold ingot.png
 
|output=Gold boots
 
|outputpic=Gold boots.png
 
}}
 
|}
 
| class="tleft" style="width: 200px;" |<h2 style="text-align: center;">'''Diamond Helmet'''</h2>
 
{| width="100%"
 
! width="50%" |
 
{{BigCrafting
 
|1=
 
|1pic=
 
|2=
 
|2pic=
 
|3=
 
|3pic=
 
|4=Diamond
 
|4pic=Diamond.png
 
|5=
 
|5pic=
 
|6=Diamond
 
|6pic=Diamond.png
 
|7=Diamond
 
|7pic=Diamond.png
 
|8=
 
|8pic=
 
|9=Diamond
 
|9pic=Diamond.png
 
|output=Diamond boots
 
|outputpic=Diamond boots.png
 
}}
 
|}
 
 
|}
 
|}
  
== See Also ==
+
== Trivia ==
* [[Leather]]
+
* Each armor piece, such as a chestplate or helmet, gives the same amount of armor protection, so a chestplate and boots offer the same amount of protection, unlike in Minecraft, where each armor piece offers different levels of protection.
* [[Iron]]
+
 
* [[Gold]]
+
== Gallery ==
* [[Diamond]]
+
<gallery>
* [[Dragon scales|Dragon Scale]]
+
Full leather armor.png|The player wearing full leather armor
 +
</gallery>
 +
 
 +
== See also ==
 +
* [[Health]]
 +
* [[Enchanting#Armor_Enchantments|Armor enchantments]]
  
[[Category:Unfinished]] [[Category:Gameplay]]
+
[[Category:Items]]
 +
[[Category:Gameplay]]

Latest revision as of 07:16, 30 August 2023


Armour
Leather Cap.png
Leather Tunic.png
Leather Pants.png
Leather Boots.png
Iron Helmet.png
Iron Chestplate.png
Iron Leggings.png
Iron Boots.png
Gold Helmet.png
Gold Chestplate.png
Gold Leggings.png
Gold Boots.png
Diamond Helmet.png
Diamond Chestplate.png
Diamond Leggings.png
Diamond Boots.png
Stackable:No
Renewable:Yes

The armor is an equipment that allows the player to have more resistance from several damage sources.

While it is not necessary for Mine Blocks, it makes survival easier by shielding damage dealt principally by mobs. By placing it in the armor slots in the inventory menu, the armor can be worn. There are 5 types of armor in the game: leather, iron, gold, diamond, and the dragon scale tier. Armor can be damaged in a series of ways such as preventing damage from a Cactus, taking fall damage, mob attacks, lava, acid, explosions, anvil fall (affects only the helmet), fall damage (from v1.28 and onwards), etc.

Armor provides a random amount of protection (based off of its tier), so calculating the exact amount of damage with armor isn't possible. However, there is a way to estimate how good a set of armor is by the following table:

Types % of damage protection
per item worn
Total % of damage protection
from full set
Leather 7 ±2% 28 ±8%
Iron 13 ±5% 52 ±20%
Gold 10 ±4% 40 ±16%
Diamond 15 ±7% 60 ±28%
Dragon scale 15 ±9% 60 ±36%

Crafting

Name Ingredients Recipe
Helmet Five Leather or
Iron Ingot or
Gold Ingot or
Diamond or
Dragon Scale

Invisible-sprite Invisible-sprite Invisible-sprite LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather Invisible-sprite LeatherLeatherLeatherLeatherLeather Leather CapLeather CapLeather CapLeather CapLeather Cap

Chestplate Eight Leather or
Iron Ingot or
Gold Ingot or
Diamond or
Dragon Scale

LeatherLeatherLeatherLeatherLeather Invisible-sprite LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather Leather TunicLeather TunicLeather TunicLeather TunicLeather Tunic

Leggings Seven Leather or
Iron Ingot or
Gold Ingot or
Diamond or
Dragon Scale

LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather Invisible-sprite LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather Invisible-sprite LeatherLeatherLeatherLeatherLeather Leather PantsLeather PantsLeather PantsLeather PantsLeather Pants

Boots Four Leather or
Iron Ingot or
Gold Ingot or
Diamond or
Dragon Scale

Invisible-sprite Invisible-sprite Invisible-sprite LeatherLeatherLeatherLeatherLeather Invisible-sprite LeatherLeatherLeatherLeatherLeather LeatherLeatherLeatherLeatherLeather Invisible-sprite LeatherLeatherLeatherLeatherLeather Leather BootsLeather BootsLeather BootsLeather BootsLeather Boots

Enchanting

Armor can receive various different enchantments through enchanting.

Enchant Armor Pieces Purpose Maximum Level
Protection All Reduces all damage taken 5
Projectile Protection All Reduces damage taken from projectile such as bows 3
Fire Protection All Reduces damage taken from fire and lava 3
Blast Protection All Reduces Damage Taken From Explosions 3
Unbreaking All Increases durability 4
Aqua Affinity Helmet Increases mining speed underwater 1
Respiration Helmet Increases time a player can stay underwater 3
Thorns Chestplate Damages mobs that deal damage to the player 3
Feather Falling Boots Decreases fall damage 3
Depth Strider Boots Increases swim speed 3
Frost Walker Boots Creates a layer of ice underneath the player when on water 2

Armor points

Armor points show how much protection each peice of armor supplies and can be found in the armor HUD. Armor pieces give different armor points based on their tier.

Armor Tier Armor points
Leather Piece 1 (🛡)
Full Leather 4 (🛡🛡🛡🛡)
Gold Piece 1.5 (🛡 × 1.5)
Full Gold 6 (🛡🛡🛡🛡🛡🛡)
Iron Piece 1.75 (🛡 × 1.75)
Full Iron 7 (🛡🛡🛡🛡🛡🛡🛡)
Diamond Piece 2.25 (🛡 × 2.25)
Full Diamond 9 (🛡🛡🛡🛡🛡🛡🛡🛡🛡)
Dragon Scale Piece 2.5 (🛡 × 2.5)
Full Dragon Scale 10 (🛡🛡🛡🛡🛡🛡🛡🛡🛡🛡)

History

Version Date Changes
1.21 May 17, 2012
  • Added armor
  • Iron, leather, and diamond
1.23 Oct 31, 2012
  • Added dragon scale armor
  • Golden armor
  • Added the armor bar to HUD
  • Armor deletion bug fixed
  • Swapping items in the shoe armor spot fixed
  • Fixed armor not disappearing on the player
1.25 May 11, 2013
  • Tweaked damage, health, and armor
    • Fixed diamond and dragon scale armor protection values
1.27 Nov 13, 2015
  • Shift-clicking armor on the hotbar equips it
  • Option to hide armor
  • Skin and armor changes show instantly
  • The armor bar shows and hides properly in different game modes
1.28 Oct 08, 2016
  • Leather armor can be dyed
  • Armor enchantments are no longer lost on respawn

Data Tags

Main article: Data tags

Name Description
name String

Renames the item.

enchantments Array of Strings

Enchants the item (see enchanting).

anvilUses Integer

Number of times an anvil was used on the item.

color String

For leather armor types only.

Sets the item to be dyed to any valid color value, excluding rainbow.

Trivia

  • Each armor piece, such as a chestplate or helmet, gives the same amount of armor protection, so a chestplate and boots offer the same amount of protection, unlike in Minecraft, where each armor piece offers different levels of protection.

Gallery

See also